Related papers: Morig: Motion-aware rigging of character meshes fr…
The recognition of behaviors in videos usually requires a combinatorial analysis of the spatial information about objects and their dynamic action information in the temporal dimension. Specifically, behavior recognition may even rely more…
The core of self-supervised point cloud learning lies in setting up appropriate pretext tasks, to construct a pre-training framework that enables the encoder to perceive 3D objects effectively. In this paper, we integrate two prevalent…
We present a unified perspective on tackling various human-centric video tasks by learning human motion representations from large-scale and heterogeneous data resources. Specifically, we propose a pretraining stage in which a motion…
Human visual perception offers valuable insights for understanding computational principles of motion-based scene interpretation. Humans robustly detect and segment moving entities that constitute independently moveable chunks of matter,…
This paper addresses the challenge of learning semantically and functionally meaningful 3D motion priors from real-world videos, in order to enable prediction of future 3D scene motion from a single input image. We propose a novel…
The production of animation is a resource intensive process in game companies. Therefore, techniques to synthesize animations have been developed. However, these procedural techniques offer limited adaptability by animation artists. In…
We present a novel task, i.e., animating a target 3D object through the motion of a raw driving sequence. In previous works, extra auxiliary correlations between source and target meshes or intermedia factors are inevitable to capture the…
Recent advancements in language models have demonstrated their adeptness in conducting multi-turn dialogues and retaining conversational context. However, this proficiency remains largely unexplored in other multimodal generative models,…
Facial motion retargeting is an important problem in both computer graphics and vision, which involves capturing the performance of a human face and transferring it to another 3D character. Learning 3D morphable model (3DMM) parameters from…
Estimation of 3D motion in a dynamic scene from a temporal pair of images is a core task in many scene understanding problems. In real world applications, a dynamic scene is commonly captured by a moving camera (i.e., panning, tilting or…
We study the problem of generating point clouds of 3D objects. Instead of discretizing the object into 3D voxels with huge computational cost and resolution limitations, we propose a novel geometry image based generator (GIG) to convert the…
3D moving object detection is one of the most critical tasks in dynamic scene analysis. In this paper, we propose a novel Drosophila-inspired 3D moving object detection method using Lidar sensors. According to the theory of elementary…
Masked Image Modeling (MIM) is a self-supervised learning technique that involves masking portions of an image, such as pixels, patches, or latent representations, and training models to predict the missing information using the visible…
Scene flow is a powerful tool for capturing the motion field of 3D point clouds. However, it is difficult to directly apply flow-based models to dynamic point cloud classification since the unstructured points make it hard or even…
Humans possess an exceptional ability to imagine 4D scenes, encompassing both motion and 3D geometry, from a single still image. This ability is rooted in our accumulated observations of similar scenes and an intuitive understanding of…
Reconstructing an interactive human avatar and the background from a monocular video of a dynamic human scene is highly challenging. In this work we adopt a strategy of point cloud decoupling and joint optimization to achieve the decoupled…
Autonomous robots typically need to construct representations of their surroundings and adapt their motions to the geometry of their environment. Here, we tackle the problem of constructing a policy model for collision-free motion…
This paper presents an uncomplicated dynamic controller for generating physically-plausible three-dimensional full-body biped character rise motions on-the-fly at run-time. Our low-dimensional controller uses fundamental reference…
The majority of point cloud registration methods currently rely on extracting features from points. However, these methods are limited by their dependence on information obtained from a single modality of points, which can result in…
We propose novel motion representations for animating articulated objects consisting of distinct parts. In a completely unsupervised manner, our method identifies object parts, tracks them in a driving video, and infers their motions by…