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This article proposes novel off-line test generation techniques from non-deterministic timed automata with inputs and outputs (TAIOs) in the formal framework of the tioco conformance theory. In this context, a first problem is the…

Formal Languages and Automata Theory · Computer Science 2016-11-26 Nathalie Bertrand , Thierry Jéron , Amélie Stainer , Moez Krichen

It is well known that for a given bottom-up tree automaton it can be decided whether or not there exists deterministic top-down tree automaton that recognized the same tree language. Recently it was claimed that such a decision can be…

Formal Languages and Automata Theory · Computer Science 2023-06-02 Sebastian Maneth , Helmut Seidl

We introduce deterministic concurrent systems as a subclass of concurrent systems. Deterministic concurrent system are "locally commutative" concurrent systems. We prove that irreducible and deterministic concurrent systems have a unique…

Combinatorics · Mathematics 2021-03-18 Samy Abbes

We present a unified approach, based on dominating families in binary relations, for the study of topological properties defined in terms of selection principles and the games associated to them.

General Topology · Mathematics 2014-05-21 Rodrigo R. Dias , Marion Scheepers

Dynamic Bayesian networks (DBNs) are compact graphical representations used to model probabilistic systems where interdependent random variables and their distributions evolve over time. In this paper, we study the verification of the…

Artificial Intelligence · Computer Science 2025-11-14 Rajab Aghamov , Christel Baier , Joel Ouaknine , Jakob Piribauer , Mihir Vahanwala , Isa Vialard

A notion of alternating timed automata is proposed. It is shown that such automata with only one clock have decidable emptiness problem over finite words. This gives a new class of timed languages which is closed under boolean operations…

Logic in Computer Science · Computer Science 2007-05-23 Slawomir Lasota , Igor Walukiewicz

We consider quantitative extensions of the alternating-time temporal logics ATL/ATLs called quantitative alternating-time temporal logics (QATL/QATLs) in which the value of a counter can be compared to constants using equality, inequality…

Logic in Computer Science · Computer Science 2014-09-22 Steen Vester

The algebraic intersection type unification problem is an important component in proof search related to several natural decision problems in intersection type systems. It is unknown and remains open whether the algebraic intersection type…

Logic in Computer Science · Computer Science 2023-06-22 Andrej Dudenhefner , Moritz Martens , Jakob Rehof

Energy games are a well-studied class of 2-player turn-based games on a finite graph where transitions are labeled with integer vectors which represent changes in a multidimensional resource (the energy). One player tries to keep the…

Computer Science and Game Theory · Computer Science 2014-05-06 Parosh Aziz Abdulla , Mohamed Faouzi Atig , Piotr Hofman , Richard Mayr , K. Narayan Kumar , Patrick Totzke

A property of finite graphs is called nondeterministically testable if it has a "certificate" such that once the certificate is specified, its correctness can be verified by random local testing. In this paper we study certificates that…

Combinatorics · Mathematics 2013-08-23 László Lovász , Katalin Vesztergombi

We study complexity of the model-checking problems for LTL with registers (also known as freeze LTL) and for first-order logic with data equality tests over one-counter automata. We consider several classes of one-counter automata (mainly…

Logic in Computer Science · Computer Science 2010-01-18 Stephane Demri , Ranko Lazic , Arnaud Sangnier

We examine some variants of computation with closed timelike curves (CTCs), where various restrictions are imposed on the memory of the computer, and the information carrying capacity and range of the CTC. We give full characterizations of…

Computational Complexity · Computer Science 2014-01-29 A. C. Cem Say , Abuzer Yakaryilmaz

In various models of one-way pushdown automata, the explicit use of two designated endmarkers on a read-once input tape has proven to be extremely useful for making a conscious, final decision on the acceptance/rejection of each input word…

Formal Languages and Automata Theory · Computer Science 2025-11-11 Tomoyuki Yamakami

Two selection games from the literature, $G_c(\mathcal O,\mathcal O)$ and $G_1(\mathcal O_{zd},\mathcal O)$, are known to characterize countable dimension among certain spaces. This paper studies their perfect- and limited-information…

General Topology · Mathematics 2023-01-13 Christopher Caruvana , Steven Clontz

The structure of naming systems in natural languages hinges on a trade-off between high informativeness and low complexity. Prior work capitalizes on information theory to formalize these notions; however, these studies generally rely on…

Computation and Language · Computer Science 2025-11-25 Phong Le , Mees Lindeman , Raquel G. Alhama

Evolutionary game theory classically investigates which behavioral patterns are evolutionarily successful in a single game. More recently, a number of contributions have studied the evolution of preferences instead: which subjective…

Computer Science and Game Theory · Computer Science 2015-05-27 Paolo Galeazzi , Michael Franke

We study Recursive Concurrent Stochastic Games (RCSGs), extending our recent analysis of recursive simple stochastic games to a concurrent setting where the two players choose moves simultaneously and independently at each state. For…

Computer Science and Game Theory · Computer Science 2015-07-01 Kousha Etessami , Mihalis Yannakakis

The language Timed Concurrent Constraint (tccp) is the extension over time of the Concurrent Constraint Programming (cc) paradigm that allows us to specify concurrent systems where timing is critical, for example reactive systems. Systems…

Logic in Computer Science · Computer Science 2007-05-23 Moreno Falaschi , Alicia Villanueva

We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives…

Computer Science and Game Theory · Computer Science 2014-11-04 Krishnendu Chatterjee , Laurent Doyen , Mickael Randour , Jean-François Raskin

We present a new theoretical framework that unifies category-theoretic fixed-point constructions, transfinite recursion, and game-based semantics to model how interpretations of language can stabilize through unlimited self-reference. By…

Logic in Computer Science · Computer Science 2025-07-23 Faruk Alpay , Hamdi Al Alakkad