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We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within…

Quantum Physics · Physics 2007-11-21 Julia Kempe , Hirotada Kobayashi , Keiji Matsumoto , Ben Toner , Thomas Vidick

We study the algorithm of Gurvich, Khachyian and Karzanov (GKK algorithm) when it is ran over mean-payoff games with no simple cycle of weight zero. We propose a new symmetric analysis, lowering the $O(n^2 N)$ upper-bound of Pisaruk on the…

Computer Science and Game Theory · Computer Science 2021-10-12 Pierre Ohlmann

We revisit the main result of Carmosino et al \cite{CILM18} which shows that an $\Omega(n^{\omega/2+\epsilon})$ size noncommutative arithmetic circuit size lower bound (where $\omega$ is the matrix multiplication exponent) for a…

Computational Complexity · Computer Science 2023-08-10 V. Arvind , Abhranil Chatterjee

Two standard algorithms for approximately solving two-player zero-sum concurrent reachability games are value iteration and strategy iteration. We prove upper and lower bounds of 2^(m^(Theta(N))) on the worst case number of iterations…

Computer Science and Game Theory · Computer Science 2012-03-02 Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen , Peter Bro Miltersen

This paper identifies a manifold in the space of bimatrix games which contains games that are strategically equivalent to rank-1 games through a positive affine transformation. It also presents an algorithm that can compute, in polynomial…

Computer Science and Game Theory · Computer Science 2019-04-10 Joseph L. Heyman

We give exponential lower bounds on the Price of Stability (PoS) of weighted congestion games with polynomial cost functions. In particular, for any positive integer $d$ we construct rather simple games with cost functions of degree at most…

Computer Science and Game Theory · Computer Science 2019-08-27 George Christodoulou , Martin Gairing , Yiannis Giannakopoulos , Paul G. Spirakis

Given a graph $G$, we consider a game where two players, $A$ and $B$, alternatingly color edges of $G$ in red and in blue respectively. Let $l(G)$ be the maximum number of moves in which $B$ is able to keep the red and the blue subgraphs…

Combinatorics · Mathematics 2007-05-23 Frank Harary , Wolfgang Slany , Oleg Verbitsky

We study the amount of entropy players asymptotically need to play a repeated normal-form game in a Nash equilibrium. Hub\'a\v{c}ek, Naor, and Ullman (SAGT'15, TCSys'16) gave sufficient conditions on a game for the minimal amount of…

Computer Science and Game Theory · Computer Science 2023-12-22 Farid Arthaud

We prove that, assuming the exponential time hypothesis, finding an \epsilon-approximately optimal symmetric signaling scheme in a two-player zero-sum game requires quasi-polynomial time. This is tight by [Cheng et al., FOCS'15] and…

Computer Science and Game Theory · Computer Science 2017-04-20 Aviad Rubinstein

Let $n$ be a positive integer and $\xi$ a transcendental real number. We are interested in bounding from above the uniform exponent of polynomial approximation $\widehat{\omega}_n(\xi)$. Davenport and Schmidt's original 1969 inequality…

Number Theory · Mathematics 2024-05-14 Anthony Poëls

We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatrix games over trees, under a mild renormalizing assumption. Our result, in particular, leads to an expected polynomial-time algorithm for…

Computer Science and Game Theory · Computer Science 2016-04-12 Siddharth Barman , Katrina Ligett , Georgios Piliouras

We study the paintability, an on-line version of choosability, of complete multipartite graphs. We do this by considering an equivalent chip game introduced by Duraj, Gutowski, and Kozik. We consider complete multipartite graphs with $ n $…

We study limitations of polynomials computed by depth two circuits built over read-once polynomials (ROPs) and depth three syntactically multi-linear formulas. We prove an exponential lower bound for the size of the $\Sigma\Pi^{[N^{1/30}]}$…

Computational Complexity · Computer Science 2015-12-14 C. Ramya , B. V. Raghavendra Rao

We study the correlated equilibrium polytope $P_G$ of a game $G$ from a combinatorial point of view. We introduce the region of full-dimensionality for this class of polytopes and prove that it is a semialgebraic set for any game. Using a…

Combinatorics · Mathematics 2024-02-28 Marie-Charlotte Brandenburg , Benjamin Hollering , Irem Portakal

This paper is about computing constrained approximate Nash equilibria in polymatrix games, which are succinctly represented many-player games defined by an interaction graph between the players. In a recent breakthrough, Rubinstein showed…

Computer Science and Game Theory · Computer Science 2017-05-09 Argyrios Deligkas , John Fearnley , Rahul Savani

This paper is concerned with asymptotic behaviour of a repeated game of "odds and evens", with strategies of both players represented by finite automata. It is proved that, for every $n$, there is an automaton with $2^n \cdot…

Computer Science and Game Theory · Computer Science 2020-06-30 Vladislav Makarov

Improving a 2003 result of Bohman and Holzman, we show that for $n \geq 1$, the Shannon capacity of the complement of the $2n+1$-cycle is at least $(2^{r_n} + 1)^{1/r_n} = 2 + \Omega(2^{-r_n}/r_n)$, where $r_n = \exp(O((\log n)^2))$ is the…

Combinatorics · Mathematics 2025-03-11 Daniel G. Zhu

We will study the solution of a congruence, $x \equiv g^{(1/2)\omega_g(2^n)} \bmod 2^n$, depending on the integers $g$ and $n$, where $\omega_g(2^n)$ denotes the order of $g$ modulo $2^n$. Moreover, we introduce an application of the above…

Number Theory · Mathematics 2007-05-23 Soon-Mo Jung

We give several new lower bounds on size of homogeneous non-commutative circuits. We present an explicit homogeneous bivariate polynomial of degree $d$ which requires homogeneous non-commutative circuit of size $\Omega(d/\log d)$. For an…

Computational Complexity · Computer Science 2023-01-05 Prerona Chatterjee , Pavel Hrubeš

In view of the complexity of the dynamics of learning in games, we seek to decompose a game into simpler components where the dynamics' long-run behavior is well understood. A natural starting point for this is Helmholtz's theorem, which…

Computer Science and Game Theory · Computer Science 2024-05-21 Davide Legacci , Panayotis Mertikopoulos , Bary Pradelski