Related papers: Fast construction on a restricted budget
Let $(G_t)_{t \geq 0}$ be the random graph process ($G_0$ is edgeless and $G_t$ is obtained by adding a uniformly distributed new edge to $G_{t-1}$), and let $\tau_k$ denote the minimum time $t$ such that the $k$-core of $G_t$ (its unique…
Given a symmetric $n\times n$ matrix $P$ with $0 \le P(u, v)\le 1$, we define a random graph $G_{n, P}$ on $[n]$ by independently including any edge $\{u, v\}$ with probability $P(u, v)$. For $k\ge 1$ let $\mathcal{A}_k$ be the property of…
We introduce and study Maker/Breaker-type positional games on random graphs. Our main concern is to determine the threshold probability $p_{F}$ for the existence of Maker's strategy to claim a member of $F$ in the unbiased game played on…
The $(m,n)$-online Ramsey game is a combinatorial game between two players, Builder and Painter. Starting from an infinite set of isolated vertices, Builder draws an edge on each turn and Painter immediately paints it red or blue. Builder's…
Graphs can be used to represent and reason about systems and a variety of metrics have been devised to quantify their global characteristics. However, little is currently known about how to construct a graph or improve an existing one given…
In the Constructor-Blocker game, two players, Constructor and Blocker, alternatively claim unclaimed edges of the complete graph $K_n$. For given graphs $F$ and $H$, Constructor can only claim edges that leave her graph $F$-free, while…
In a $(1:b)$ biased Maker-Breaker game, how good a strategy is for a player can be measured by the bias range for which its rival can win, choosing an appropriate counterstrategy. Bednarska and {\L}uczak proved that, in the $H$-subgraph…
In classical Maker-Breaker games on graphs, Maker and Breaker take turns claiming edges; Maker's goal is to claim all of some structure (e.g., a spanning tree, Hamilton cycle, etc.), while Breaker aims to stop her. The standard question…
Maker-Breaker games are played on a hypergraph $(X,\mathcal{F})$, where $\mathcal{F} \subseteq 2^X$ denotes the family of winning sets. Both players alternately claim a predefined amount of edges (called bias) from the board $X$, and Maker…
We study the efficient generation of random graphs with a prescribed expected degree sequence, focusing on rank-1 inhomogeneous models in which vertices are assigned weights and edges are drawn independently with probabilities proportional…
We look at the unbiased Maker-Breaker Hamiltonicity game played on the edge set of a complete graph $K_n$, where Maker's goal is to claim a Hamiltonian cycle. First, we prove that, independent of who starts, Maker can win the game for $n =…
Consider the random subgraph process on a base graph $G$ on $n$ vertices: a sequence $\lbrace G_t \rbrace _{t=0} ^{|E(G)|}$ of random subgraphs of $G$ obtained by choosing an ordering of the edges of $G$ uniformly at random, and by…
Let $r\ge 3$ be a fixed constant and let $ {\mathcal H}$ be an $r$-uniform, $D$-regular hypergraph on $N$ vertices. Assume further that $ D > N^\varepsilon $ for some $ \varepsilon>0 $. Consider the random greedy algorithm for forming an…
Consider the random subgraph process on a base graph $G$ with $n$ vertices: we generate a sequence $\{G_t\}_{t=0}^{|E(G)|}$ by taking a uniformly random ordering of the edges of $G$ and then adding these edges one by one to the empty graph…
We study Hamiltonicity in random subgraphs of the hypercube $\mathcal{Q}^n$. Our first main theorem is an optimal hitting time result. Consider the random process which includes the edges of $\mathcal{Q}^n$ according to a uniformly chosen…
Waiter-Client games are played on some hypergraph $(X,\mathcal{F})$, where $\mathcal{F}$ denotes the family of winning sets. For some bias $b$, during each round of such a game Waiter offers to Client $b+1$ elements of $X$, of which Client…
The monography considers the problem of constructing a Hamiltonian cycle in a complete graph. A rule for constructing a Hamiltonian cycle based on isometric cycles of a graph is established. An algorithm for constructing a Hamiltonian cycle…
Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…
Given an $n$-vertex $m$-edge graph $G$ with non negative edge-weights, the girth of $G$ is the weight of a shortest cycle in $G$. For any graph $G$ with polynomially bounded integer weights, we present a deterministic algorithm that…
In the standard random graph process, edges are added to an initially empty graph one by one uniformly at random. A classic result by Ajtai, Koml\'os, and Szemer\'edi, and independently by Bollob\'as, states that in the standard random…