Related papers: Mathematics and incentives in the slums
A hybrid teaching approach that relied on combining Project Based Learning with Team Based Learning was trialled in an engineering module during the past five years. Our motivation was to expose students to real-world authentic engineering…
Children are one of the groups most influenced by COVID-19-related social distancing, and a lack of contact with peers can limit their opportunities to develop social and collaborative skills. However, remote socialization and collaboration…
The aim of this report is to describe a field trial conducted in Italy during the academic year 2009-10, with primary and secondary school teachers (grades K-8), in order to test prototypes of "ready to use" kits to be used to implement PBL…
The aim of this study was to see whether student participation increased when mobile devices were used in the classroom. We measured the amount of student participative actions when the Socrative tool was used and when it was not used. Our…
Motivated by an application of eliciting users' preferences, we investigate the problem of learning hemimetrics, i.e., pairwise distances among a set of $n$ items that satisfy triangle inequalities and non-negativity constraints. In our…
Collaborative problem solving (CPS) is essential in mathematics education, fostering deeper learning through the exchange of ideas. Yet, classrooms often lack the resources, time, and peer dynamics needed to sustain productive CPS. Recent…
In computational physics, chemistry, and biology, the implementation of new techniques in a shared and open source software lowers barriers to entry and promotes rapid scientific progress. However, effectively training new software users…
Past research has defined a general process for the data-driven redesign of educational technologies and has shown that in carefully-selected instances, this process can help make systems more effective. In the current work, we test the…
In the rapidly evolving interdisciplinary field of quantum information science and technology, a major obstacle is the need to understand advanced mathematics to solve complex problems. Current findings in educational research suggest that…
Early in the pandemic, we -- leaders in the research areas of programming languages (PL) and computer architecture (CA) -- realized that we had a problem: the only way to form new lasting connections in the community was to already have…
An important challenge in reinforcement learning is training agents that can solve a wide variety of tasks. If tasks depend on each other (e.g. needing to learn to walk before learning to run), curriculum learning can speed up learning by…
Sophisticated computation methods were developed 4000 years ago in Mesopotamia in the context of scribal schools. The basics of the computation can be detected in clay tablets written by young students educated in these scribal schools. At…
We present a question bank consisting of over 250 multiple-choice and true-false questions covering a broad range of material typically taught in an introductory undergraduate course in numerical analysis or scientific computing. The…
This paper describes the Bricklayer Ecosystem - a freely-available online educational ecosystem created for people of all ages and coding backgrounds. Bricklayer is designed in accordance with a "low-threshold infinite ceiling" philosophy…
Learning and teaching experiment was designed to incorporate SRS Student Response System to measure and assess student engagement in higher education for level 5 engineering students. The SRS system was based on getting an immediate student…
Tutoring improves student achievement, but identifying and studying what tutoring actions are most associated with student learning at scale based on audio transcriptions is an open research problem. This present study investigates the…
This paper shares our experience in a three-session online workshop using a new web-based data programming environment, Marti. The programming environment uses a card-based programming strategy in both unplugged and online activities.…
Most if not all of today's revolutionary technologies have a common foundation, namely the intelligent use of information. It is clear that computers play a central role: but the contribution of mathematics, though less visible, is no less…
IWIMS (WWW Interactive Multipurpose Server) offers interactive resources designed over the past 20 years for teaching in various subjects (particularly focusing on mathematics, but also in biology, chemistry, economics, languages, physics),…
Students' perception of excessive difficulty in STEM degrees lowers their motivation and therefore affects their performance. According to prior research, the use of gamification techniques promote engagement, motivation and fun when…