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Speech-driven three-dimensional (3D) facial animation synthesis aims to build a mapping from one-dimensional (1D) speech signals to time-varying 3D facial motion signals. Current methods still face challenges in maintaining lip-sync…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Bin Liu , Zhixiang Xiong , Zhifen He , Bo Li

The growing demand for diverse and high-quality facial datasets for training and testing biometric systems is challenged by privacy regulations, data scarcity, and ethical concerns. Synthetic facial images offer a potential solution, yet…

Computer Vision and Pattern Recognition · Computer Science 2026-01-26 Ananya Kadali , Sunnie Jehan-Morrison , Orasiki Wellington , Barney Evans , Precious Durojaiye , Richard Guest

Synthetic face datasets are increasingly used to overcome the limitations of real-world biometric data, including privacy concerns, demographic imbalance, and high collection costs. However, many existing methods lack fine-grained control…

Computer Vision and Pattern Recognition · Computer Science 2025-07-17 Raul Ismayilov , Dzemila Sero , Luuk Spreeuwers

Methods for generating synthetic data have become of increasing importance to build large datasets required for Convolution Neural Networks (CNN) based deep learning techniques for a wide range of computer vision applications. In this work,…

Computer Vision and Pattern Recognition · Computer Science 2020-09-02 Muhammad Ali Farooq , Peter Corcoran

Computed tomography (CT) samples with pathological annotations are difficult to obtain. As a result, the computer-aided diagnosis (CAD) algorithms are trained on small datasets (e.g., LIDC-IDRI with 1,018 samples), limiting their accuracies…

Computer Vision and Pattern Recognition · Computer Science 2022-08-24 Penghua Zhai , Enwei Zhu , Baolian Qi , Xin Wei , Jinpeng Li

Deep networks trained on millions of facial images are believed to be closely approaching human-level performance in face recognition. However, open world face recognition still remains a challenge. Although, 3D face recognition has an…

Computer Vision and Pattern Recognition · Computer Science 2020-12-03 Syed Zulqarnain Gilani , Ajmal Mian

For 3D face modeling, the recently developed 3D-aware neural rendering methods are able to render photorealistic face images with arbitrary viewing directions. The training of the parametric controllable 3D-aware face models, however, still…

Computer Vision and Pattern Recognition · Computer Science 2025-05-16 Peizhi Yan , Rabab K. Ward , Dan Wang , Qiang Tang , Shan Du

Parametric human body models play a crucial role in computer graphics and vision, enabling applications ranging from human motion analysis to understanding human-environment interactions. Traditionally, these models use surface meshes,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Marko Mihajlovic , Siwei Zhang , Gen Li , Kaifeng Zhao , Lea Müller , Siyu Tang

We present an automated approach to detect and longitudinally track skin lesions on 3D total-body skin surface scans. The acquired 3D mesh of the subject is unwrapped to a 2D texture image, where a trained objected detection model, Faster…

Computer Vision and Pattern Recognition · Computer Science 2022-01-13 Mengliu Zhao , Jeremy Kawahara , Kumar Abhishek , Sajjad Shamanian , Ghassan Hamarneh

Recent breakthroughs in 3D generative modeling have yielded remarkable progress in static shape synthesis, yet high-fidelity dynamic 4D generation remains elusive, hindered by temporal artifacts and prohibitive computational demand. We…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Minghao Yin , Wenbo Hu , Jiale Xu , Ying Shan , Kai Han

Craniofacial reconstruction in forensics is one of the processes to identify victims of crime and natural disasters. Identifying an individual from their remains plays a crucial role when all other identification methods fail. Traditional…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Ravi Shankar Prasad , Dinesh Singh

Radiance fields have demonstrated impressive performance in synthesizing lifelike 3D talking heads. However, due to the difficulty in fitting steep appearance changes, the prevailing paradigm that presents facial motions by directly…

Computer Vision and Pattern Recognition · Computer Science 2024-07-08 Jiahe Li , Jiawei Zhang , Xiao Bai , Jin Zheng , Xin Ning , Jun Zhou , Lin Gu

Nowadays, it is possible to scan faces and automatically register them with high quality. However, the resulting face meshes often need further processing: we need to stabilize them to remove unwanted head movement. Stabilization is…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 Jan Bednarik , Erroll Wood , Vasileios Choutas , Timo Bolkart , Daoye Wang , Chenglei Wu , Thabo Beeler

Building a deployable PhysiComp that merges form and function typically involves a significant investment of time and skill in digital electronics, 3D modeling and mechanical design. We aim to help designers quickly create prototypes by…

Human-Computer Interaction · Computer Science 2017-09-19 Michael Jones , Kevin Seppi

Reconstructing photorealistic and topology-aware human avatars from monocular videos remains a significant challenge in the fields of computer vision and graphics. While existing 3D human avatar modeling approaches can effectively capture…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Yuze Su , Hongsong Wang , Jie Gui , Liang Wang

Statistical 3D shape models of the head, hands, and fullbody are widely used in computer vision and graphics. Despite their wide use, we show that existing models of the head and hands fail to capture the full range of motion for these…

Computer Vision and Pattern Recognition · Computer Science 2022-10-26 Ahmed A. A. Osman , Timo Bolkart , Dimitrios Tzionas , Michael J. Black

Generating high-quality, photorealistic textures for 3D human avatars remains a fundamental yet challenging task in computer vision and multimedia field. However, real paired front and back images of human subjects are rarely available with…

Graphics · Computer Science 2026-04-10 Mingxiao Tu , Shuchang Ye , Hoijoon Jung , Jinman Kim

Research in vertebral bone micro-structure generally requires costly procedures to obtain physical scans of real bone with a specific pathology under study, since no methods are available yet to generate realistic bone structures in-silico.…

Image and Video Processing · Electrical Eng. & Systems 2020-09-25 Emmanuel Iarussi , Felix Thomsen , Claudio Delrieux

Modeling 3D avatars benefits various application scenarios such as AR/VR, gaming, and filming. Character faces contribute significant diversity and vividity as a vital component of avatars. However, building 3D character face models usually…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Zhongjin Luo , Dong Du , Heming Zhu , Yizhou Yu , Hongbo Fu , Xiaoguang Han

Currently, the diagnosis of facial paralysis remains a challenging task, often relying heavily on the subjective judgment and experience of clinicians, which can introduce variability and uncertainty in the assessment process. One promising…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Weixiang Gao , Yating Zhang , Yifan Xia