This pilot study explores the application of language models (LMs) to model game event sequences, treating them as a customized natural language. We investigate a popular mobile game, transforming raw event data into textual sequences and pretraining a Longformer model on this data. Our approach captures the rich and nuanced interactions within game sessions, effectively identifying meaningful player segments. The results demonstrate the potential of self-supervised LMs in enhancing game design and personalization without relying on ground-truth labels.
@article{arxiv.2410.18605,
title = {Understanding Players as if They Are Talking to the Game in a Customized Language: A Pilot Study},
author = {Tianze Wang and Maryam Honari-Jahromi and Styliani Katsarou and Olga Mikheeva and Theodoros Panagiotakopoulos and Oleg Smirnov and Lele Cao and Sahar Asadi},
journal= {arXiv preprint arXiv:2410.18605},
year = {2024}
}
Comments
published in Workshop on Customizable NLP at EMNLP 2024