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Hyperproperties generalize traditional trace properties by relating multiple execution traces rather than reasoning about individual runs in isolation. They provide a unified way to express important requirements such as information flow…

Logic in Computer Science · Computer Science 2025-10-07 Raven Beutner , Bernd Finkbeiner

The semantics of probabilistic languages has been extensively studied, but specification languages for their properties have received little attention. This paper introduces the probabilistic dynamic logic pDL, a specification logic for…

Logic in Computer Science · Computer Science 2022-08-22 Raúl Pardo , Einar Broch Johnsen , Ina Schaefer , Andrzej Wąsowski

This paper introduces the concept of Language-Guided World Models (LWMs) -- probabilistic models that can simulate environments by reading texts. Agents equipped with these models provide humans with more extensive and efficient control,…

Computation and Language · Computer Science 2024-09-06 Alex Zhang , Khanh Nguyen , Jens Tuyls , Albert Lin , Karthik Narasimhan

Logic programming with fixed-point definitions is a useful extension of traditional logic programming. Fixed-point definitions can capture simple model checking problems and closed-world assumptions. Its operational semantics is typically…

Logic in Computer Science · Computer Science 2015-08-06 Keehang Kwon

Absolute combinatorial game theory was recently developed as a unifying tool for constructive/local game comparison (Larsson et al. 2018). The theory concerns {\em parental universes} of combinatorial games; standard closure properties are…

Combinatorics · Mathematics 2023-03-10 U. Larsson , R. J. Nowakowski , C. P. Santos

Ludics is peculiar in the panorama of game semantics: we first have the definition of interaction-composition and then we have semantical types, as a set of strategies which "behave well" and react in the same way to a set of tests. The…

Logic in Computer Science · Computer Science 2015-07-01 Claudia Faggian , Michele Basaldella

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Mark O. Riedl

The present paper gives a mathematical, in particular, syntax-independent, formulation of intensionality and dynamics of computation in terms of games and strategies. Specifically, we give a game semantics for a higher-order programming…

Logic in Computer Science · Computer Science 2021-02-10 Norihiro Yamada , Samson Abramsky

We propose a formalism for representation of finite languages, referred to as the class of IDL-expressions, which combines concepts that were only considered in isolation in existing formalisms. The suggested applications are in natural…

Artificial Intelligence · Computer Science 2011-07-04 M. J. Nederhof , G. Satta

Generic programming is an effective methodology for developing reusable software libraries. Many programming languages provide generics and have features for describing interfaces, but none completely support the idioms used in generic…

Programming Languages · Computer Science 2007-08-17 Jeremy G. Siek , Andrew Lumsdaine

We endow prioritised default logic (PDL) with argumentation semantics using the ASPIC+ framework for structured argumentation, and prove that the conclusions of the justified arguments are exactly the prioritised default extensions.…

Artificial Intelligence · Computer Science 2015-07-02 Anthony P. Young , Sanjay Modgil , Odinaldo Rodrigues

The advent of large language models (LLMs) has spurred the development of numerous jailbreak techniques aimed at circumventing their security defenses against malicious attacks. An effective jailbreak approach is to identify a domain where…

Computation and Language · Computer Science 2024-11-28 Yu Peng , Zewen Long , Fangming Dong , Congyi Li , Shu Wu , Kai Chen

Large language models (LLMs) have recently demonstrated great success in generating and understanding natural language. While they have also shown potential beyond the domain of natural language, it remains an open question as to what…

Computation and Language · Computer Science 2024-10-11 Muhammad Umair Nasir , Steven James , Julian Togelius

Argumentation is one of the most popular approaches of defining a~non-monotonic formalism and several argumentation based semantics were proposed for defeasible logic programs. Recently, a new approach based on notions of conflict…

Artificial Intelligence · Computer Science 2014-04-29 Jozef Frtús

This pilot study explores the application of language models (LMs) to model game event sequences, treating them as a customized natural language. We investigate a popular mobile game, transforming raw event data into textual sequences and…

We introduce Visibly Linear Dynamic Logic (VLDL), which extends Linear Temporal Logic (LTL) by temporal operators that are guarded by visibly pushdown languages over finite words. In VLDL one can, e.g., express that a function resets a…

Logic in Computer Science · Computer Science 2017-05-18 Alexander Weinert , Martin Zimmermann

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

Artificial Intelligence · Computer Science 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

In response to the demand for Explainable Artificial Intelligence (XAI), we investigate the use of Large Language Models (LLMs) to transform ML explanations into natural, human-readable narratives. Rather than directly explaining ML models…

Artificial Intelligence · Computer Science 2024-05-13 Alexandra Zytek , Sara Pidò , Kalyan Veeramachaneni

Game theory is a foundational framework for analyzing strategic interactions, and its intersection with large language models (LLMs) is a rapidly growing field. However, existing surveys mainly focus narrowly on using game theory to…

Artificial Intelligence · Computer Science 2025-08-06 Haoran Sun , Yusen Wu , Peng Wang , Wei Chen , Yukun Cheng , Xiaotie Deng , Xu Chu

Advancements in large language models (LLMs) are revolutionizing interactive game design, enabling dynamic plotlines and interactions between players and non-player characters (NPCs). However, LLMs may exhibit flaws such as hallucinations,…

Computation and Language · Computer Science 2025-02-25 Claire Jin , Sudha Rao , Xiangyu Peng , Portia Botchway , Jessica Quaye , Chris Brockett , Bill Dolan
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