Related papers: A Random Card Shuffling Process
In simple card games, cards are dealt one at a time and the player guesses each card sequentially. We study problems where feedback (e.g. correct/incorrect) is given after each guess. For decks with repeated values (as in blackjack where…
We consider the problem of sampling a proper $k$-coloring of a graph of maximal degree $\Delta$ uniformly at random. We describe a new Markov chain for sampling colorings, and show that it mixes rapidly on graphs of bounded treewidth if…
A simple but empirically efficient heuristic algorithm for the edge-coloring of graphs is presented. Its basic idea is the displacement of "conflicts" (repeated colors in the edges incident to a vertex) along paths of adjacent vertices…
A finite ergodic Markov chain is said to exhibit cutoff if its distance to stationarity remains close to 1 over a certain number of iterations and then abruptly drops to near 0 on a much shorter time scale. Discovered in the context of card…
In this paper we study the randomly edge colored graph that is obtained by adding randomly colored random edges to an arbitrary randomly edge colored dense graph. In particular we ask how many colors and how many random edges are needed so…
The game of Hex has two players who take turns placing stones of their respective colors on the hexagons of a rhombus-shaped hexagonal grid. Black wins by completing a crossing between two opposite edges, while White wins by completing a…
In this paper, we use the eigenvalues of the random to random card shuffle to prove a sharp upper bound for the total variation mixing time. Combined with the lower bound due to Subag, we prove that this walk exhibits cutoff at $\frac{3}{4}…
In late May of 2014 I received an email from a colleague introducing to me a non-transitive game developed by Walter Penney. This paper explores this probability game from the perspective of a coin tossing game, and further discusses some…
Let $G$ be a finite group and let $H$ be a subgroup of $G$. The left-invariant random walk driven by a probability measure $w$ on $G$ is the Markov chain in which from any state $x \in G$, the probability of stepping to $xg \in G$ is…
The game "Spot It!" is played with a deck of cards in which every pair of cards has exactly one matching symbol and the aim is to be the fastest at finding the match. It is known that finite projective planes correspond to decks in which…
The random transposition shuffle on repeated cards induces a Markov chain on the quotient space of arrangements with multiplicities, and is equivalent to the many-urn mean-field Bernoulli-Laplace model introduced by Scarabotti. Writing…
We use the Chebyshev knot diagram model of Koseleff and Pecker in order to introduce a random knot diagram model by assigning the crossings to be positive or negative uniformly at random. We give a formula for the probability of choosing a…
Let H be a subgroup of a finite group G. We use Markov chains to quantify how large r should be so that the decomposition of the r tensor power of the representation of G on cosets on H behaves (after renormalization) like the regular…
Let $S$ be a set of four points chosen independently, uniformly at random from a square. Join every pair of points of $S$ with a straight line segment. Color these edges red if they have positive slope and blue, otherwise. We show that the…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
The operation of squaring (coproduct followed by product) in a combinatorial Hopf algebra is shown to induce a Markov chain in natural bases. Chains constructed in this way include widely studied methods of card shuffling, a natural…
We present a computational study of finite-time mixing of a line segment by cutting and shuffling. A family of one-dimensional interval exchange transformations is constructed as a model system in which to study these types of mixing…
We consider the following game. A deck with $m$ copies of each of $n$ distinct cards is shuffled in a perfectly random way. The Guesser sequentially guesses the card from top to bottom. After each guess, the Guesser is informed whether the…
Switches are operations which make local changes to the edges of a graph, usually with the aim of preserving the vertex degrees. We study a restricted set of switches, called triangle switches. Each triangle switch creates or deletes at…
For any odd integer $n\geq3$ a board (of size $n$) is a square array of $n\times n$ positions with a simple rule of how to move between positions. The goal of the game we introduce is to find a path from the upper left corner of a board to…