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Related papers: SCULPTOR: Skeleton-Consistent Face Creation Using …

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We propose a method for constructing generative models of 3D objects from a single 3D mesh and improving them through unsupervised low-shot learning from 2D images. Our method produces a 3D morphable model that represents shape and albedo…

Computer Vision and Pattern Recognition · Computer Science 2022-03-08 Skylar Sutherland , Bernhard Egger , Joshua Tenenbaum

Tuning-free personalized image generation methods have achieved significant success in maintaining facial consistency, i.e., identities, even with multiple characters. However, the lack of holistic consistency in scenes with multiple…

Computer Vision and Pattern Recognition · Computer Science 2024-09-20 Zhengguang Zhou , Jing Li , Huaxia Li , Nemo Chen , Xu Tang

In this paper, a novel face dataset with attractiveness ratings, namely, the SCUT-FBP dataset, is developed for automatic facial beauty perception. This dataset provides a benchmark to evaluate the performance of different methods for…

Computer Vision and Pattern Recognition · Computer Science 2015-11-10 Duorui Xie , Lingyu Liang , Lianwen Jin , Jie Xu , Mengru Li

The shape of many objects in the built environment is dictated by their relationships to the human body: how will a person interact with this object? Existing data-driven generative models of 3D shapes produce plausible objects but do not…

Graphics · Computer Science 2022-01-24 Bryce Blinn , Alexander Ding , R. Kenny Jones , Manolis Savva , Srinath Sridhar , Daniel Ritchie

Decomposing a point cloud into its components and extracting curve skeletons from point clouds are two related problems. Decomposition of a shape into its components is often obtained as a byproduct of skeleton extraction. In this work, we…

Graphics · Computer Science 2019-12-30 Vijai Jayadevan , Edward Delp , Zygmunt Pizlo

Spatiotemporal human representation based on 3D visual perception data is a rapidly growing research area. Based on the information sources, these representations can be broadly categorized into two groups based on RGB-D information or 3D…

Computer Vision and Pattern Recognition · Computer Science 2017-02-07 Fei Han , Brian Reily , William Hoff , Hao Zhang

Recent advances in deep learning methods have increased the performance of face detection and recognition systems. The accuracy of these models relies on the range of variation provided in the training data. Creating a dataset that…

Computer Vision and Pattern Recognition · Computer Science 2020-06-23 Shubhajit Basak , Hossein Javidnia , Faisal Khan , Rachel McDonnell , Michael Schukat

This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Thiago L. Gomes , Thiago M. Coutinho , Rafael Azevedo , Renato Martins , Erickson R. Nascimento

Recent advances in deep learning have significantly pushed the state-of-the-art in photorealistic video animation given a single image. In this paper, we extrapolate those advances to the 3D domain, by studying 3D image-to-video translation…

Computer Vision and Pattern Recognition · Computer Science 2020-07-22 Rolandos Alexandros Potamias , Jiali Zheng , Stylianos Ploumpis , Giorgos Bouritsas , Evangelos Ververas , Stefanos Zafeiriou

Learning to model and reconstruct humans in clothing is challenging due to articulation, non-rigid deformation, and varying clothing types and topologies. To enable learning, the choice of representation is the key. Recent work uses neural…

Computer Vision and Pattern Recognition · Computer Science 2021-04-16 Qianli Ma , Shunsuke Saito , Jinlong Yang , Siyu Tang , Michael J. Black

Digital sculpting is a popular means to create 3D models but remains a challenging task for many users. This can be alleviated by recent advances in data-driven and procedural modeling, albeit bounded by the underlying data and procedures.…

Graphics · Computer Science 2017-03-31 Mengqi Peng , Jun Xing , Li-Yi Wei

In this paper, we define and study a new Cloth2Body problem which has a goal of generating 3D human body meshes from a 2D clothing image. Unlike the existing human mesh recovery problem, Cloth2Body needs to address new and emerging…

Computer Vision and Pattern Recognition · Computer Science 2023-09-29 Lu Dai , Liqian Ma , Shenhan Qian , Hao Liu , Ziwei Liu , Hui Xiong

Application of soft and compliant joints in grasping mechanisms received an increasing attention during recent years. This article suggests the design and development of a novel bio-inspired compliant finger which is composed of a 3D…

Robotics · Computer Science 2023-04-14 Mahmoud Tavakoli , Andriy Sayuk , João Lourenço , Pedro Neto

Manipulating deformable objects remains a challenge within robotics due to the difficulties of state estimation, long-horizon planning, and predicting how the object will deform given an interaction. These challenges are the most pronounced…

Robotics · Computer Science 2024-03-18 Alison Bartsch , Arvind Car , Charlotte Avra , Amir Barati Farimani

The estimation of 3D human body pose and shape from a single image has been extensively studied in recent years. However, the texture generation problem has not been fully discussed. In this paper, we propose an end-to-end learning strategy…

Computer Vision and Pattern Recognition · Computer Science 2019-04-09 Jian Wang , Yunshan Zhong , Yachun Li , Chi Zhang , Yichen Wei

This paper aims at generating a new face based on the human like description using a new concept. The FASY (FAce SYnthesis) System is a Face Database Retrieval and new Face generation System that is under development. One of its main…

Computer Vision and Pattern Recognition · Computer Science 2010-07-01 Santanu Halder , Debotosh Bhattacharjee , Mita Nasipuri , Dipak Kumar Basu , Mahantapas Kundu

Generating an interpretable and compact representation of 3D shapes from point clouds is an important and challenging problem. This paper presents CSG-Stump Net, an unsupervised end-to-end network for learning shapes from point clouds and…

Computer Vision and Pattern Recognition · Computer Science 2021-08-26 Daxuan Ren , Jianmin Zheng , Jianfei Cai , Jiatong Li , Haiyong Jiang , Zhongang Cai , Junzhe Zhang , Liang Pan , Mingyuan Zhang , Haiyu Zhao , Shuai Yi

A skeleton representation of the human body has been proven to be effective for this task. The skeletons are presented in graphs form-like. However, the topology of a graph is not structured like Euclidean-based data. Therefore, a new set…

Computer Vision and Pattern Recognition · Computer Science 2021-08-04 Motasem S. Alsawadi , Miguel Rio

Face reconstruction and tracking is a building block of numerous applications in AR/VR, human-machine interaction, as well as medical applications. Most of these applications rely on a metrically correct prediction of the shape, especially,…

Computer Vision and Pattern Recognition · Computer Science 2022-10-20 Wojciech Zielonka , Timo Bolkart , Justus Thies

Generating precise 3D molecular geometries is crucial for drug discovery and material science. While prior efforts leverage 1D representations like SELFIES to ensure molecular validity, they fail to fully exploit the rich chemical knowledge…

Machine Learning · Computer Science 2025-12-15 Zhanpeng Chen , Weihao Gao , Shunyu Wang , Yanan Zhu , Hong Meng , Yuexian Zou