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A nondeterministic automaton is semantically deterministic (SD) if different nondeterministic choices in the automaton lead to equivalent states. Semantic determinism is interesting as it is a natural relaxation of determinism, and as some…

Formal Languages and Automata Theory · Computer Science 2023-05-26 Bader Abu Radi , Orna Kupferman

We study explorability, a measure of nondeterminism in pushdown automata, which generalises history-determinism. An automaton is k-explorable if, while reading the input, it suffices to follow k concurrent runs, built step-by-step based…

Formal Languages and Automata Theory · Computer Science 2025-11-07 Ayaan Bedi , Karoliina Lehtinen

We address the problem of determining if a discrete time switched consensus system converges for any switching sequence and that of determining if it converges for at least one switching sequence. For these two problems, we provide…

Systems and Control · Computer Science 2015-05-22 Pierre-Yves Chevalier , Julien M. Hendrickx , Raphaël M. Jungers

We propose a novel convolutional architecture, named $gen$CNN, for word sequence prediction. Different from previous work on neural network-based language modeling and generation (e.g., RNN or LSTM), we choose not to greedily summarize the…

Computation and Language · Computer Science 2015-04-27 Mingxuan Wang , Zhengdong Lu , Hang Li , Wenbin Jiang , Qun Liu

We explore language semantics for automata combining probabilistic and nondeterministic behavior. We first show that there are precisely two natural semantics for probabilistic automata with nondeterminism. For both choices, we show that…

Formal Languages and Automata Theory · Computer Science 2018-05-30 Gerco van Heerdt , Justin Hsu , Joël Ouaknine , Alexandra Silva

This paper analyses Escard\'o and Oliva's generalisation of selection functions over a strong monad from a game-theoretic perspective. We focus on the case of the nondeterminism (finite nonempty powerset) monad $\mathcal{P}$. We use these…

Computer Science and Game Theory · Computer Science 2019-04-16 Joe Bolt , Jules Hedges , Philipp Zahn

Turn-based discounted-sum games are two-player zero-sum games played on finite directed graphs. The vertices of the graph are partitioned between player 1 and player 2. Plays are infinite walks on the graph where the next vertex is decided…

Computer Science and Game Theory · Computer Science 2024-05-21 Ali Asadi , Krishnendu Chatterjee , Raimundo Saona , Jakub Svoboda

In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner of the game. Such games are central in formal methods since they model the interaction between a…

Computer Science and Game Theory · Computer Science 2023-06-22 Milad Aghajohari , Guy Avni , Thomas A. Henzinger

We provide a constraint based computational model of linear precedence as employed in the HPSG grammar formalism. An extended feature logic which adds a wide range of constraints involving precedence is described. A sound, complete and…

cmp-lg · Computer Science 2016-08-31 Suresh Manandhar

Programs that combine I/O and countable probabilistic choice, modulo either bisimilarity or trace equivalence, can be seen as describing a probabilistic strategy. For well-founded programs, we might expect to axiomatize bisimilarity via a…

Logic in Computer Science · Computer Science 2025-08-22 Nathan Bowler , Sergey Goncharov , Paul Blain Levy

It is well known that for a regular tree language it is decidable whether or not it can be recognized by a deterministic top-down tree automaton (DTA). However, the computational complexity of this problem has not been studied. We show that…

Formal Languages and Automata Theory · Computer Science 2021-07-08 Peter Leupold , Sebastian Maneth

Connectionist temporal classification (CTC) is a popular sequence prediction approach for automatic speech recognition that is typically used with models based on recurrent neural networks (RNNs). We explore whether deep convolutional…

Computation and Language · Computer Science 2018-02-16 Kalpesh Krishna , Liang Lu , Kevin Gimpel , Karen Livescu

Description Logics are knowledge representation formalisms which have been used in a wide range of application domains. Owing to their appealing expressiveness, we consider in this paper extensions of the well-known concept language ALC…

Logic in Computer Science · Computer Science 2007-05-23 Fabio Grandi

We study expression learning problems with syntactic restrictions and introduce the class of finite-aspect checkable languages to characterize symbolic languages that admit decidable learning. The semantics of such languages can be defined…

Logic in Computer Science · Computer Science 2023-03-22 Paul Krogmeier , P. Madhusudan

We show that many classical decision problems about 1-counter omega-languages, context free omega-languages, or infinitary rational relations, are $\Pi_2^1$-complete, hence located at the second level of the analytical hierarchy, and…

Logic in Computer Science · Computer Science 2009-08-04 Olivier Finkel

We consider a general class of decision problems concerning formal languages, called ``(one-dimensional) unboundedness predicates'', for automata that feature reversal-bounded counters (RBCA). We show that each problem in this class reduces…

Formal Languages and Automata Theory · Computer Science 2023-01-25 Pascal Baumann , Flavio D'Alessandro , Moses Ganardi , Oscar Ibarra , Ian McQuillan , Lia Schütze , Georg Zetzsche

We consider the reachability problem on transition systems corresponding to succinct one-counter machines, that is, machines where the counter is incremented or decremented by a value given in binary.

Logic in Computer Science · Computer Science 2014-07-21 Paul Hunter

In timeline-based planning, domains are described as sets of independent, but interacting, components, whose behaviour over time (the set of timelines) is governed by a set of temporal constraints. A distinguishing feature of timeline-based…

Artificial Intelligence · Computer Science 2019-05-28 Nicola Gigante , Angelo Montanari , Marta Cialdea Mayer , Andrea Orlandini , Mark Reynolds

Markov decision processes (MDPs) are a canonical model to reason about decision making within a stochastic environment. We study a fundamental class of infinite MDPs: one-counter MDPs (OC-MDPs). They extend finite MDPs via an associated…

Computer Science and Game Theory · Computer Science 2025-03-04 Michal Ajdarów , James C. A. Main , Petr Novotný , Mickael Randour

We study the expressiveness and succinctness of history-deterministic pushdown automata (HD-PDA) over finite words, that is, pushdown automata whose nondeterminism can be resolved based on the run constructed so far, but independently of…

Formal Languages and Automata Theory · Computer Science 2024-08-07 Shibashis Guha , Ismaël Jecker , Karoliina Lehtinen , Martin Zimmermann
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