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GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Maps

Computation and Language 2024-10-11 v1 Artificial Intelligence

Abstract

Large language models (LLMs) have recently demonstrated great success in generating and understanding natural language. While they have also shown potential beyond the domain of natural language, it remains an open question as to what extent and in which way these LLMs can plan. We investigate their planning capabilities by proposing GameTraversalBenchmark (GTB), a benchmark consisting of diverse 2D grid-based game maps. An LLM succeeds if it can traverse through given objectives, with a minimum number of steps and a minimum number of generation errors. We evaluate a number of LLMs on GTB and found that GPT-4-Turbo achieved the highest score of 44.97% on GTB\_Score (GTBS), a composite score that combines the three above criteria. Furthermore, we preliminarily test large reasoning models, namely o1, which scores 67.84%67.84\% on GTBS, indicating that the benchmark remains challenging for current models. Code, data, and documentation are available at https://github.com/umair-nasir14/Game-Traversal-Benchmark.

Keywords

Cite

@article{arxiv.2410.07765,
  title  = {GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Maps},
  author = {Muhammad Umair Nasir and Steven James and Julian Togelius},
  journal= {arXiv preprint arXiv:2410.07765},
  year   = {2024}
}

Comments

Accepted at 38th Conference on Neural Information Processing Systems (NeurIPS 2024) Track on Datasets and Benchmarks

R2 v1 2026-06-28T19:15:53.514Z