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A new analytical framework consisting of two phenomena: single sample and multiple samples, is proposed to deal with the identification problem of Boolean control networks (BCNs) systematically and comprehensively. Under this framework, the…

Systems and Control · Electrical Eng. & Systems 2021-04-30 Biao Wang , Jun-e Feng , Daizhan Cheng

We prove that for a given deterministic top-down transducer with look-ahead it is decidable whether or not its translation is definable (1)~by a linear top-down tree transducer or (2)~by a tree homomorphism. We present algorithms that…

Formal Languages and Automata Theory · Computer Science 2021-06-01 Sebastian Maneth , Helmut Seidl , Martin Vu

The power of real-time Turing machines using sublinear space is investigated. In contrast to a claim appearing in the literature, such machines can accept non-regular languages, even if working in deterministic mode. While maintaining a…

Computational Complexity · Computer Science 2019-02-05 Holger Petersen

Originating in evolutionary game theory, the class of "zero-determinant" strategies enables a player to unilaterally enforce linear payoff relationships in simple repeated games. An upshot of this kind of payoff constraint is that it can…

Theoretical Economics · Economics 2025-11-26 Nikos Dimou , Alex McAvoy

A Qualitative Constraint Network (QCN) is a constraint graph for representing problems under qualitative temporal and spatial relations, among others. More formally, a QCN includes a set of entities, and a list of qualitative constraints…

Artificial Intelligence · Computer Science 2021-09-27 Malek Mouhoub , Hamad Al Marri , Eisa Alanazi

This paper studies the problem of model-checking of probabilistic automaton and probabilistic one-counter automata against probabilistic branching-time temporal logics (PCTL and PCTL$^*$). We show that it is undecidable for these problems.…

Logic in Computer Science · Computer Science 2023-07-19 T. Lin

A two-dimensional finite automaton has a read-only input head that moves in four directions on a finite array of cells labelled by symbols of the input alphabet. A three-way two-dimensional automaton is prohibited from making upward moves,…

Formal Languages and Automata Theory · Computer Science 2019-04-26 Taylor J. Smith , Kai Salomaa

We study a subclass of POMDPs, called Deterministic POMDPs, that is characterized by deterministic actions and observations. These models do not provide the same generality of POMDPs yet they capture a number of interesting and challenging…

Artificial Intelligence · Computer Science 2012-05-14 Blai Bonet

It is known that 2-state binary and 3-state unary probabilistic finite automata and 2-state unary quantum finite automata recognize uncountably many languages with cutpoints. These results have been obtained by associating each recognized…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Aleksejs Naumovs , Maksims Dimitrijevs , Abuzer Yakaryılmaz

Graph games provide the foundation for modeling and synthesizing reactive processes. In the synthesis of stochastic reactive processes, the traditional model is perfect-information stochastic games, where some transitions of the game graph…

Logic in Computer Science · Computer Science 2016-04-22 Krishnendu Chatterjee , Laurent Doyen

We prove several decidability and undecidability results for nu-PN, an extension of P/T nets with pure name creation and name management. We give a simple proof of undecidability of reachability, by reducing reachability in nets with…

Logic in Computer Science · Computer Science 2010-11-18 Fernando Rosa-Velardo , David de Frutos-Escrig

We introduce the notions of weakly *-concave and weakly naturally quasi-concave correspondence and prove fixed point theorems and continuous selection theorems for these kind of correspondences. As applications in the game theory, by using…

Optimization and Control · Mathematics 2013-03-29 Monica Patriche

We propose a formal model of concurrent systems in which the history of a computation is explicitly represented as a collection of events that provide a view of a sequence of configurations. In our model events generated by transitions…

Logic in Computer Science · Computer Science 2015-09-25 Parosh Abdulla , Giorgio Delzanno , Marco Montali

We investigate the computational power of the deterministic single-agent model where the agent and each node are equipped with a limited amount of persistent memory. Tasks are formalized as decision problems on properties of input graphs,…

Data Structures and Algorithms · Computer Science 2022-09-07 Taisuke Izumi , Kazuki Kakizawa , Yuya Kawabata , Naoki Kitamura , Toshimitsu Masuzawa

We study parity games in which one of the two players controls only a small number $k$ of nodes and the other player controls the $n-k$ other nodes of the game. Our main result is a fixed-parameter algorithm that solves bipartite parity…

Computational Complexity · Computer Science 2015-12-12 Matthias Mnich , Heiko Röglin , Clemens Rösner

A computational engine applied to different representations of the same data can produce different discrete outcomes, with some representations preserving the result and others changing it entirely. A decision-valued map records which…

Artificial Intelligence · Computer Science 2026-02-13 Gil Raitses

In this paper, we investigate the problem of synthesizing computable functions of infinite words over an infinite alphabet (data $\omega$-words). The notion of computability is defined through Turing machines with infinite inputs which can…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Léo Exibard , Emmanuel Filiot , Nathan Lhote , Pierre-Alain Reynier

The origin semantics for transducers was proposed in 2014, and led to various characterizations and decidability results that are in contrast with the classical semantics. In this paper we add a further decidability result for…

Formal Languages and Automata Theory · Computer Science 2021-01-21 Sougata Bose , S. N. Krishna , Anca Muscholl , Gabriele Puppis

We are motivated by the following question: which data languages admit an active learning algorithm? This question was left open in previous work by the authors, and is particularly challenging for languages recognised by nondeterministic…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Joshua Moerman , Matteo Sammartino

Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…

Logic in Computer Science · Computer Science 2008-12-18 Samuel Mimram
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