English

Fighting Game Adaptive Background Music for Improved Gameplay

Sound 2024-03-06 v1 Artificial Intelligence Audio and Speech Processing

Abstract

This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding adaptive features. The adaptive BGM consists of three different categories of instruments playing the BGM of the winner sound design from the 2022 DareFightingICE Competition. The BGM adapts by changing the volume of each category of instruments. Each category is connected to a different element of the game. We then run experiments to evaluate the adaptive BGM by using a deep reinforcement learning AI agent that only uses audio as input (Blind DL AI). The results show that the performance of the Blind DL AI improves while playing with the adaptive BGM as compared to playing without the adaptive BGM.

Cite

@article{arxiv.2403.02701,
  title  = {Fighting Game Adaptive Background Music for Improved Gameplay},
  author = {Ibrahim Khan and Thai Van Nguyen and Chollakorn Nimpattanavong and Ruck Thawonmas},
  journal= {arXiv preprint arXiv:2403.02701},
  year   = {2024}
}

Comments

This is an updated version of our IEEE CoG 2023 paper (https://ieeexplore.ieee.org/document/10333245). This version has revised the description of the association between the distance between the two players (PD) and the instrument's volume on page 2. arXiv admin note: substantial text overlap with arXiv:2303.15734

R2 v1 2026-06-28T15:09:24.378Z