English

PERGAMO: Personalized 3D Garments from Monocular Video

Computer Vision and Pattern Recognition 2022-10-28 v1

Abstract

Clothing plays a fundamental role in digital humans. Current approaches to animate 3D garments are mostly based on realistic physics simulation, however, they typically suffer from two main issues: high computational run-time cost, which hinders their development; and simulation-to-real gap, which impedes the synthesis of specific real-world cloth samples. To circumvent both issues we propose PERGAMO, a data-driven approach to learn a deformable model for 3D garments from monocular images. To this end, we first introduce a novel method to reconstruct the 3D geometry of garments from a single image, and use it to build a dataset of clothing from monocular videos. We use these 3D reconstructions to train a regression model that accurately predicts how the garment deforms as a function of the underlying body pose. We show that our method is capable of producing garment animations that match the real-world behaviour, and generalizes to unseen body motions extracted from motion capture dataset.

Keywords

Cite

@article{arxiv.2210.15040,
  title  = {PERGAMO: Personalized 3D Garments from Monocular Video},
  author = {Andrés Casado-Elvira and Marc Comino Trinidad and Dan Casas},
  journal= {arXiv preprint arXiv:2210.15040},
  year   = {2022}
}

Comments

Published at Computer Graphics Forum (Proc. of ACM/SIGGRAPH SCA), 2022. Project website http://mslab.es/projects/PERGAMO/

R2 v1 2026-06-28T04:36:11.260Z