Related papers: A Deep Reinforcement Learning Blind AI in DareFigh…
This paper presents a new competition -- at the 2022 IEEE Conference on Games (CoG) -- called DareFightingICE Competition. The competition has two tracks: a sound design track and an AI track. The game platform for this competition is also…
This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding adaptive features. The adaptive BGM consists of three different categories of instruments playing the BGM of the winner sound design from the…
This paper presents a new and improved DareFightingICE platform, a fighting game platform with a focus on visually impaired players (VIPs), in the Unity game engine. It also introduces the separation of the DareFightingICE Competition into…
This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding an adaptive BGM. The adaptive BGM consists of five different instruments playing a classical music piece called "Air on G-String." The BGM…
In this work we apply deep reinforcement learning to the problems of navigating a three-dimensional environment and inferring the locations of human speaker audio sources within, in the case where the only available information is the raw…
Mapping states to actions in deep reinforcement learning is mainly based on visual information. The commonly used approach for dealing with visual information is to extract pixels from images and use them as state representation for…
Deep reinforcement learning (DRL) is poised to revolutionise the field of artificial intelligence (AI) by endowing autonomous systems with high levels of understanding of the real world. Currently, deep learning (DL) is enabling DRL to…
Deep reinforcement learning is revolutionizing the artificial intelligence field. Currently, it serves as a good starting point for constructing intelligent autonomous systems which offer a better knowledge of the visual world. It is…
Bridge is among the zero-sum games for which artificial intelligence has not yet outperformed expert human players. The main difficulty lies in the bidding phase of bridge, which requires cooperative decision making under partial…
In order perform a large variety of tasks and to achieve human-level performance in complex real-world environments, Artificial Intelligence (AI) Agents must be able to learn from their past experiences and gain both knowledge and an…
In this work we use deep reinforcement learning to create an autonomous agent that can navigate in a two-dimensional space using only raw auditory sensory information from the environment, a problem that has received very little attention…
Deep reinforcement learning is poised to revolutionise the field of AI and represents a step towards building autonomous systems with a higher level understanding of the visual world. Currently, deep learning is enabling reinforcement…
Almost half a billion people world-wide suffer from disabling hearing loss. While hearing aids can partially compensate for this, a large proportion of users struggle to understand speech in situations with background noise. Here, we…
In this project, we designed an intelligent assistant player for the single-player game Space Invaders with the aim to provide a satisfying co-op experience. The agent behaviour was designed using reinforcement learning techniques and…
As deep reinforcement learning driven by visual perception becomes more widely used there is a growing need to better understand and probe the learned agents. Understanding the decision making process and its relationship to visual inputs…
In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay. Despite this, the majority of AI agents for fighting games have only a single strategy for each "level"…
The General Video Game AI (GVGAI) competition and its associated software framework provides a way of benchmarking AI algorithms on a large number of games written in a domain-specific description language. While the competition has seen…
Deep learning technology has been widely applied to speech enhancement. While testing the effectiveness of various network structures, researchers are also exploring the improvement of the loss function used in network training. Although…
Sound is one of the most informative and abundant modalities in the real world while being robust to sense without contacts by small and cheap sensors that can be placed on mobile devices. Although deep learning is capable of extracting…
In this work we explore the use of latent representations obtained from multiple input sensory modalities (such as images or sounds) in allowing an agent to learn and exploit policies over different subsets of input modalities. We propose a…