Related papers: A Random Card Shuffling Process
We consider random walks on edge coloured random graphs, where the colour of an edge reflects the cost of using it. In the simplest instance, the edges are coloured red or blue. Blue edges are free to use, whereas red edges incur a unit…
Mathematics has been used in the exploration and enumeration of juggling patterns. In the case when we catch and throw one ball at a time the number of possible juggling patterns is well-known. When we are allowed to catch and throw any…
We consider the irreducibility of switch-based Markov chains for the approximate uniform sampling of Hamiltonian cycles in a given undirected dense graph on $n$ vertices. As our main result, we show that every pair of Hamiltonian cycles in…
We analyze the structure of the state space of chess by means of transition path sampling Monte Carlo simulation. Based on the typical number of moves required to transpose a given configuration of chess pieces into another, we conclude…
The chromatic index of a cubic graph is either 3 or 4. Edge-Kempe switching, which can be used to transform edge-colorings, is here considered for 3-edge-colorings of cubic graphs. Computational results for edge-Kempe switching of cubic…
The Rado Graph, sometimes also known as the (countable) Random Graph, can be generated almost surely by putting an edge between any pair of vertices with some fixed probability $p \in (0, 1)$, independently of other pairs. In this article,…
We consider various probabilistic games with piles for one player or two players. In each round of the game, a player randomly chooses to add $a$ or $b$ chips to his pile under the condition that $a$ and $b$ are not necessarily positive. If…
In this work, we investigate a simple nonequilibrium system with many interconnected, open subsystems, each exchanging a globally conserved resource with an external reserve. The system is represented by a random graph, where nodes…
This paper explores the application of a new algebraic method of edge coloring, called complex coloring, to the scheduling problems of input queued switches. The proposed distributed parallel scheduling algorithm possesses two important…
The problem of efficiently sampling from a set of (undirected, or directed) graphs with a given degree sequence has many applications. One approach to this problem uses a simple Markov chain, which we call the switch chain, to perform the…
In this thesis we introduce a new type of card shuffle called the one-sided transposition shuffle. At each step a card is chosen uniformly from the pack and then transposed with another card chosen uniformly from below it. This defines a…
The problem of determining the number of "flooding operations" required to make a given coloured graph monochromatic in the one-player combinatorial game Flood-It has been studied extensively from an algorithmic point of view, but basic…
Sampling uniform simple graphs with power-law degree distributions with degree exponent $\tau\in(2,3)$ is a non-trivial problem. We propose a method to sample uniform simple graphs that uses a constrained version of the configuration model…
This brief paper describes the single-player card game called "Perpetual Motion" and reports on a computational analysis of the game's outcome. The analysis follows a Monte Carlo methodology based on a sample of 10,000 randomly generated…
Discrete-time discrete-state finite Markov chains are versatile mathematical models for a wide range of real-life stochastic processes. One of most common tasks in studies of Markov chains is computation of the stationary distribution.…
Secure multi-party computation using a deck of playing cards has been a subject of research since the "five-card trick" introduced by den Boer in 1989. One of the main problems in card-based cryptography is to design committed-format…
Kingman's House-of-Cards model is a simple and celebrated model to describe the evolution of population under the competition of selection and mutation. Letting mutation probabilities vary on generations makes the model more realistic and…
In 1998, Ciucu published "No-feedback card guessing for dovetail shuffles", an article which gives the optimal guessing strategy for $n$ cards ($n$ even) after $k$ riffle shuffles whenever $k>2\log_{2}\left(n\right)$. We discuss in this…
We study continuous time Markov processes on graphs. The notion of frequency is introduced, which serves well as a scaling factor between any Markov time of a continuous time Markov process and that of its jump chain. As an application, we…
Given two colorings of a graph, we consider the following problem: can we recolor the graph from one coloring to the other through a series of elementary changes, such that the graph is properly colored after each step? We introduce the…