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Deep learning based virtual try-on system has achieved some encouraging progress recently, but there still remain several big challenges that need to be solved, such as trying on arbitrary clothes of all types, trying on the clothes from…

Computer Vision and Pattern Recognition · Computer Science 2021-11-25 Yu Liu , Mingbo Zhao , Zhao Zhang , Haijun Zhang , Shuicheng Yan

Most existing methods of 3D clothed human reconstruction from a single image treat the clothed human as a single object without distinguishing between cloth and human body. In this regard, we present DeClotH, which separately reconstructs…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Hyeongjin Nam , Donghwan Kim , Jeongtaek Oh , Kyoung Mu Lee

The 2D virtual try-on task has recently attracted a great interest from the research community, for its direct potential applications in online shopping as well as for its inherent and non-addressed scientific challenges. This task requires…

Computer Vision and Pattern Recognition · Computer Science 2020-07-30 Thibaut Issenhuth , Jérémie Mary , Clément Calauzènes

While image-based virtual try-on has made significant strides, emerging approaches still fall short of delivering high-fidelity and robust fitting images across various scenarios, as their models suffer from issues of ill-fitted garment…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Yuhan Li , Hao Zhou , Wenxiang Shang , Ran Lin , Xuanhong Chen , Bingbing Ni

Estimating 3D hand meshes from RGB images robustly is a highly desirable task, made challenging due to the numerous degrees of freedom, and issues such as self similarity and occlusions. Previous methods generally either use parametric 3D…

Computer Vision and Pattern Recognition · Computer Science 2022-02-02 Michael Seeber , Roi Poranne , Marc Polleyfeys , Martin R. Oswald

This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Thiago L. Gomes , Thiago M. Coutinho , Rafael Azevedo , Renato Martins , Erickson R. Nascimento

Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

Traditionally, creating photo-realistic 3D head avatars requires a studio-level multi-view capture setup and expensive optimization during test-time, limiting the use of digital human doubles to the VFX industry or offline renderings. To…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Tobias Kirschstein , Javier Romero , Artem Sevastopolsky , Matthias Nießner , Shunsuke Saito

A key challenge of learning a visual representation for the 3D high fidelity geometry of dressed humans lies in the limited availability of the ground truth data (e.g., 3D scanned models), which results in the performance degradation of 3D…

Computer Vision and Pattern Recognition · Computer Science 2022-12-29 Yasamin Jafarian , Hyun Soo Park

In this work, we propose a novel clothed human reconstruction method called GaussianBody, based on 3D Gaussian Splatting. Compared with the costly neural radiance based models, 3D Gaussian Splatting has recently demonstrated great…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Mengtian Li , Shengxiang Yao , Zhifeng Xie , Keyu Chen

Visualizing an outfit is an essential part of shopping for clothes. Due to the combinatorial aspect of combining fashion articles, the available images are limited to a pre-determined set of outfits. In this paper, we broaden these…

Computer Vision and Pattern Recognition · Computer Science 2019-08-26 Gökhan Yildirim , Nikolay Jetchev , Roland Vollgraf , Urs Bergmann

Recently, data-driven single-view reconstruction methods have shown great progress in modeling 3D dressed humans. However, such methods suffer heavily from depth ambiguities and occlusions inherent to single view inputs. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2021-12-07 Pierre Zins , Yuanlu Xu , Edmond Boyer , Stefanie Wuhrer , Tony Tung

Clothing plays a fundamental role in digital humans. Current approaches to animate 3D garments are mostly based on realistic physics simulation, however, they typically suffer from two main issues: high computational run-time cost, which…

Computer Vision and Pattern Recognition · Computer Science 2022-10-28 Andrés Casado-Elvira , Marc Comino Trinidad , Dan Casas

We present Recurrent Fitting (ReFit), a neural network architecture for single-image, parametric 3D human reconstruction. ReFit learns a feedback-update loop that mirrors the strategy of solving an inverse problem through optimization. At…

Computer Vision and Pattern Recognition · Computer Science 2023-08-23 Yufu Wang , Kostas Daniilidis

We present a computational framework that transforms single images into 3D physical objects. The visual geometry of a physical object in an image is determined by three orthogonal attributes: mechanical properties, external forces, and…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Minghao Guo , Bohan Wang , Pingchuan Ma , Tianyuan Zhang , Crystal Elaine Owens , Chuang Gan , Joshua B. Tenenbaum , Kaiming He , Wojciech Matusik

Reconstructing dynamic 3D garment surfaces with open boundaries from monocular videos is an important problem as it provides a practical and low-cost solution for clothes digitization. Recent neural rendering methods achieve high-quality…

Computer Vision and Pattern Recognition · Computer Science 2023-05-30 Lingteng Qiu , Guanying Chen , Jiapeng Zhou , Mutian Xu , Junle Wang , Xiaoguang Han

The latest developments in 3D capturing, processing, and rendering provide means to unlock novel 3D application pathways. The main elements of an integrated platform, which target tele-immersion and future 3D applications, are described in…

Computer Vision and Pattern Recognition · Computer Science 2023-04-06 Dimitrios S. Alexiadis , Anargyros Chatzitofis , Nikolaos Zioulis , Olga Zoidi , Georgios Louizis , Dimitrios Zarpalas , Petros Daras

Currently it requires an artist to create 3D human avatars with realistic clothing that can move naturally. Despite progress on 3D scanning and modeling of human bodies, there is still no technology that can easily turn a static scan into…

Computer Vision and Pattern Recognition · Computer Science 2021-10-20 Qianli Ma , Jinlong Yang , Siyu Tang , Michael J. Black

Clothing virtual characters is a time-consuming and often manual process. Outfits can be composed of multiple garments, and each garment must be fitted to the unique shape of a character. Since characters can vary widely in size and shape,…

Graphics · Computer Science 2025-04-25 Jonathan Leaf , David Sebastian Minor , Gilles Daviet , Nuttapong Chentanez , Greg Klar , Ed Quigley

This paper introduces Virtual Try-Off (VTOFF), a novel task generating standardized garment images from single photos of clothed individuals. Unlike Virtual Try-On (VTON), which digitally dresses models, VTOFF extracts canonical garment…

Computer Vision and Pattern Recognition · Computer Science 2025-08-11 Riza Velioglu , Petra Bevandic , Robin Chan , Barbara Hammer