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This paper presents a new competition -- at the 2022 IEEE Conference on Games (CoG) -- called DareFightingICE Competition. The competition has two tracks: a sound design track and an AI track. The game platform for this competition is also…

Human-Computer Interaction · Computer Science 2022-06-16 Ibrahim Khan , Thai Van Nguyen , Xincheng Dai , Ruck Thawonmas

This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding adaptive features. The adaptive BGM consists of three different categories of instruments playing the BGM of the winner sound design from the…

Sound · Computer Science 2024-03-06 Ibrahim Khan , Thai Van Nguyen , Chollakorn Nimpattanavong , Ruck Thawonmas

This paper presents a new and improved DareFightingICE platform, a fighting game platform with a focus on visually impaired players (VIPs), in the Unity game engine. It also introduces the separation of the DareFightingICE Competition into…

Human-Computer Interaction · Computer Science 2024-04-30 Ibrahim Khan , Chollakorn Nimpattanavong , Thai Van Nguyen , Kantinan Plupattanakit , Ruck Thawonmas

This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding an adaptive BGM. The adaptive BGM consists of five different instruments playing a classical music piece called "Air on G-String." The BGM…

Sound · Computer Science 2024-03-06 Ibrahim Khan , Thai Van Nguyen , Chollakorn Nimpattanavong , Ruck Thawonmas

In this work we apply deep reinforcement learning to the problems of navigating a three-dimensional environment and inferring the locations of human speaker audio sources within, in the case where the only available information is the raw…

Sound · Computer Science 2021-11-30 Petros Giannakopoulos , Aggelos Pikrakis , Yannis Cotronis

Mapping states to actions in deep reinforcement learning is mainly based on visual information. The commonly used approach for dealing with visual information is to extract pixels from images and use them as state representation for…

Machine Learning · Computer Science 2019-05-13 Abraham Woubie , Anssi Kanervisto , Janne Karttunen , Ville Hautamaki

Deep reinforcement learning (DRL) is poised to revolutionise the field of artificial intelligence (AI) by endowing autonomous systems with high levels of understanding of the real world. Currently, deep learning (DL) is enabling DRL to…

Deep reinforcement learning is revolutionizing the artificial intelligence field. Currently, it serves as a good starting point for constructing intelligent autonomous systems which offer a better knowledge of the visual world. It is…

Artificial Intelligence · Computer Science 2017-09-18 Mahipal Jadeja , Neelanshi Varia , Agam Shah

Bridge is among the zero-sum games for which artificial intelligence has not yet outperformed expert human players. The main difficulty lies in the bidding phase of bridge, which requires cooperative decision making under partial…

Artificial Intelligence · Computer Science 2016-07-13 Chih-Kuan Yeh , Hsuan-Tien Lin

In order perform a large variety of tasks and to achieve human-level performance in complex real-world environments, Artificial Intelligence (AI) Agents must be able to learn from their past experiences and gain both knowledge and an…

Machine Learning · Computer Science 2019-05-13 Andrei Claudiu Roibu

In this work we use deep reinforcement learning to create an autonomous agent that can navigate in a two-dimensional space using only raw auditory sensory information from the environment, a problem that has received very little attention…

Sound · Computer Science 2021-05-17 Petros Giannakopoulos , Aggelos Pikrakis , Yannis Cotronis

Deep reinforcement learning is poised to revolutionise the field of AI and represents a step towards building autonomous systems with a higher level understanding of the visual world. Currently, deep learning is enabling reinforcement…

Machine Learning · Computer Science 2017-11-15 Kai Arulkumaran , Marc Peter Deisenroth , Miles Brundage , Anil Anthony Bharath

Almost half a billion people world-wide suffer from disabling hearing loss. While hearing aids can partially compensate for this, a large proportion of users struggle to understand speech in situations with background noise. Here, we…

In this project, we designed an intelligent assistant player for the single-player game Space Invaders with the aim to provide a satisfying co-op experience. The agent behaviour was designed using reinforcement learning techniques and…

Artificial Intelligence · Computer Science 2021-05-10 Ajay Krishnan , Niranj Jyothish , Xun Jia

As deep reinforcement learning driven by visual perception becomes more widely used there is a growing need to better understand and probe the learned agents. Understanding the decision making process and its relationship to visual inputs…

Computer Vision and Pattern Recognition · Computer Science 2019-04-03 Christian Rupprecht , Cyril Ibrahim , Christopher J. Pal

In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay. Despite this, the majority of AI agents for fighting games have only a single strategy for each "level"…

Machine Learning · Computer Science 2022-11-08 Emily Halina , Matthew Guzdial

The General Video Game AI (GVGAI) competition and its associated software framework provides a way of benchmarking AI algorithms on a large number of games written in a domain-specific description language. While the competition has seen…

Machine Learning · Computer Science 2018-06-08 Ruben Rodriguez Torrado , Philip Bontrager , Julian Togelius , Jialin Liu , Diego Perez-Liebana

Deep learning technology has been widely applied to speech enhancement. While testing the effectiveness of various network structures, researchers are also exploring the improvement of the loss function used in network training. Although…

Audio and Speech Processing · Electrical Eng. & Systems 2023-04-25 Tianrui Wang , Weibin Zhu

Sound is one of the most informative and abundant modalities in the real world while being robust to sense without contacts by small and cheap sensors that can be placed on mobile devices. Although deep learning is capable of extracting…

Robotics · Computer Science 2022-08-05 Xufeng Zhao , Cornelius Weber , Muhammad Burhan Hafez , Stefan Wermter

In this work we explore the use of latent representations obtained from multiple input sensory modalities (such as images or sounds) in allowing an agent to learn and exploit policies over different subsets of input modalities. We propose a…

Artificial Intelligence · Computer Science 2019-12-02 Rui Silva , Miguel Vasco , Francisco S. Melo , Ana Paiva , Manuela Veloso
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