Related papers: Encouraging student creativity in mathematics thro…
There is a growing need to integrate sustainability into tertiary mathematics education given the urgency of addressing global environmental challenges. This paper presents four case studies from Australian university courses that…
When education researchers describe newly developed curricular materials, they typically concentrate on the research base behind their design, and the efficacy of the final products, but do not highlight the initial stages of creating the…
Computation, the use of a computer to solve, simulate, or visualize a physical problem, has revolutionized how physics research is done. Computation is used widely to model systems, to simulate experiments, and to analyze data. Yet, in most…
Interdisciplinary collaboration is essential for the advance of research. As domain subjects become more and more specialized, researchers need to cross disciplines for insights from peers in other areas to have a broader and deeper…
This article describes a project called ReShape in which we created and designed a crowdsourced art initiative, inspired and powered by mathematics.
Computation is a central aspect of modern science and engineering work, and yet, computational instruction has yet to fully pervade university STEM curricula. In physics, we have begun to integrate computation into our courses in a variety…
Promoting creativity is considered an important goal of education, but creativity is notoriously hard to measure.In this paper, we make the journey fromdefining a formal measure of creativity that is efficientlycomputable to applying the…
The modern engineering landscape increasingly requires a range of skills to successfully integrate complex systems. Project-based learning is used to help students build professional skills. However, it is typically applied to small teams…
Artists and especially new media artists contribute to public perceptions and adoption of new technologies through their own use of emerging media technologies such as augmented and virtual reality, generative image systems, and…
Computational creativity has contributed heavily to abstract art in modern era, allowing artists to create high quality, abstract two dimension (2D) arts with a high level of controllability and expressibility. However, even with…
Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…
Teaching is about constantly innovating strategies, ways and means to engage diverse students in active and meaningful learning. In line with this, SUTD adopts various student-centric teaching and learning teaching methods and approaches.…
We have made an attempt to reproduce 17 objects of the IMAGINARY Open Mathematics Exhibition (www.imaginary.org) using low-cost, desktop 3D printers. The IMAGINARY open math is an international project by the Mathematisches…
To be successful, junior faculty must properly manage their time in the face of expanding responsibilities. One such responsibility is supervising undergraduate research projects. Student research projects (either single or multi-student)…
While proof is a central component of postsecondary mathematical study, proof construction has historically posed significant difficulties for students who intend to earn mathematics degrees at the undergraduate level. This work is…
We introduce a newly designed undergraduate-level interdisciplinary course in scientific computing that aims to prepare students as the next generation of research-oriented computational scientists and engineers. The course offers students…
In this paper we describe an activity for engaging students in crafting definitions. We explore the strengths of this particular activity as well as the broader implications of engaging students in crafting definitions more generally.
The amount of visual communication we are facing is rapidly increasing, and skills to process, understand, and generate visual representations are in high demand. Especially students focusing on computer graphics and visualization can…
Technology is currently ubiquitous and is also part of the educational system at all levels. It started with communication technology systems, and later continued with digital competence. Nowadays, although these previous concepts are still…
Doing mathematics implies three levels of manipulation: manipulating the abstract, manipulating symbols and manipulating logic. Teaching mathematics therefore involves the teacher proposing situations in which pupils can explore a small…