English
Related papers

Related papers: Morig: Motion-aware rigging of character meshes fr…

200 papers

High-fidelity human 3D models can now be learned directly from videos, typically by combining a template-based surface model with neural representations. However, obtaining a template surface requires expensive multi-view capture systems,…

Computer Vision and Pattern Recognition · Computer Science 2023-09-04 Shih-Yang Su , Timur Bagautdinov , Helge Rhodin

In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person together with the object pose, the contact…

Computer Vision and Pattern Recognition · Computer Science 2021-11-03 Zongmian Li , Jiri Sedlar , Justin Carpentier , Ivan Laptev , Nicolas Mansard , Josef Sivic

State-of-the-art methods can recover accurate overall 3D human body motion from in-the-wild videos. However, they often fail to capture fine-grained articulations, especially in the feet, which are critical for applications such as gait…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Tom Wehrbein , Bodo Rosenhahn

Computing the relative motion of objects is an important navigation task that we routinely perform by relying on inherently unreliable biological cells in the retina. The non-linear and adaptive response of memristive devices make them…

Computer Vision and Pattern Recognition · Computer Science 2013-03-14 Chuan Kai Kenneth. Lim , T. Prodromakis

We present a novel approach for image-animation of a source image by a driving video, both depicting the same type of object. We do not assume the existence of pose models and our method is able to animate arbitrary objects without the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Yoav Shalev , Lior Wolf

Object-Centric Motion Generation (OCMG) plays a key role in a variety of industrial applications$\unicode{x2014}$such as robotic spray painting and welding$\unicode{x2014}$requiring efficient, scalable, and generalizable algorithms to plan…

Robotics · Computer Science 2025-02-27 Gabriele Tiboni , Raffaello Camoriano , Tatiana Tommasi

Reconstructing dynamic 4D scenes remains challenging due to the presence of moving objects that corrupt camera pose estimation. Existing optimization methods alleviate this issue with additional supervision, but they are mostly…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Juntong Fang , Zequn Chen , Weiqi Zhang , Donglin Di , Xuancheng Zhang , Chengmin Yang , Yu-Shen Liu

Transferring human motion and appearance between videos of human actors remains one of the key challenges in Computer Vision. Despite the advances from recent image-to-image translation approaches, there are several transferring contexts…

Computer Vision and Pattern Recognition · Computer Science 2021-04-29 Thiago L. Gomes , Renato Martins , João Ferreira , Rafael Azevedo , Guilherme Torres , Erickson R. Nascimento

A high-fidelity digital simulation environment is crucial for accurately replicating physical operational processes. However, inconsistencies between simulation and physical environments result in low confidence in simulation outcomes,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Songjie Han , Yinhua Liu , Yanzheng Li , Hua Chen , Dongmei Yang

In the era of digital animation, the quest to produce lifelike facial animations for virtual characters has led to the development of various retargeting methods. While the retargeting facial motion between models of similar shapes has been…

Computer Vision and Pattern Recognition · Computer Science 2026-01-14 Yeonsoo Choi , Inyup Lee , Sihun Cha , Seonghyeon Kim , Sunjin Jung , Junyong Noh

Motion capture is the process of recording the movement of objects or people. It is used in military, entertainment, sports, and medical applications, and for validation of computer vision[2] and robotics. In filmmaking and video game…

Computer Vision and Pattern Recognition · Computer Science 2013-01-17 Sajid Ali

This paper addresses the problem of 3D referring expression comprehension (REC) in autonomous driving scenario, which aims to ground a natural language to the targeted region in LiDAR point clouds. Previous approaches for REC usually focus…

Computer Vision and Pattern Recognition · Computer Science 2023-05-26 Wenhao Cheng , Junbo Yin , Wei Li , Ruigang Yang , Jianbing Shen

We introduce a method to synthesize animator guided human motion across 3D scenes. Given a set of sparse (3 or 4) joint locations (such as the location of a person's hand and two feet) and a seed motion sequence in a 3D scene, our method…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Aymen Mir , Xavier Puig , Angjoo Kanazawa , Gerard Pons-Moll

We present a simple yet effective method for skeleton-free motion retargeting. Previous methods transfer motion between high-resolution meshes, failing to preserve the inherent local-part motions in the mesh. Addressing this issue, our…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Haoyu Wang , Shaoli Huang , Fang Zhao , Chun Yuan , Ying Shan

Our goal is to efficiently learn personalized animatable 3D head avatars from videos that are geometrically accurate, realistic, relightable, and compatible with current rendering systems. While 3D meshes enable efficient processing and are…

Computer Vision and Pattern Recognition · Computer Science 2023-10-30 Shrisha Bharadwaj , Yufeng Zheng , Otmar Hilliges , Michael J. Black , Victoria Fernandez-Abrevaya

The ability to reliably perceive the environmental states, particularly the existence of objects and their motion behavior, is crucial for autonomous driving. In this work, we propose an efficient deep model, called MotionNet, to jointly…

Computer Vision and Pattern Recognition · Computer Science 2020-03-17 Pengxiang Wu , Siheng Chen , Dimitris Metaxas

Gait recognition is emerging as a promising technology and an innovative field within computer vision, with a wide range of applications in remote human identification. However, existing methods typically rely on complex architectures to…

Computer Vision and Pattern Recognition · Computer Science 2026-01-26 Zhengxian Wu , Chuanrui Zhang , Shenao Jiang , Hangrui Xu , Zirui Liao , Luyuan Zhang , Huaqiu Li , Peng Jiao , Haoqian Wang

This paper presents a Surface-Aligned Gaussian representation for creating animatable human avatars from monocular videos,aiming at improving the novel view and pose synthesis performance while ensuring fast training and real-time…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Ronghan Chen , Yang Cong , Jiayue Liu

Video data is more cost-effective than motion capture data for learning 3D character motion controllers, yet synthesizing realistic and diverse behaviors directly from videos remains challenging. Previous approaches typically rely on…

Graphics · Computer Science 2025-12-10 Jianan Li , Xiao Chen , Tao Huang , Tien-Tsin Wong

Micro-gesture recognition is a challenging task in affective computing due to the subtle, involuntary nature of the gestures and their low movement amplitude. In this paper, we introduce a Pose-Guided Semantics-Aware CLIP-based…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Santosh Patapati , Trisanth Srinivasan , Amith Adiraju