Related papers: Burning Number for the Points in the Plane
We study a new algorithmic process of graph growth which starts from a single initial vertex and operates in discrete time-steps, called \emph{slots}. In every slot, the graph grows via two operations (i) vertex generation and (ii) edge…
A pebbling move on a graph G consists of the removal of two pebbles from one vertex and the placement of one pebble on an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed, which is also called the…
A pebbling step on a graph consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. A graph is said to be cover pebbled if every vertex has a pebble on it after a series of pebbling steps. The cover…
The slope number of a graph $G$ is the smallest number of slopes needed for the segments representing the edges in any straight-line drawing of $G$. It serves as a measure of the visual complexity of a graph drawing. Several bounds on the…
Drawing a graph in the plane with as few crossings as possible is one of the central problems in graph drawing and computational geometry. Another option is to remove the smallest number of vertices or edges such that the remaining graph…
In this paper, we study the computational complexity of finding the \emph{geodetic number} of graphs. A set of vertices $S$ of a graph $G$ is a \emph{geodetic set} if any vertex of $G$ lies in some shortest path between some pair of…
A coloring of a graph G = (V,E) is a partition {V1, V2, . . ., Vk} of V into independent sets or color classes. A vertex v Vi is a Grundy vertex if it is adjacent to at least one vertex in each color class Vj . A coloring is a Grundy…
Let $G$ be the unit distance graph in the plane. A well-known problem in combinatorial geometry is that of determining the chromatic number of $G$. It is known that $4\le \chi(G)\le 7$. The upper bound of 7 is obtained using tilings of the…
An obstacle representation of a graph $G$ is a set of points in the plane representing the vertices of $G$, together with a set of polygonal obstacles such that two vertices of $G$ are connected by an edge in $G$ if and only if the line…
Let $G$ be any connected graph on $n$ vertices, $n \ge 2.$ Let $k$ be any positive integer. Suppose that a fire breaks out at some vertex of $G.$ Then, in each turn firefighters can protect at most $k$ vertices of $G$ not yet on fire; Next…
A graph $G$ is called a \emph{block graph} if each maximal $2$-connected component of $G$ is a clique. In this paper we study the Block Graph Vertex Deletion from the perspective of fixed parameter tractable (FPT) and kernelization…
In this paper we consider a variation of a recoloring problem, called the Color-Fixing. Let us have some non-proper $r$-coloring $\varphi$ of a graph $G$. We investigate the problem of finding a proper $r$-coloring of $G$, which is "the…
We study cross-graph charging schemes for graphs drawn in the plane. These are charging schemes where charge is moved across vertices of different graphs. Such methods have been recently applied to obtain various properties of…
In this paper, we provide an algorithm for traversing geometric graphs which visits all vertices, and reports every vertex and edge exactly once. To achieve this, we combine a given geometric graph $G$ with the integer lattice, seen as a…
The peeling process is defined as follows: starting with a finite point set $X \subset \mathbb{R}^d$, we repeatedly remove the set of vertices of the convex hull of the current set of points. The number of peeling steps needed to completely…
An algorithm observes the trajectories of random walks over an unknown graph $G$, starting from the same vertex $x$, as well as the degrees along the trajectories. For all finite connected graphs, one can estimate the number of edges $m$ up…
Counting the number of Hamiltonian cycles that are contained in a geometric graph is {\bf \#P}-complete even if the graph is known to be planar \cite{lot:refer}. A relaxation for problems in plane geometric graphs is to allow the geometric…
A pebbling move on a graph removes two pebbles from a vertex and adds one pebble to an adjacent vertex. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using pebbling moves. The optimal…
We study the problem of embedding graphs in the plane as good geometric spanners. That is, for a graph $G$, the goal is to construct a straight-line drawing $\Gamma$ of $G$ in the plane such that, for any two vertices $u$ and $v$ of $G$,…
We discuss the problem of embedding graphs in the plane with restrictions on the vertex mapping. In particular, we introduce a technique for drawing planar graphs with a fixed vertex mapping that bounds the number of times edges bend. An…