Related papers: Burning Number for the Points in the Plane
Define a boundary point of a graph which is embedded in the Euclidean plane a vertex which is incident to only one edge. In this paper we consider graphs which are embedded in the Euclidean plane with a finite number of boundary points. The…
The problem of graph burning was firstly introduced as a model for different processes of social and network interactions. Recently, the authors of the present paper developed methods of algebraic topology for investigation of this problem.…
Consider a model of fire spreading through a graph; initially some vertices are burning, and at every given time-step fire spreads from burning vertices to their neighbours. The firefighter problem is a solitaire game in which a player is…
Let G be a graph with a distribution of pebbles on its vertices. A pebbling move consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The optimal pebbling number of G is the smallest number of…
We study a particular chip-firing process on an infinite path graph. At any time when there are at least $a+b$ chips at a vertex, $a$ chips fire to the left and $b$ chips fire to the right. We describe the final state of this process when…
In graph pegging, we view each vertex of a graph as a hole into which a peg can be placed, with checker-like ``pegging moves'' allowed. Motivated by well-studied questions in graph pebbling, we introduce two pegging quantities. The pegging…
Given a point set $P$ in the Euclidean plane and a parameter $t$, we define an \emph{oriented $t$-spanner} $G$ as an oriented subgraph of the complete bi-directed graph such that for every pair of points, the shortest closed walk in $G$…
The Grundy number of a graph G is the maximum number k of colors used to color the vertices of G such that the coloring is proper and every vertex x colored with color i, is adjacent to (i - 1) vertices colored with each color j, In this…
Let $P\subset \R^2$ be a set of $n$ points in general position. A peeling sequence of $P$ is a list of its points, such that if we remove the points from $P$ in that order, we always remove the next point from the convex hull of the…
In the game of pegging, each vertex of a graph is considered a hole into which a peg can be placed. A pegging move is performed by jumping one peg over another peg, and then removing the peg that has been jumped over from the graph. We…
Liminal burning generalizes both the burning and cooling processes in graphs. In $k$-liminal burning, a Saboteur reveals $k$-sets of vertices in each round, with the goal of extending the length of the game, and the Arsonist must choose…
Let $G=(V,E)$ be a simple graph. A function $f:V\rightarrow \mathbb{N}\cup \{0\}$ is called a configuration of pebbles on the vertices of $G$ and the quantity $\vert f\vert=\sum_{u\in V}f(u)$ is called the weight of $f$ which is just the…
We investigate the lazy burning process for Latin squares by studying their associated hypergraphs. In lazy burning, a set of vertices in a hypergraph is initially burned, and that burning spreads to neighboring vertices over time via a…
Graph pebbling is a game played on a connected graph G. A player purchases pebbles at a dollar a piece, and hands them to an adversary who distributes them among the vertices of G (called a configuration) and chooses a target vertex r. The…
Consider a plane graph G, drawn with straight lines. For every pair a,b of vertices of G, we compare the shortest-path distance between a and b in G (with Euclidean edge lengths) to their actual distance in the plane. The worst-case ratio…
Let $\mathcal{T}$ be a Galton-Watson tree with a given offspring distribution $\xi$, where $\xi$ is a $Z_{\geq 0}$-valued random variable with $E[\xi] = 1$ and $0 < \sigma^{2}:=Var[\xi] < \infty$. For $n \geq 1$, let $T_{n}$ be the tree…
A labelling of a graph is an assignment of labels to its vertex or edge sets (or both), subject to certain conditions, a well established concept. A labelling of a graph G of order n is termed a numbering when the set of integers {1,...,n}…
We use an infinite $k$-ary tree with a self-loop at the root as our underlying graph. We consider a chip-firing process starting with $N$ chips at the root. We describe the stable configurations. We calculate the number of fires for each…
We study a two-person game based on the well-studied brushing process on graphs. Players Min and Max alternately place brushes on the vertices of a graph. When a vertex accumulates at least as many brushes as its degree, it sends one brush…
We consider the problem of untangling a given (non-planar) straight-line circular drawing $\delta_G$ of an outerplanar graph $G=(V, E)$ into a planar straight-line circular drawing by shifting a minimum number of vertices to a new position…