Related papers: Mathematics and incentives in the slums
This study examines the acceptance of technology and behavioral intention to use learning management systems (LMS). In specific, the aim of this research is to examine whether students ultimately accept and use educational learning systems…
We introduce Reasoning Gym (RG), a library of reasoning environments for reinforcement learning with verifiable rewards. It provides over 100 data generators and verifiers spanning multiple domains including algebra, arithmetic,…
Soft and future skills are in high demand in the modern job market. These skills are required for both technical and non-technical people. It is difficult to teach these competencies in a classical academic environment. The paper presents a…
Contribution: A flipped classroom approach to teaching empirical software engineering increases student learning by providing more time for active learning in class. Background: There is a need for longitudinal studies of the flipped…
Advances in large language models (LLMs) enable many new innovations in education. However, evaluating the effectiveness of new technology requires real students, which is time-consuming and hard to scale up. Therefore, many recent works on…
The ever-growing complexity of reinforcement learning (RL) tasks demands a distributed system to efficiently generate and process a massive amount of data. However, existing open-source libraries suffer from various limitations, which…
Student performance modelling (SPM) is a critical step to assessing and improving students performances in their learning discourse. However, most existing SPM are based on statistical approaches, which on one hand are based on probability,…
COVID-19 significantly disrupted how educational contents are delivered in academic institutions, rapidly accelerating the adoption of online and blended learning. This thesis explores the creation and refinement of optimized student…
Self-reflection on learning experiences constitutes a fundamental cognitive process, essential for the consolidation of knowledge and the enhancement of learning efficacy. However, traditional methods to facilitate reflection often face…
In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an…
The library serves as a vehicle for education, research, conservation, information, and recreation to improve the nation's intelligence and empowerment [1]. The function of the library as a place of education, research, and information…
How can instructors facilitate spreading out the work in a software engineering or computer science capstone course across time and among team members? Currently teams often compromise the quality of their learning experience by frantically…
Research-validated multiple-choice questions comprise an easy-to-implement instructional tool that serves to scaffold student learning and formatively assess students knowledge. We present findings from the implementation, in consecutive…
The primary aim of this study intends the perception of students towards online learning in the covid-19 pandemic period. The pandemic has changed the traditional concepts of the education system and broken the functions of the educational…
The majority of Nigerian high schoolers have little to no exposure to the basics of algorithms and programming. We believe this trajectory should change as programming offers these students, especially those from indigent backgrounds, an…
Problem Roulette (PR), an online study service at the University of Michigan, offers points-free formative practice to students preparing for examinations in introductory STEM courses. Using four years of PR data involving millions of…
Code review is central to software engineering education but hard to scale in capstone projects due to tight deadlines, uneven peer feedback, and limited prior experience. We investigate an LLM-as-reviewer integrated directly into GitHub…
In recent years, online education has been considered as one of the most widely used IT services. Researchers in this field face many challenges in the realm of Electronic learning services. Nowadays, many researchers in the field of…
Blended math science sensemaking (MSS) is reflected in a student ability to integrate math and science knowledge to develop mathematical descriptions of observations. While an important component of scientific thinking, there is little…
For the past five years advanced students have developed projects for our redesigned Calculus II classes to use. Our student project designers are often mathematically early in their careers, and so this provides them with an opportunity to…