English
Related papers

Related papers: Steps towards prompt-based creation of virtual wor…

200 papers

Text-to-image generative models have demonstrated remarkable capabilities in generating high-quality images based on textual prompts. However, crafting prompts that accurately capture the user's creative intent remains challenging. It often…

Human-Computer Interaction · Computer Science 2023-04-20 Stephen Brade , Bryan Wang , Mauricio Sousa , Sageev Oore , Tovi Grossman

Natural user interfaces are on the rise. Manufacturers for Augmented, Virtual, and Mixed Reality head mounted displays are increasingly integrating new sensors into their consumer grade products, allowing gesture recognition without…

Human-Computer Interaction · Computer Science 2022-07-05 Alexander Schäfer , Gerd Reis , Didier Stricker

Search-based procedural content generation (PCG) is a well-known method for level generation in games. Its key advantage is that it is generic and able to satisfy functional constraints. However, due to the heavy computational costs to run…

Artificial Intelligence · Computer Science 2022-08-26 Ahmed Khalifa , Michael Cerny Green , Julian Togelius

Designing high-quality indoor 3D scenes is important in many practical applications, such as room planning or game development. Conventionally, this has been a time-consuming process which requires both artistic skill and familiarity with…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Başak Melis Öcal , Maxim Tatarchenko , Sezer Karaoglu , Theo Gevers

Distributional shift is a central challenge in the deployment of machine learning models as they can be ill-equipped for real-world data. This is particularly evident in text-to-audio generation where the encoded representations are easily…

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Artificial Intelligence · Computer Science 2025-03-31 Ahmed Khalifa , Roberto Gallotta , Matthew Barthet , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

The strength of modern generative models lies in their ability to be controlled through text-based prompts. Typical "hard" prompts are made from interpretable words and tokens, and must be hand-crafted by humans. There are also "soft"…

Machine Learning · Computer Science 2023-06-02 Yuxin Wen , Neel Jain , John Kirchenbauer , Micah Goldblum , Jonas Geiping , Tom Goldstein

Open domain response generation has achieved remarkable progress in recent years, but sometimes yields short and uninformative responses. We propose a new paradigm for response generation, that is response generation by editing, which…

Computation and Language · Computer Science 2018-11-19 Yu Wu , Furu Wei , Shaohan Huang , Yunli Wang , Zhoujun Li , Ming Zhou

The advent of generative AI models holds tremendous potential for aiding teachers in the generation of pedagogical materials. However, numerous knowledge gaps concerning the behavior of these models obfuscate the generation of…

Computers and Society · Computer Science 2024-07-16 Alex Dornburg , Kristin Davin

Text-based games provide a framework for developing natural language understanding and commonsense knowledge about the world in reinforcement learning based agents. Existing text-based environments often rely on fictional situations and…

Computation and Language · Computer Science 2023-07-11 Abhinav Joshi , Areeb Ahmad , Umang Pandey , Ashutosh Modi

Automated plot generation for games enhances the player's experience by providing rich and immersive narrative experience that adapts to the player's actions. Traditional approaches adopt a symbolic narrative planning method which limits…

Human-Computer Interaction · Computer Science 2024-11-05 Yi Wang , Qian Zhou , David Ledo

Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game…

Artificial Intelligence · Computer Science 2025-02-06 Mahdi Farrokhi Maleki , Richard Zhao

Natural language interfaces have exhibited considerable potential in the automation of Verilog generation derived from high-level specifications through the utilization of large language models, garnering significant attention.…

Hardware Architecture · Computer Science 2024-07-12 Kaiyan Chang , Zhirong Chen , Yunhao Zhou , Wenlong Zhu , kun wang , Haobo Xu , Cangyuan Li , Mengdi Wang , Shengwen Liang , Huawei Li , Yinhe Han , Ying Wang

We present Large Language Model for Mixed Reality (LLMR), a framework for the real-time creation and modification of interactive Mixed Reality experiences using LLMs. LLMR leverages novel strategies to tackle difficult cases where ideal…

Human-Computer Interaction · Computer Science 2024-03-25 Fernanda De La Torre , Cathy Mengying Fang , Han Huang , Andrzej Banburski-Fahey , Judith Amores Fernandez , Jaron Lanier

The use of Large Language Models (LLMs) for program code generation has gained substantial attention, but their biases and limitations with non-English prompts challenge global inclusivity. This paper investigates the complexities of…

Computation and Language · Computer Science 2025-05-13 Mingda Li , Abhijit Mishra , Utkarsh Mujumdar

Generative AI for the creation of images is becoming a staple in the toolkit of digital artists and visual designers. The interaction with these systems is mediated by \emph{prompting}, a process in which users write a short text to…

Computers and Society · Computer Science 2024-02-20 Maddalena Torricelli , Mauro Martino , Andrea Baronchelli , Luca Maria Aiello

Indoor scene synthesis underpins embodied AI, robotic manipulation, and simulation-based policy evaluation, where a useful scene must specify not only what the environment looks like, but also how its objects are structured. Existing…

Artificial Intelligence · Computer Science 2026-05-20 Puyi Wang , Yuhao Wang , Linjie Li , Zhengyuan Yang , Kevin Qinghong Lin , Yangguang Li , Yu Cheng

Prompt engineering is crucial for achieving reliable and effective outputs from large language models (LLMs), but its design requires specialized knowledge of prompting techniques and a deep understanding of target tasks. To address this…

Computation and Language · Computer Science 2025-10-22 Yohei Ikenoue , Hitomi Tashiro , Shigeru Kuroyanagi

Task environments developed in Minecraft are becoming increasingly popular for artificial intelligence (AI) research. However, most of these are currently constructed manually, thus failing to take advantage of procedural content generation…

Artificial Intelligence · Computer Science 2023-01-09 Adarsh Pyarelal , Aditya Banerjee , Kobus Barnard

Large Code Models (LCMs) show potential in code intelligence, but their effectiveness is greatly influenced by prompt quality. Current prompt design is mostly manual, which is time-consuming and highly dependent on specific LCMs and tasks.…

Software Engineering · Computer Science 2025-11-06 Kexing Ji , Shiyun Fu , Cuiyun Gao , Yujia Chen , Zezhou Yang , Chaozheng Wang , Yuetang Deng
‹ Prev 1 8 9 10 Next ›