Related papers: EDGE: Editable Dance Generation From Music
This paper aims to address the challenge of data generation beyond the training data and proposes a framework for Structural Extrapolated Data GEneration (SEDGE) based on suitable assumptions on the underlying data-generating process. We…
Dance generation is crucial and challenging, particularly in domains like dance performance and virtual gaming. In the current body of literature, most methodologies focus on Solo Music2Dance. While there are efforts directed towards Group…
We introduce MusicInfuser, an approach that aligns pre-trained text-to-video diffusion models to generate high-quality dance videos synchronized with specified music tracks. Rather than training a multimodal audio-video or audio-motion…
In the realm of 3D digital human applications, music-to-dance presents a challenging task. Given the one-to-many relationship between music and dance, previous methods have been limited in their approach, relying solely on matching and…
Dance, as an art form, fundamentally hinges on the precise synchronization with musical beats. However, achieving aesthetically pleasing dance sequences from music is challenging, with existing methods often falling short in controllability…
Recent pose-to-video models can translate 2D pose sequences into photorealistic, identity-preserving dance videos, so the key challenge is to generate temporally coherent, rhythm-aligned 2D poses from music, especially under complex,…
Despite advances in dance generation, most methods are trained in the skeletal domain and ignore mesh-level physical constraints. As a result, motions that look plausible as joint trajectories often exhibit body self-penetration and…
Dance-to-music (D2M) generation aims to automatically compose music that is rhythmically and temporally aligned with dance movements. Existing methods typically rely on coarse rhythm embeddings, such as global motion features or binarized…
In this paper, we propose a novel cascaded diffusion-based generative framework for text-driven human motion synthesis, which exploits a strategy named GradUally Enriching SyntheSis (GUESS as its abbreviation). The strategy sets up…
Dance is a form of human motion characterized by emotional expression and communication, playing a role in various fields such as music, virtual reality, and content creation. Existing methods for dance generation often fail to adequately…
Generative models for audio-conditioned dance motion synthesis map music features to dance movements. Models are trained to associate motion patterns to audio patterns, usually without an explicit knowledge of the human body. This approach…
Piano cover generation aims to automatically transform a pop song into a piano arrangement. While numerous deep learning approaches have been proposed, existing models often fail to maintain structural consistency with the original song,…
Mapping music to dance is a challenging problem that requires spatial and temporal coherence along with a continual synchronization with the music's progression. Taking inspiration from large language models, we introduce a 2-step approach…
Image generation in the fashion domain has predominantly focused on preserving body characteristics or following input prompts, but little attention has been paid to improving the inherent fashionability of the output images. This paper…
We present DuetGen, a novel framework for generating interactive two-person dances from music. The key challenge of this task lies in the inherent complexities of two-person dance interactions, where the partners need to synchronize both…
Dance-driven music generation aims to generate musical pieces conditioned on dance videos. Previous works focus on monophonic or raw audio generation, while the multi-instruments scenario is under-explored. The challenges associated with…
Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious…
The Graph Edit Distance (GED) problem, which aims to compute the minimum number of edit operations required to transform one graph into another, is a fundamental challenge in graph analysis with wide-ranging applications. However, due to…
Dancing to music is one of human's innate abilities since ancient times. In machine learning research, however, synthesizing dance movements from music is a challenging problem. Recently, researchers synthesize human motion sequences…
Text-based motion generation models are drawing a surge of interest for their potential for automating the motion-making process in the game, animation, or robot industries. In this paper, we propose a diffusion-based motion synthesis and…