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We present PEGASUS, a method for constructing a personalized generative 3D face avatar from monocular video sources. Our generative 3D avatar enables disentangled controls to selectively alter the facial attributes (e.g., hair or nose)…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Hyunsoo Cha , Byungjun Kim , Hanbyul Joo

Facial composites are graphical representations of an eyewitness's memory of a face. Many digital systems are available for the creation of such composites but are either unable to reproduce features unless previously designed or do not…

Computer Vision and Pattern Recognition · Computer Science 2019-12-12 Nicola Zaltron , Luisa Zurlo , Sebastian Risi

The recent developments in neural fields have brought phenomenal capabilities to the field of shape generation, but they lack crucial properties, such as incremental control - a fundamental requirement for artistic work. Triangular meshes,…

Graphics · Computer Science 2024-10-11 Amir Barda , Vladimir G. Kim , Noam Aigerman , Amit H. Bermano , Thibault Groueix

In recent years, generative 3D face models (e.g., EG3D) have been developed to tackle the problem of synthesizing photo-realistic faces. However, these models are often unable to capture facial features unique to each individual,…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Luchao Qi , Jiaye Wu , Annie N. Wang , Shengze Wang , Roni Sengupta

Creating high-quality articulated 3D models of animals is challenging either via manual creation or using 3D scanning tools. Therefore, techniques to reconstruct articulated 3D objects from 2D images are crucial and highly useful. In this…

Computer Vision and Pattern Recognition · Computer Science 2022-07-08 Chun-Han Yao , Wei-Chih Hung , Yuanzhen Li , Michael Rubinstein , Ming-Hsuan Yang , Varun Jampani

The skeleton of a digital image is a compact representation of its topology, geometry, and scale. It has utility in many computer vision applications, such as image description, segmentation, and registration. However, skeletonization has…

Computer Vision and Pattern Recognition · Computer Science 2023-09-07 Martin J. Menten , Johannes C. Paetzold , Veronika A. Zimmer , Suprosanna Shit , Ivan Ezhov , Robbie Holland , Monika Probst , Julia A. Schnabel , Daniel Rueckert

The last several years have seen significant progress in using depth cameras for tracking articulated objects such as human bodies, hands, and robotic manipulators. Most approaches focus on tracking skeletal parameters of a fixed shape…

Computer Vision and Pattern Recognition · Computer Science 2017-11-23 Aaron Walsman , Weilin Wan , Tanner Schmidt , Dieter Fox

Existing face aging methods often focus on modeling either texture aging or using an entangled shape-texture representation to achieve face aging. However, shape and texture are two distinct factors that mutually affect the human face aging…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Qianrui Teng , Rui Wang , Xing Cui , Peipei Li , Zhaofeng He

Face swapping aims to generate swapped images that fuse the identity of source faces and the attributes of target faces. Most existing works address this challenging task through 3D modelling or generation using generative adversarial…

Computer Vision and Pattern Recognition · Computer Science 2023-04-06 Kaiwen Cui , Rongliang Wu , Fangneng Zhan , Shijian Lu

Generating sequences of human-like motions for humanoid robots presents challenges in collecting and analyzing reference human motions, synthesizing new motions based on these reference motions, and mapping the generated motion onto…

Robotics · Computer Science 2025-08-19 Rhea Malhotra , William Chong , Catie Cuan , Oussama Khatib

Parametric 3D models have enabled a wide variety of tasks in computer graphics and vision, such as modeling human bodies, faces, and hands. However, the construction of these parametric models is often tedious, as it requires heavy manual…

Computer Vision and Pattern Recognition · Computer Science 2021-08-06 Pablo Palafox , Aljaž Božič , Justus Thies , Matthias Nießner , Angela Dai

Viewpoint missing of objects is common in scene reconstruction, as camera paths typically prioritize capturing the overall scene structure rather than individual objects. This makes it highly challenging to achieve high-fidelity…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Ziwei Chen , Ziling Liu , Zitong Huang , Mingqi Gao , Feng Zheng

Recent advances in large pretrained text-to-image models have shown unprecedented capabilities for high-quality human-centric generation, however, customizing face identity is still an intractable problem. Existing methods cannot ensure…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Qinghe Wang , Xu Jia , Xiaomin Li , Taiqing Li , Liqian Ma , Yunzhi Zhuge , Huchuan Lu

Orthognathic surgery consultation is essential to help patients understand the changes to their facial appearance after surgery. However, current visualization methods are often inefficient and inaccurate due to limited pre- and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-16 Huijun Han , Congyi Zhang , Lifeng Zhu , Pradeep Singh , Richard Tai Chiu Hsung , Yiu Yan Leung , Taku Komura , Wenping Wang , Min Gu

Reconstructing dynamic articulated objects from a singular monocular video is challenging, requiring joint estimation of shape, motion, and camera parameters from limited views. Current methods typically demand extensive computational…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Hao Zhang , Fang Li , Samyak Rawlekar , Narendra Ahuja

Talking head video generation aims to generate a realistic talking head video that preserves the person's identity from a source image and the motion from a driving video. Despite the promising progress made in the field, it remains a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Shuling Zhao , Fa-Ting Hong , Xiaoshui Huang , Dan Xu

Algorithmic detection of facial palsy offers the potential to improve current practices, which usually involve labor-intensive and subjective assessments by clinicians. In this paper, we present a multimodal fusion-based deep learning model…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Heng Yim Nicole Oo , Min Hun Lee , Jeong Hoon Lim

Contrastive learning has gained significant attention in skeleton-based action recognition for its ability to learn robust representations from unlabeled data. However, existing methods rely on a single skeleton convention, which limits…

Computer Vision and Pattern Recognition · Computer Science 2025-08-21 Mert Kiray , Alvaro Ritter , Nassir Navab , Benjamin Busam

This paper focuses on the challenging task of learning 3D object surface reconstructions from single RGB images. Existing methods achieve varying degrees of success by using different geometric representations. However, they all have their…

Computer Vision and Pattern Recognition · Computer Science 2019-04-11 Jiapeng Tang , Xiaoguang Han , Junyi Pan , Kui Jia , Xin Tong

In this work, we present a grasp planner which integrates two sources of information to generate robust grasps for a robotic hand. First, the topological information of the object model is incorporated by building the mean curvature…

Robotics · Computer Science 2017-10-09 Nikolaus Vahrenkamp , Eduard Koch , Mirko Waechter , Tamim Asfour
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