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We present a scheme for fast environment light estimation from the RGBD appearance of individual objects and their local image areas. Conventional inverse rendering is too computationally demanding for real-time applications, and the…
The workload of real-time rendering is steeply increasing as the demand for high resolution, high refresh rates, and high realism rises, overwhelming most graphics cards. To mitigate this problem, one of the most popular solutions is to…
High-quality 3D streaming from multiple cameras is crucial for immersive experiences in many AR/VR applications. The limited number of views - often due to real-time constraints - leads to missing information and incomplete surfaces in the…
Neural Radiance Field (NeRF) has emerged as a leading technique for novel view synthesis, owing to its impressive photorealistic reconstruction and rendering capability. Nevertheless, achieving real-time NeRF rendering in large-scale scenes…
The rise of Extended Reality (XR) requires efficient streaming of 3D online worlds, challenging current 3DGS representations to adapt to bandwidth-constrained environments. This paper proposes LapisGS, a layered 3DGS that supports adaptive…
In recent years, deep learning models have become ubiquitous in industry and academia alike. Deep neural networks can solve some of the most complex pattern-recognition problems today, but come with the price of massive compute and memory…
Artificial Intelligence has now taken centre stage in the smartphone industry owing to the need of bringing all processing close to the user and addressing privacy concerns. Convolution Neural Networks (CNNs), which are used by several AI…
Conventional cameras capture image irradiance on a sensor and convert it to RGB images using an image signal processor (ISP). The images can then be used for photography or visual computing tasks in a variety of applications, such as public…
Split learning (SL) has been recently proposed as a way to enable resource-constrained devices to train multi-parameter neural networks (NNs) and participate in federated learning (FL). In a nutshell, SL splits the NN model into parts, and…
Text-to-image diffusion models can create stunning images from natural language descriptions that rival the work of professional artists and photographers. However, these models are large, with complex network architectures and tens of…
3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder these applications, as they struggle to achieve real-time…
This study introduces a lightweight U-Net model optimized for real-time semantic segmentation of aerial images, targeting the efficient utilization of Commercial Off-The-Shelf (COTS) embedded computing platforms. We maintain the accuracy of…
The vast majority of photos taken today are by mobile phones. While their quality is rapidly growing, due to physical limitations and cost constraints, mobile phone cameras struggle to compare in quality with DSLR cameras. This motivates us…
Internet-enabled smartphones and ultra-wide displays are transforming a variety of visual apps spanning from on-demand movies and 360-degree videos to video-conferencing and live streaming. However, robustly delivering visual content under…
In the last few years, several deep learning models, especially Generative Adversarial Networks have received a lot of attention for the task of Single Image Super-Resolution (SISR). These methods focus on building an end-to-end framework,…
Running deep learning models on resource-constrained edge devices has drawn significant attention due to its fast response, privacy preservation, and robust operation regardless of Internet connectivity. While these devices already cope…
Remotely captured images possess an immense scale and object appearance variability due to the complex scene. It becomes challenging to capture the underlying attributes in the global and local context for their segmentation. Existing…
Fine-grained image recognition has been a hot research topic in computer vision due to its various applications. The-state-of-the-art is the part/region-based approaches that first localize discriminative parts/regions, and then learn their…
Real-time 3D volumetric streaming is a transformative technology that enables the seamless transmission and rendering of high-fidelity 3D models, enhancing applications in virtual reality (VR), augmented reality (AR), gaming, telepresence,…
We consider an interactive multiview video streaming (IMVS) system where clients select their preferred viewpoint in a given navigation window. To provide high quality IMVS, many high quality views should be transmitted to the clients.…