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The aim of the study is to investigate the complex mechanisms of speech perception and ultimately decode the electrical changes in the brain accruing while listening to speech. We attempt to decode heard speech from intracranial…
We propose deep reinforcement learning as a model-free method for exploring the landscape of string vacua. As a concrete application, we utilize an artificial intelligence agent known as an asynchronous advantage actor-critic to explore…
Brain computer interface applications can be used to overcome learning problems, especially student anxiety, lack of focus, and lack of attention. This paper introduces a system based on brain computer interface (BCI) to be used in…
Speech perception is key to verbal communication. For people with hearing loss, the capability to recognize speech is restricted, particularly in a noisy environment or the situations without visual cues, such as lip-reading unavailable via…
Deep Reinforcement Learning has been successfully applied in various computer games [8]. However, it is still rarely used in real-world applications, especially for the navigation and continuous control of real mobile robots [13]. Previous…
Deep reinforcement learning enables algorithms to learn complex behavior, deal with continuous action spaces and find good strategies in environments with high dimensional state spaces. With deep reinforcement learning being an active area…
The capacity for highly complex, evidence-based, and strategically adaptive persuasion remains a formidable great challenge for artificial intelligence. Previous work, like IBM Project Debater, focused on generating persuasive speeches in…
This paper considers a semi-supervised learning framework for weakly labeled polyphonic sound event detection problems for the DCASE 2019 challenge's task4 by combining both the tri-training and adversarial learning. The goal of the task4…
In this paper, we present the DKU system for the speaker recognition task of the VOiCES from a distance challenge 2019. We investigate the whole system pipeline for the far-field speaker verification, including data pre-processing,…
A number of recent approaches to policy learning in 2D game domains have been successful going directly from raw input images to actions. However when employed in complex 3D environments, they typically suffer from challenges related to…
Estimating noise information exactly is crucial for noise aware training in speech applications including speech enhancement (SE) which is our focus in this paper. To estimate noise-only frames, we employ voice activity detection (VAD) to…
Cochlear implants (CIs) provide a solution for individuals with severe sensorineural hearing loss to regain their hearing abilities. When someone experiences this form of hearing impairment in both ears, they may be equipped with two…
Deep learning has enabled traditional reinforcement learning methods to deal with high-dimensional problems. However, one of the disadvantages of deep reinforcement learning methods is the limited exploration capacity of learning agents. In…
Deep reinforcement learning has learned to play many games well, but failed on others. To better characterize the modes and reasons of failure of deep reinforcement learners, we test the widely used Asynchronous Actor-Critic (A2C) algorithm…
An adversary is essentially an algorithm intent on making a classification system perform in some particular way given an input, e.g., increase the probability of a false negative. Recent work builds adversaries for deep learning systems…
In this unprecedented era of technology-driven transformation, it becomes more critical than ever that we aggressively invest in developing robust artificial intelligence (AI) for wargaming in support of decision-making. By advancing…
Adversarial examples have been shown to exist for a variety of deep learning architectures. Deep reinforcement learning has shown promising results on training agent policies directly on raw inputs such as image pixels. In this paper we…
Large Audio Language Models (LALMs) have been widely applied in real-time scenarios, such as in-car assistants and online meeting comprehension. In practice, audio inputs are often corrupted by device and environmental noise, leading to…
Multi-agent reinforcement learning systems aim to provide interacting agents with the ability to collaboratively learn and adapt to the behaviour of other agents. In many real-world applications, the agents can only acquire a partial view…
Acoustic environment characterization opens doors for sound reproduction innovations, smart EQing, speech enhancement, hearing aids, and forensics. Reverberation time, clarity, and direct-to-reverberant ratio are acoustic parameters that…