Related papers: The number of correct guesses with partial feedbac…
Consider a game consisting of independent turns with even money payoffs in which the player wins with a fixed probability $p \geq 1/3$ and loses with probability $1 - p$. The Labouchere system is a betting strategy which entails keeping a…
Consider the following game: You are given two indistinguishable envelopes, each containing money. One contains twice as much as the other. You may pick one envelope and keep the money it contains. Having chosen an envelope, you are given…
We study the problem of estimating the number of edges of an unknown, undirected graph $G=([n],E)$ with access to an independent set oracle. When queried about a subset $S\subseteq [n]$ of vertices the independent set oracle answers whether…
We investigate a one-time single shelf shuffle by establishing the position matrix explicitly. In some cases, we prove a no-feedback optimal guessing strategy. A general no-feedback strategy is conjectured, and asymptotics for the expected…
In this paper we examine problems motivated by on-line financial problems and stochastic games. In particular, we consider a sequence of entirely arbitrary distinct values arriving in random order, and must devise strategies for selecting…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
Consider the following method of card shuffling. Start with a deck of $N$ cards numbered 1 through N. Fix a parameter $p$ between 0 and 1. In this model a ``shuffle'' consists of uniformly selecting a pair of adjacent cards and then…
Advice-efficient prediction with expert advice (in analogy to label-efficient prediction) is a variant of prediction with expert advice game, where on each round of the game we are allowed to ask for advice of a limited number $M$ out of…
Several variations of hat guessing games have been popularly discussed in recreational mathematics. In a typical hat guessing game, after initially coordinating a strategy, each of $n$ players is assigned a hat from a given color set.…
Let a deck of n cards be shuffled by successively exchanging the cards in positions 1, 2, ..., n with cards in randomly chosen positions. We show that for n equal to 18 or greater, the identity permutation is the most likely. We prove a…
This paper considers an online multi-player resource-sharing game with bandit feedback. Multiple players choose from a finite collection of resources in a time slotted system. In each time slot, each resource brings a random reward that is…
We study a sequential resource allocation problem between a fixed number of arms. On each iteration the algorithm distributes a resource among the arms in order to maximize the expected success rate. Allocating more of the resource to a…
We study the performance of Fictitious Play, when used as a heuristic for finding an approximate Nash equilibrium of a 2-player game. We exhibit a class of 2-player games having payoffs in the range [0,1] that show that Fictitious Play…
We consider various probabilistic games with piles for one player or two players. In each round of the game, a player randomly chooses to add $a$ or $b$ chips to his pile under the condition that $a$ and $b$ are not necessarily positive. If…
We study the maximum number of quads among $\ell$ cards from an EvenQuads deck of size $2^n$. This corresponds to enumerating quadruples of integers in the range $[0,\ell-1]$ such that their bitwise XOR is zero. In this paper, we conjecture…
Consider the following hat guessing game: $n$ players are placed on $n$ vertices of a graph, each wearing a hat whose color is arbitrarily chosen from a set of $q$ possible colors. Each player can see the hat colors of his neighbors, but…
We study the generalization of the game Lights Out in which the standard square grid board is replaced by a graph. We examine the probability that, when a graph is chosen uniformly at random from the set of graphs with $n$ vertices and $e$…
We consider a randomized algorithm for the unique games problem, using independent multinomial probabilities to assign labels to the vertices of a graph. The expected value of the solution obtained by the algorithm is expressed as a…
In an epsilon-approximate Nash equilibrium, a player can gain at most epsilon in expectation by unilateral deviation. An epsilon well-supported approximate Nash equilibrium has the stronger requirement that every pure strategy used with…
Consider a randomly shuffled deck of $2n$ cards with $n$ red cards and $n$ black cards. We study the average number of moves it takes to go from a randomly shuffled deck to a deck that alternates in color by performing the following move:…