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The advent of 3D Gaussian Splatting (3D-GS) techniques and their dynamic scene modeling variants, 4D-GS, offers promising prospects for real-time rendering of dynamic surgical scenarios. However, the prerequisite for modeling dynamic scenes…
3D Gaussian Splatting (3DGS) has recently redefined the paradigm of 3D reconstruction, striking an unprecedented balance between visual fidelity and computational efficiency. As its adoption proliferates, safeguarding the copyright of…
Physics-driven 4D dynamic simulation from static 3D scenes remains constrained by an overlooked contradiction: reliable motion supervision often relies on online video diffusion or optical-flow pipelines whose computational cost exceeds…
This paper proposes a novel low-complexity three-dimensional (3D) localization algorithm for wireless sensor networks, termed quanternion-domain super multi-dimensional scaling (QD-SMDS). The algorithm is based on a reformulation of the…
Previous text-to-4D methods have leveraged multiple Score Distillation Sampling (SDS) techniques, combining motion priors from video-based diffusion models (DMs) with geometric priors from multiview DMs to implicitly guide 4D renderings.…
We investigate low-cost GNSS anti-jamming using beamforming with inexpensive 2-bit phase shifters, constraining each complex array weight to one of four QPSK phase states (real/imaginary = -1 or +1). This severe quantization sharply limits…
3D Gaussian Splatting (3DGS) has emerged as a novel paradigm for 3D reconstruction from satellite imagery. However, in multi-temporal satellite images, prevalent shadows exhibit significant inconsistencies due to varying illumination…
3D Gaussian Splatting (3DGS) based Simultaneous Localization and Mapping (SLAM) systems can largely benefit from 3DGS's state-of-the-art rendering efficiency and accuracy, but have not yet been adopted in resource-constrained edge devices…
In this paper, a speech enhancement method based on noise compensation performed on short time magnitude as well phase spectra is presented. Unlike the conventional geometric approach (GA) to spectral subtraction (SS), here the noise…
3D Gaussian Splatting SLAM has emerged as a widely used technique for high-fidelity mapping in spatial intelligence. However, existing methods often rely on a single representation scheme, which limits their performance in large-scale…
We propose a method to enhance 3D Gaussian Splatting (3DGS)~\cite{Kerbl2023}, addressing challenges in initialization, optimization, and density control. Gaussian Splatting is an alternative for rendering realistic images while supporting…
Large-scale 3D reconstruction is critical in the field of robotics, and the potential of 3D Gaussian Splatting (3DGS) for achieving accurate object-level reconstruction has been demonstrated. However, ensuring geometric accuracy in outdoor…
The majority of multichannel speech enhancement algorithms are two-step procedures that first apply a linear spatial filter, a so-called beamformer, and combine it with a single-channel approach for postprocessing. However, the serial…
Integrated Sensing and Communication (ISAC) is a promising technology in 6G systems. The existing 3D Geometry-Based Stochastic Model (GBSM), as standardized for 5G systems, addresses solely communication channels and lacks consideration of…
The GN-model of fiber non-linearity has had quite substantial success in modern optical telecommunications networks as a design and management tool. A version of it, capable of handling arbitrary WDM combs and link structures in closed…
We present Rad-GS, a 4D radar-camera SLAM system designed for kilometer-scale outdoor environments, utilizing 3D Gaussian as a differentiable spatial representation. Rad-GS combines the advantages of raw radar point cloud with Doppler…
Reconstructing high-quality 3D scenes from low-resolution multi-view images remains challenging for 3D Gaussian Splatting (3DGS), because insufficient high-frequency observations often lead to blurred textures, weak boundaries, and…
3D Gaussian Splatting (3DGS) enables photorealistic rendering but suffers from artefacts due to sparse Structure-from-Motion (SfM) initialisation. To address this limitation, we propose GP-GS, a Gaussian Process (GP) based densification…
Photo-realistic image rendering from 3D scene reconstruction has advanced significantly with neural rendering techniques. Among these, 3D Gaussian Splatting (3D-GS) outperforms Neural Radiance Fields (NeRFs) in quality and speed but…
We propose multi-dimensional short blocklength probabilistic shaping to increase the nonlinear tolerance gain in digital subcarrier multiplexing transmission systems and demonstrate an improvement in performance compared to lower…