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This article describes a Turing machine which can solve for $\beta^{'}$ which is RE-complete. RE-complete problems are proven to be undecidable by Turing's accepted proof on the Entscheidungsproblem. Thus, constructing a machine which…

Computational Complexity · Computer Science 2018-04-24 Mark Inman

We investigate newsvendor games whose payoff function is uncertain due to ambiguity in demand distributions. We discuss the concept of stability under uncertainty and introduce solution concepts for robust cooperative games which could be…

Optimization and Control · Mathematics 2016-01-29 Xuan Vinh Doan , Tri-Dung Nguyen

The study of the combinatorial game Nim and its variants is rich and varied, but little is known of the game Nim with a Pass. It is Nim, but once per game a player is permitted to skip their turn but this can only be done if a nonempty pile…

Combinatorics · Mathematics 2020-10-22 Emet Hirsch

In the BCSS model of real number computations we prove a concrete and explicit semi-decidable language to be undecidable yet not reducible from (and thus strictly easier than) the real Halting Language. This solution to Post's Problem over…

Logic in Computer Science · Computer Science 2007-05-23 Klaus Meer , Martin Ziegler

We consider the master/slave parameterised reachability problem for networks of pushdown systems, where communication is via a global store using only non-atomic reads and writes. We show that the control-state reachability problem is…

Formal Languages and Automata Theory · Computer Science 2011-09-29 Matthew Hague

In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner of the game. Such games are central in formal methods since they model the interaction between a…

Computer Science and Game Theory · Computer Science 2023-06-22 Milad Aghajohari , Guy Avni , Thomas A. Henzinger

We show that it is undecidable to determine whether the commuting operator value of a nonlocal game is strictly greater than 1/2. Specifically, there is a computable mapping from Turing machines to /boolean constraint system (BCS) nonlocal…

Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…

Artificial Intelligence · Computer Science 2026-05-12 Krishnendu Chatterjee , Ehsan Kafshdar Goharshady , Mehrdad Karrabi , Maximilian Seeliger , Đorđe Žikelić

The synthesis problem asks to automatically generate, if it exists, an algorithm from a specification of correct input-output pairs. In this paper, we consider the synthesis of computable functions of infinite words, for a classical Turing…

Formal Languages and Automata Theory · Computer Science 2024-02-09 Emmanuel Filiot , Sarah Winter

It is well known that the reachability problem for simply-typed lambda calculus with recursive definitions and finite base-type values (finitary PCF) is decidable. A recent paper by Dal Lago and Ghyselen has shown that the same problem…

Logic in Computer Science · Computer Science 2025-08-21 Ryunosuke Endo , Tachio Terauchi

The aim of this paper is to solve the "gift exchange" problem: you are one of n players, and there are n wrapped gifts on display; when your turn comes, you can either choose any of the remaining wrapped gifts, or you can "steal" a gift…

Combinatorics · Mathematics 2009-07-06 David Applegate , N. J. A. Sloane

We consider misinformation games, i.e., multi-agent interactions where the players are misinformed with regards to the game that they play, essentially having an \emph{incorrect} understanding of the game setting, without being aware of…

Computer Science and Game Theory · Computer Science 2023-07-06 Constantinos Varsos , Giorgos Flouris , Marina Bitsaki

Session types are behavioural types for guaranteeing that concurrent programs are free from basic communication errors. Recent work has shown that asynchronous session subtyping is undecidable. However, since session types have become…

Programming Languages · Computer Science 2018-02-13 Mario Bravetti , Marco Carbone , Gianluigi Zavattaro

We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a theoretical abstraction of many video games (introduced in 1999). The proof also extends to Push-$k$ for any $k \ge 2$. We also prove PSPACE-completeness of…

Computational Complexity · Computer Science 2024-12-31 Hayashi Ani , Lily Chung , Erik D. Demaine , Jenny Diomidova , Della Hendrickson , Jayson Lynch

To study the fixed parameter undecidability of tiling problem for a set of Wang tiles, Jeandel and Rolin show that the tiling problem for a set of 44 Wang bars is undecidable. In this paper, we improve their result by proving that whether a…

Combinatorics · Mathematics 2026-01-07 Chao Yang , Zhujun Zhang

The purpose of this article is to study the algorithmic complexity of the Besicovitch stability of noisy subshifts of finite type, a notion studied in a previous article. First, we exhibit an unstable aperiodic tiling, and then see how it…

Combinatorics · Mathematics 2023-08-30 Léo Gayral , Mathieu Sablik

When the inverse of an algorithm is well-defined -- that is, when its output can be deterministically transformed into the input producing it -- we say that the algorithm is invertible. While one can describe an invertible algorithm using a…

Programming Languages · Computer Science 2022-12-07 Joachim Tilsted Kristensen , Robin Kaarsgaard , Michael Kirkedal Thomsen

We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose nondeterminism can be resolved based on the input processed so far. Good-for-gameness enables automata to be composed with games, trees, and…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Karoliina Lehtinen , Martin Zimmermann

The Parks Puzzle is a paper-and-pencil puzzle game that is classically played on a square grid with different colored regions (the parks). The player needs to place a certain number of "trees" in each row, column, and park such that none…

Computational Complexity · Computer Science 2024-11-05 Igor Minevich , Gabe Cunningham , Aditya Karan , Joshua V. Gyllinsky

There has been a recent surge of interest in the role of information in strategic interactions. Much of this work seeks to understand how the realized equilibrium of a game is influenced by uncertainty in the environment and the information…

Computer Science and Game Theory · Computer Science 2014-07-22 Shaddin Dughmi