Related papers: SCULPTOR: Skeleton-Consistent Face Creation Using …
This paper presents a method which can track and 3D reconstruct the non-rigid surface motion of human performance using a moving RGB-D camera. 3D reconstruction of marker-less human performance is a challenging problem due to the large…
Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…
This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtual humans generally use a textured mesh, recent research has…
In this paper, we are interested in generating an cartoon face of a person by using unpaired training data between real faces and cartoon ones. A major challenge of this task is that the structures of real and cartoon faces are in two…
Diffusion-based technologies have made significant strides, particularly in personalized and customized facialgeneration. However, existing methods face challenges in achieving high-fidelity and detailed identity (ID)consistency, primarily…
Reconstructing high-fidelity animatable human avatars from monocular videos remains challenging due to insufficient geometric information in single-view observations. While recent 3D Gaussian Splatting methods have shown promise, they…
3D Morphable Models (3DMMs) are powerful statistical models of 3D facial shape and texture, and among the state-of-the-art methods for reconstructing facial shape from single images. With the advent of new 3D sensors, many 3D facial…
Objectives: Computerized phantoms play an essential role in various applications of medical imaging research. Although the existing computerized phantoms can model anatomical variations through organ and phantom scaling, this does not…
The perception of facial beauty is a complex phenomenon depending on many, detailed and global facial features influencing each other. In the machine learning community this problem is typically tackled as a problem of supervised inference.…
Existing full-body Gaussian avatar methods primarily optimize global reconstruction quality and often fail to preserve fine-grained facial geometry and expression details. This challenge arises from limited facial representational capacity…
This paper presents a novel decoder-based approach for generating manufacturable 3D structures optimized for additive manufacturing. We introduce a deep learning framework that decodes latent representations into geometrically valid,…
In this paper, we present a computer-assisted method for facial reconstruction. This method provides an estimation of the facial shape associated with unidentified skeletal remains. Current computer-assisted methods using a statistical…
Current challenges in developing foundational models for volumetric imaging data, such as magnetic resonance imaging (MRI), stem from the computational complexity of training state-of-the-art architectures in high dimensions and curating…
The recent surge of utilizing deep neural networks for geometric processing and shape modeling has opened up exciting avenues. However, there is a conspicuous lack of research efforts on using powerful neural representations to extend the…
As a classic statistical model of 3D facial shape and texture, 3D Morphable Model (3DMM) is widely used in facial analysis, e.g., model fitting, image synthesis. Conventional 3DMM is learned from a set of well-controlled 2D face images with…
Recovering photorealistic and drivable full-body avatars is crucial for numerous applications, including virtual reality, 3D games, and tele-presence. Most methods, whether reconstruction or generation, require large numbers of human motion…
This paper aims at VLSI realization for generation of a new face from textual description. The FASY (FAce SYnthesis) System is a Face Database Retrieval and new Face generation System that is under development. One of its main features is…
Recent advances in implicit neural representations have made them a popular choice for modeling 3D geometry, achieving impressive results in tasks such as shape representation, reconstruction, and learning priors. However, directly editing…
Generating high fidelity identity-preserving faces with different facial attributes has a wide range of applications. Although a number of generative models have been developed to tackle this problem, there is still much room for further…
We propose a learning based method for generating new animations of a cartoon character given a few example images. Our method is designed to learn from a traditionally animated sequence, where each frame is drawn by an artist, and thus the…