Related papers: A Random Card Shuffling Process
We prove a theorem that reduces bounding the mixing time of a card shuffle to verifying a condition that involves only pairs of cards, then we use it to obtain improved bounds for two previously studied models. E. Thorp introduced the…
Relying on the optimal guessing strategy recently found for a no-feedback card guessing game with $k$-time riffle shuffles, we derive an exact, closed-form formula for the expected number of correct guesses and higher moments for a $1$-time…
We consider a random graph in which vertices can have one of two possible colours. Each vertex switches its colour at a rate that is proportional to the number of vertices of the other colour to which it is connected by an edge. Each edge…
A $k$-height on a graph $G=(V, E)$ is an assignment $V\to\{0, \ldots, k\}$ such that the value on ajacent vertices differs by at most $1$. We study the Markov chain on $k$-heights that in each step selects a vertex at random, and, if…
Monotonic surfaces spanning finite regions of $Z^d$ arise in many contexts, including DNA-based self-assembly, card-shuffling and lozenge tilings. One method that has been used to uniformly generate these surfaces is a Markov chain that…
Consider a finite number of balls initially placed in $L$ bins. At each time step a ball is taken from each non-empty bin. Then all the balls are uniformly reassigned into bins. This finite Markov chain is called Repeated Balls-into-Bins…
This paper studies a single-suit version of the card game War on a finite deck of cards. There are varying methods of how players put the cards that they win back into their hands, but we primarily consider randomly putting the cards back…
Given $n$ colored balls, we want to detect if more than $\lfloor n/2\rfloor$ of them have the same color, and if so find one ball with such majority color. We are only allowed to choose two balls and compare their colors, and the goal is to…
The dynamics in games involving multiple players, who adaptively learn from their past experience, is not yet well understood. We analyzed a class of stochastic games with Markov strategies in which players choose their actions…
We study an example of a {\em hit-and-run} random walk on the symmetric group $\mathbf S_n$. Our starting point is the well understood {\em top-to-random} shuffle. In the hit-and-run version, at each {\em single step}, after picking the…
In order to analyze the effect of chaos or order on the rate of decoherence in a subsystem we aim to distinguish effects of the two types of dynamics from those depending on the choice of the wave packet. To isolate the former we introduce…
We consider the number of crossings in a graph which is embedded randomly on a convex set of points. We give an estimate to the normal distribution in Kolmogorov distance which implies a convergence rate of order $n^{-1/2}$ for various…
Games often incorporate random elements in the form of dice or shuffled card decks. This randomness is a key contributor to the player experience and the variety of game situations encountered. There is a tension between a level of…
In this paper I present a conjecture for a recursive algorithm that finds each permutation of combining two sets of objects (AKA the Shuffle Product). This algorithm provides an efficient way to navigate this problem, as each atomic…
Common models for random graphs, such as Erd\H{o}s-R\'{e}nyi and Kronecker graphs, correspond to generating random adjacency matrices where each entry is non-zero based on a large matrix of probabilities. Generating an instance of a random…
Let $X$ be a finite set and let $G$ be a finite group acting on $X$. The group action splits $X$ into disjoint orbits. The Burnside process is a Markov chain on $X$ which has a uniform stationary distribution when the chain is lumped to…
We show a method how to convert any graph into the binary number and vice versa. We derive upper bound for maximum number of graphs, that, have fixed number of vertices and can be colored with n colors (n is any given number). Proof for the…
The interplay between bifurcations and random switching processes of vector fields is studied. More precisely, we provide a classification of piecewise deterministic Markov processes arising from stochastic switching dynamics near fold,…
An election over a finite set of candidates is called single-crossing if, as we sweep through the list of voters from left to right, the relative order of every pair of candidates changes at most once. Such elections have many attractive…
We address the problem of sampling colorings of a graph $G$ by Markov chain simulation. For most of the article we restrict attention to proper $q$-colorings of a path on $n$ vertices (in statistical physics terms, the one-dimensional…