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The game of bridge consists of two stages: bidding and playing. While playing is proved to be relatively easy for computer programs, bidding is very challenging. During the bidding stage, each player knowing only his/her own cards needs to…

Artificial Intelligence · Computer Science 2019-03-06 Jiang Rong , Tao Qin , Bo An

In this article, we study a nonlocal game with two questions and three answers per player, which was first considered by Feige in 1991, and show that there is quantum advantage in this game. We prove that the game is a robust self-test for…

Quantum Physics · Physics 2026-02-27 Simon Schmidt , Sigurd A. L. Storgaard , Michael Walter , Yuming Zhao

We prove that a particular pushing-blocks puzzle is intractable in 2D, improving an earlier result that established intractability in 3D [OS99]. The puzzle, inspired by the game *PushPush*, consists of unit square blocks on an integer…

Computational Geometry · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Joseph O'Rourke

We study alternating automata with qualitative semantics over infinite binary trees: alternation means that two opposing players construct a decoration of the input tree called a run, and the qualitative semantics says that a run of the…

We introduce games with probabilistic uncertainty, a natural model for controller synthesis in which the controller observes the state of the system through imprecise sensors that provide correct information about the current state with a…

Computer Science and Game Theory · Computer Science 2012-07-03 Krishnendu Chatterjee , Martin Chmelik , Rupak Majumdar

The algebraic intersection type unification problem is an important component in proof search related to several natural decision problems in intersection type systems. It is unknown and remains open whether the algebraic intersection type…

Logic in Computer Science · Computer Science 2023-06-22 Andrej Dudenhefner , Moritz Martens , Jakob Rehof

We study the problem of deciding the winner of reachability switching games for zero-, one-, and two-player variants. Switching games provide a deterministic analogue of stochastic games. We show that the zero-player case is NL-hard, the…

Formal Languages and Automata Theory · Computer Science 2023-06-22 John Fearnley , Martin Gairing , Matthias Mnich , Rahul Savani

In this paper, we propose a confidence-calibration method for predicting the winner of a famous multiplayer online battle arena (MOBA) game, League of Legends. In MOBA games, the dataset may contain a large amount of input-dependent noise;…

Machine Learning · Computer Science 2020-06-30 Dong-Hee Kim , Changwoo Lee , Ki-Seok Chung

It is shown that the toy Turing Tumble, suitably extended with an infinitely long game board and unlimited supply of pieces, is Turing-Complete. This is achieved via direct simulation of a Turing machine. Unlike previously informally…

Formal Languages and Automata Theory · Computer Science 2021-10-19 Lenny Pitt

Equilibrium notions for games with unawareness in the literature cannot be interpreted as steady-states of a learning process because players may discover novel actions during play. In this sense, many games with unawareness are…

Computer Science and Game Theory · Computer Science 2017-07-28 Burkhard C. Schipper

We study nondeterministic strategies in parity games with the aim of computing a most permissive winning strategy. Following earlier work, we measure permissiveness in terms of the average number/weight of transitions blocked by the…

Logic in Computer Science · Computer Science 2013-01-14 Patricia Bouyer , Nicolas Markey , Jörg Olschewski , Michael Ummels

The Hanano Puzzle is a one-player game with irreversible gravity, where the goal is to make colored blocks make contact with flowers of the corresponding color. The game Jelly no Puzzle shares similar mechanics. In general, determining if a…

Computational Complexity · Computer Science 2026-01-14 Michael C. Chavrimootoo , Jin Seok Youn

An infinite binary sequence A is absolutely undecidable if it is impossible to compute A on a set of positions of positive upper density. Absolute undecidability is a weakening of bi-immunity. Downey, Jockusch and Schupp asked whether,…

Logic · Mathematics 2013-03-21 Laurent Bienvenu , Rupert Hölzl , Adam R. Day

This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…

Formal Languages and Automata Theory · Computer Science 2020-10-14 Christopher H. Broadbent , Arnaud Carayol , Matthew Hague , Andrzej S. Murawski , C. -H. Luke Ong , Olivier Serre

We settle two long-standing open problems about Conway's Life, a two-dimensional cellular automaton. We solve the Generalized grandfather problem: for all $n \geq 0$, there exists a configuration that has an $n$th predecessor but not an…

Dynamical Systems · Mathematics 2022-04-26 Ville Salo , Ilkka Törmä

A binary constraint system game is a two-player one-round non-local game defined by a system of Boolean constraints. The game has a perfect quantum strategy if and only if the constraint system has a quantum satisfying assignment [R. Cleve…

Quantum Physics · Physics 2013-11-05 Zhengfeng Ji

Indifference of a player with respect to two distinct outcomes of a game cannot be handled by small perturbations, because the actual choice may have significant impact on other players, and cause them to act in a way that has significant…

Artificial Intelligence · Computer Science 2023-07-11 Nimrod Megiddo

The intractability of any problem and the randomness of its solutions have an obvious intuitive connection. However, the challenge till now has been that there is no practical way to firmly establish if the solution to a problem is actually…

Computational Complexity · Computer Science 2020-04-06 Arun U

Finitary Idealized Concurrent Algol (FICA) is a prototypical programming language combining functional, imperative, and concurrent computation. There exists a fully abstract game model of FICA, which in principle can be used to prove…

Formal Languages and Automata Theory · Computer Science 2021-01-22 Alex Dixon , Ranko Lazić , Andrzej S. Murawski , Igor Walukiewicz

We show that all--instances termination of chase is undecidable. More precisely, there is no algorithm deciding, for a given set $\cal T$ consisting of Tuple Generating Dependencies (a.k.a. Datalog$^\exists$ program), whether the $\cal…

Databases · Computer Science 2015-12-08 Tomasz Gogacz , Jerzy Marcinkowski