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We report our experience in two installations of a course on data visualization that featured project-based learning. Given the rationale of this approach, we show which input was provided when necessary for the students to achieve their…
Collaborative problem solving (CPS) is a fundamental practice in middle-school mathematics education; however, student groups frequently stall or struggle without ongoing teacher support. Recent work has explored how Generative AI tools can…
In this paper we describe our experience in developing curriculum courses aimed at graduate students in emerging computational fields, including biology and medical science. We focus primarily on computational data analysis and statistical…
Computer programming is undergoing a true transformation driven by powerful new tools for automatic source code generation based on large language models. This transformation is also manifesting in introductory programming courses at…
3D printing using robots has garnered significant interest in manufacturing and construction in recent years. A robot's versatility paired with the design freedom of 3D printing offers promising opportunities for how parts and structures…
Evaluation is essential to understanding the value that digital creativity brings to people's experience, for example in terms of their enjoyment, creativity, and engagement. There is a substantial body of research on how to design and…
As generative AI tools become integrated into design workflows, students increasingly engage with these tools not just as aids, but as collaborators. This study analyzes reflections from 33 student teams in an HCI design course to examine…
Background: Software project management activities help to introduce software process models in Software Engineering courses. However, these activities should be adequately aligned with the learning outcomes and support student's…
The integration of AI tools into programming education has become increasingly prevalent in recent years, transforming the way programming is taught and learned. This paper provides a review of the state-of-the-art AI tools available for…
Recent advancements in artificial intelligence (AI) have broadened the applicability of AI-generated images across various sectors, including the creative industry and design. However, their utilization in educational contexts, particularly…
Today's software engineering (SE) complexities require a more diverse tool set going beyond technical expertise to be able to successfully tackle all challenges. Previous studies have indicated that creativity is a prime indicator for…
Sketching is an important means of communication in software engineering practice. Yet, there is little research investigating the use of sketches. We want to contribute a better understanding of sketching, in particular its use during…
What if we take a broader view of what it means to run an education experiment? In this paper, we explore opportunities that arise when we think beyond the commonly-held notion that the purpose of an experiment is to either accept or reject…
We conjecture that creativity and the perception of creativity are, at least to some extent, shaped by embodiment. This makes embodiment highly relevant for Computational Creativity (CC) research, but existing research is scarce and the use…
With the advent of high-level programming languages capable of quickly rendering three-dimensional simulations, the inclusion of computers as a learning tool in the classroom has become more prevalent. Although work has begun to study the…
Teaching programming through storytelling is a popular pedagogical approach and an active area of research. However, most previous work in this area focused on K-12 students using block-based programming. Little, if any, work has examined…
Design creativity, the originality and practicality of a solution concept is critical for the success of many software projects. However, little research has investigated the relationship between the way desiderata are presented and design…
This paper examines the integration of STEAM (Science, Technology, Engineering, Arts, and Mathematics) into education, emphasizing the inclusion of the Arts to foster creativity alongside traditional STEM skills. STEAM encourages…
Starting from the concept that knowledge comes as element of mediation between the convergent thinking, founded on experience, and the divergent thinking, placed in the perceptive, intuitive, creative dimension, in this paper we want to…
The purpose of this short paper is to describe a project to manufacture a 3D-print of a pendant that includes a logo. The methods described in this paper involve processing the image of the logo through a Mathematica script. These methods…