English

FLAME: Free-form Language-based Motion Synthesis & Editing

Computer Vision and Pattern Recognition 2023-01-03 v2 Graphics

Abstract

Text-based motion generation models are drawing a surge of interest for their potential for automating the motion-making process in the game, animation, or robot industries. In this paper, we propose a diffusion-based motion synthesis and editing model named FLAME. Inspired by the recent successes in diffusion models, we integrate diffusion-based generative models into the motion domain. FLAME can generate high-fidelity motions well aligned with the given text. Also, it can edit the parts of the motion, both frame-wise and joint-wise, without any fine-tuning. FLAME involves a new transformer-based architecture we devise to better handle motion data, which is found to be crucial to manage variable-length motions and well attend to free-form text. In experiments, we show that FLAME achieves state-of-the-art generation performances on three text-motion datasets: HumanML3D, BABEL, and KIT. We also demonstrate that editing capability of FLAME can be extended to other tasks such as motion prediction or motion in-betweening, which have been previously covered by dedicated models.

Keywords

Cite

@article{arxiv.2209.00349,
  title  = {FLAME: Free-form Language-based Motion Synthesis & Editing},
  author = {Jihoon Kim and Jiseob Kim and Sungjoon Choi},
  journal= {arXiv preprint arXiv:2209.00349},
  year   = {2023}
}

Comments

AAAI 2023

R2 v1 2026-06-28T00:33:19.007Z