Related papers: Introducing 4D Geometric Shell Shaping for Mitigat…
Probabilistic shaping is a pragmatic approach to improve the performance of coherent optical fiber communication systems. In the nonlinear regime, the advantages offered by probabilistic shaping might increase thanks to the opportunity to…
A software-defined optical receiver is implemented on an off-the-shelf commercial graphics processing unit (GPU). The receiver provides real-time signal processing functionality to process 1 GBaud minimum phase (MP) 4-, 8-, 16-, 32-, 64-,…
The recent surge in 4D Gaussian Splatting (4DGS) has achieved impressive dynamic scene reconstruction. While these methods demonstrate remarkable performance, the specific drivers behind such gains remain less explored, making a systematic…
3D Gaussian splatting, emerging as a groundbreaking approach, has drawn increasing attention for its capabilities of high-fidelity reconstruction and real-time rendering. However, it couples the appearance and geometry of the scene within…
Quadrature amplitude modulation (QAM), deployed in billions of communication devises, exhibits a shaping-loss of $\pi \mathrm{e}/6$ ($\approx 1.53$ dB) compared to the Shannon-Hartley theorem. With inspiration gained from special (leaf,…
The paper considers sparse array design for receive beamforming achieving maximum signal-to-interference plus noise ratio (MaxSINR) for both single point source and multiple point sources, operating in an interference active environment.…
Sparse-view synthesis remains a challenging problem due to the difficulty of recovering accurate geometry and appearance from limited observations. While recent advances in 3D Gaussian Splatting (3DGS) have enabled real-time rendering with…
Traditional SLAM algorithms excel at camera tracking, but typically produce incomplete and low-resolution maps that are not tightly integrated with semantics prediction. Recent work integrates Gaussian Splatting (GS) into SLAM to enable…
Achieving high-fidelity 3D reconstruction from monocular video remains challenging due to the inherent limitations of traditional methods like Structure-from-Motion (SfM) and monocular SLAM in accurately capturing scene details. While…
Geometric priors are often used to enhance 3D reconstruction. With many smartphones featuring low-resolution depth sensors and the prevalence of off-the-shelf monocular geometry estimators, incorporating geometric priors as regularization…
Pulse shape discrimination (PSD) is crucial for non-proliferation and security applications, where fast neutrons need to be identified and measured in the presence of a strong gamma-ray background. The traditional charge-integration-based…
Multiple-input multiple-output (MIMO) transceiver design and probabilistic shaping (PS) are key enablers for high spectral efficiency in 6G wireless networks. This work proposes a distribution-aware MIMO transceiver optimized for PS…
We present a Gaussian Splatting method for surface reconstruction using sparse input views. Previous methods relying on dense views struggle with extremely sparse Structure-from-Motion points for initialization. While learning-based…
Multiple-input multiple-output (MIMO) radar is a relatively new concept in the field of radar signal processing. Many novel MIMO radar waveforms have been developed by considering various performance metrics and constraints. In this paper,…
This work proposes a RGB-D SLAM system specifically designed for structured environments and aimed at improved tracking and mapping accuracy by relying on geometric features that are extracted from the surrounding. Structured environments…
In this paper, we introduce Geometric Algebra-Informed 3D Gaussian Splatting (GAI-GS), a framework for wireless modeling that couples 3D Gaussian splatting with a geometric algebra-based attention mechanism to explicitly model ray-object…
Accurate 3D reconstruction of dynamic surgical scenes from endoscopic video is essential for robotic-assisted surgery. While recent 3D Gaussian Splatting methods have shown promise in achieving high-quality reconstructions with fast…
Recent 3D Gaussian Splatting (3DGS) representations have demonstrated remarkable performance in novel view synthesis; further, material-lighting disentanglement on 3DGS warrants relighting capabilities and its adaptability to broader…
Parallel, additive white Gaussian noise (AWGN) channels with an average sum power constraint are considered. It is shown how the waterfilling Shannon capacity can be approached by higher order modulation and probabilistic amplitude shaping…
We present a novel framework for enhancing the visual fidelity and consistency of text-guided 3D Gaussian Splatting (3DGS) editing. Existing editing approaches face two critical challenges: inconsistent geometric reconstructions across…