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We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning,…
This paper evaluates the impact of training undergraduate students to improve their audio deepfake discernment ability by listening for expert-defined linguistic features. Such features have been shown to improve performance of AI…
Traditional reinforcement learning agents learn from experience, past or present, gained through interaction with their environment. Our approach synthesizes experience, without requiring an agent to interact with their environment, by…
Deep learning and deep architectures are emerging as the best machine learning methods so far in many practical applications such as reducing the dimensionality of data, image classification, speech recognition or object segmentation. In…
Audio-visual navigation task requires an agent to find a sound source in a realistic, unmapped 3D environment by utilizing egocentric audio-visual observations. Existing audio-visual navigation works assume a clean environment that solely…
This paper presents the first two editions of Visual Doom AI Competition, held in 2016 and 2017. The challenge was to create bots that compete in a multi-player deathmatch in a first-person shooter (FPS) game, Doom. The bots had to make…
In recent years, a specific machine learning method called deep learning has gained huge attraction, as it has obtained astonishing results in broad applications such as pattern recognition, speech recognition, computer vision, and natural…
We apply post-processing to the class probability distribution outputs of audio event classification models and employ reinforcement learning to jointly discover the optimal parameters for various stages of a post-processing stack, such as…
In this study, we propose a timbre-reserved adversarial attack approach for speaker identification (SID) to not only exploit the weakness of the SID model but also preserve the timbre of the target speaker in a black-box attack setting.…
We propose a method for the blind separation of sounds of musical instruments in audio signals. We describe the individual tones via a parametric model, training a dictionary to capture the relative amplitudes of the harmonics. The model…
In shared autonomy, user input is combined with semi-autonomous control to achieve a common goal. The goal is often unknown ex-ante, so prior work enables agents to infer the goal from user input and assist with the task. Such methods tend…
Drawing on crip theory, this paper proposes cripping AI as a guiding framework to center lived disability experiences in AI research and development. Moving beyond calls to make AI "accessible" to people with disabilities, cripping AI seeks…
In response to the demand for real-time performance and control quality in industrial Internet of Things (IoT) environments, this paper proposes an optimization control system based on deep reinforcement learning and edge computing. The…
An adversarial process between two deep neural networks is a promising approach to train a robust model. In this paper, we propose an adversarial process using cosine similarity, whereas conventional adversarial processes are based on…
Transformers are neural network models that utilize multiple layers of self-attention heads and have exhibited enormous potential in natural language processing tasks. Meanwhile, there have been efforts to adapt transformers to visual tasks…
Training robots to perceive, act and communicate using multiple modalities still represents a challenging problem, particularly if robots are expected to learn efficiently from small sets of example interactions. We describe a learning…
Deep embedding based text-independent speaker verification has demonstrated superior performance to traditional methods in many challenging scenarios. Its loss functions can be generally categorized into two classes, i.e., verification and…
Reinforcement learning has seen increasing applications in real-world contexts over the past few years. However, physical environments are often imperfect and policies that perform well in simulation might not achieve the same performance…
Uncertainty is ubiquitous in games, both in the agents playing games and often in the games themselves. Working with uncertainty is therefore an important component of successful deep reinforcement learning agents. While there has been…
Event-based sensors offer significant advantages over traditional frame-based cameras, especially in scenarios involving rapid motion or challenging lighting conditions. However, event data frequently suffers from considerable noise,…