Related papers: Burning Number for the Points in the Plane
What is the most effective way to grill food? Timing is everything, since only one surface is exposed to heat at a given time. Should we flip only once, or many times? We present a simple model of cooking by flipping, and some interesting…
Given a configuration of pebbles on the vertices of a graph, a pebbling move is defined by removing two pebbles from some vertex and placing one pebble on an adjacent vertex. The cover pebbling number of a graph is the smallest number of…
When processing a batch of graphs in machine learning models such as Graph Neural Networks (GNN), it is common to combine several small graphs into one overall graph to accelerate processing and remove or reduce the overhead of padding.…
In a graph story the vertices enter a graph one at a time and each vertex persists in the graph for a fixed amount of time $\omega$, called viewing window. At any time, the user can see only the drawing of the graph induced by the vertices…
For a graph $G$ in which vertices are either black or white, a zero forcing process is an iterative vertex color changing process such that the only white neighbor of a black vertex becomes black in the next time step. A zero forcing set is…
Consider a discrete-time process on a graph $G$ where a set $B$ of initial vertices are chosen to be colored blue (the remainder being white) and then a time step consists of every currently blue vertex forcing all of its neighbors to…
A straight-line drawing $\delta$ of a planar graph $G$ need not be plane, but can be made so by moving some of the vertices. Let shift$(G,\delta)$ denote the minimum number of vertices that need to be moved to turn $\delta$ into a plane…
The vertex-edge marking game is played between two players on a graph, $G=(V,E)$, with one player marking vertices and the other marking edges. The players want to minimize/maximize, respectively, the number of marked edges incident to an…
We consider a variant of Cops and Robbers wherein each edge traversed by the robber is deleted from the graph. The focus is on determining the minimum number of cops needed to capture a robber on a graph $G$, called the {\em bridge-burning…
Coloring a graph $G$ consists in finding an assignment of colors $c: V(G)\to\{1,\ldots,p\}$ such that any pair of adjacent vertices receives different colors. The minimum integer $p$ such that a coloring exists is called the chromatic…
We consider the selective graph coloring problem, which is a generalization of the classical graph coloring problem. Given a graph together with a partition of its vertex set into clusters, we want to choose exactly one vertex per cluster…
A maximal geodesic in a graph is a geodesic (alias shortest path) which is not a subpath of a longer geodesic. The geodesic-transversal problem in a graph $G$ is introduced as the task to find a smallest set $S$ of vertices of $G$ such that…
A pebbling move on a graph consists of removing $2$ pebbles from a vertex and adding $1$ pebble to one of the neighbouring vertices. A vertex is called reachable if we can put $1$ pebble on it after a sequence of moves. The optimal pebbling…
The classical no-three-in-line problem is to find the maximum number of points that can be placed in the $n \times n$ grid so that no three points lie on a line. Given a set $S$ of points in an Euclidean plane, the General Position Subset…
Assume that a graph $G$ models a detection system for a facility with a possible "intruder," or a multiprocessor network with a possible malfunctioning processor. We consider the problem of placing (the minimum number of) detectors at a…
In this paper, we define a new parameter of a graph as a spin-off of the pebbling number (which is the smallest $t$ such that every supply of $t$ pebbles can satisfy every demand of one pebble). This new parameter is the singular pebbling…
We introduce a generalization of the well known graph (vertex) coloring problem, which we call the problem of \emph{component coloring of graphs}. Given a graph, the problem is to color the vertices using minimum number of colors so that…
A \emph{star coloring} of a graph $G$ is a proper vertex-coloring such that no path on four vertices is $2$-colored. The minimum number of colors required to obtain a star coloring of a graph $G$ is called star chromatic number and it is…
We investigate edge-intersection graphs of paths in the plane grid, regarding a parameter called the bend-number. I.e., every vertex is represented by a grid path and two vertices are adjacent if and only if the two grid paths share at…
Given a set of points in the plane, we want to establish a connection network between these points that consists of several disjoint layers. Motivated by sensor networks, we want that each layer is spanning and plane, and that no edge is…