Related papers: On History-Deterministic One-Counter Nets
Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…
We study three levels in a hierarchy of nondeterminism: A nondeterministic automaton $\mathcal{A}$ is determinizable by pruning (DBP) if we can obtain a deterministic automaton equivalent to $\mathcal{A}$ by removing some of its…
This paper introduces a class of objects called decision rules that map infinite sequences of alternatives to a decision space. These objects can be used to model situations where a decision maker encounters alternatives in a sequence such…
The undecidability of basic decision problems for general FIFO machines such as reachability and unboundedness is well-known. In this paper, we provide an underapproximation for the general model by considering only runs that are…
Motivated by the advances of quantum Darwinism and recognizing the role played by redundancy in identifying the small subset of quantum states with resilience characteristic of objective classical reality, we explore the implications of…
Lossy channel systems (LCSs) are systems of finite state automata that communicate via unreliable unbounded fifo channels. In order to circumvent the undecidability of model checking for nondeterministic LCSs, probabilistic models have been…
We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…
We show that deterministic finite automata equipped with $k$ two-way heads are equivalent to deterministic machines with a single two-way input head and $k-1$ linearly bounded counters if the accepted language is strictly bounded, i.e., a…
We consider the synthesis of deterministic tree transducers from automaton definable specifications, given as binary relations, over finite trees. We consider the case of specifications that are deterministic top-down tree automatic,…
There has been a recent shift in sequence-to-sequence modeling from recurrent network architectures to convolutional network architectures due to computational advantages in training and operation while still achieving competitive…
In this paper, we have introduced the deterministic variant of parallel communicating Watson-Crick automata systems. We show that similar to the non-deterministic version, the deterministic version can also recognise some non-regular…
We present a differentiable stack data structure that simultaneously and tractably encodes an exponential number of stack configurations, based on Lang's algorithm for simulating nondeterministic pushdown automata. We call the combination…
In many multiagent scenarios, agents distribute resources, such as time or energy, among several tasks. Having completed their tasks and generated profits, task payoffs must be divided among the agents in some reasonable manner. Cooperative…
We study the class of languages that have membership proofs which can be verified by real-time finite-state machines using only a constant number of random bits, regardless of the size of their inputs. Since any further restriction on the…
Online trading invariably involves dealings between strangers, so it is important for one party to be able to judge objectively the trustworthiness of the other. In such a setting, the decision to trust a user may sensibly be based on that…
Several insertion operations are studied applied to languages accepted by one-way and two-way deterministic reversal-bounded multicounter machines. These operations are defined by the ideals obtained from relations such as the prefix,…
We give an active learning algorithm for deterministic one-counter automata (DOCAs) where the learner can ask the teacher membership and minimal equivalence queries. The algorithm called OL* learns a DOCA in time polynomial in the size of…
Definable zero-sum stochastic games involve a finite number of states and action sets, reward and transition functions that are definable in an o-minimal structure. Prominent examples of such games are finite, semi-algebraic or globally…
Evolutionary game theory is a powerful mathematical framework to study how intelligent individuals adjust their strategies in collective interactions. It has been widely believed that it is impossible to unilaterally control players'…
We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton with epsilon transitions and only Player I can elapse time. We show that for fixed number…