Related papers: Baba is You is Undecidable
Video Games are boring when they are too easy, and frustrating when they are too hard. In terms of providing game experience such as enjoyment to the player by match players with different levels of ability to player ability, We assume that…
We introduce the concept of a generative infinite game, a video game that transcends the traditional boundaries of finite, hard-coded systems by using generative models. Inspired by James P. Carse's distinction between finite and infinite…
We give operational meaning to wave-particle duality in terms of discrimination games. Duality arises as a constraint on the probability of winning these games. The games are played with the aid of an n-port interferometer, and involve 3…
We consider the problem whether termination of affine integer loops is decidable. Since Tiwari conjectured decidability in 2004, only special cases have been solved. We complement this work by proving decidability for the case that the…
Uncloneable encryption is a cryptographic primitive which encrypts a classical message into a quantum ciphertext, such that two quantum adversaries are limited in their capacity of being able to simultaneously decrypt, given the key and…
We introduce an extension of Strategy Logic for the imperfect-information setting, called SLii, and study its model-checking problem. As this logic naturally captures multi-player games with imperfect information, the problem turns out to…
Many fundamental problems in extremal combinatorics are equivalent to proving certain polynomial inequalities in graph homomorphism densities. In 2011, a breakthrough result by Hatami and Norine showed that it is undecidable to verify…
A class of discrete Bidding Combinatorial Games that generalize alternating normal play was introduced by Kant, Larsson, Rai, and Upasany (2022). The major questions concerning optimal outcomes were resolved. By generalizing standard game…
The New York Times (NYT) games have found widespread popularity in recent years and reportedly account for an increasing fraction of the newspaper's readership. In this paper, we bring the computational lens to the study of New York Times…
We consider an extension of the classical Total Store Order (TSO) semantics by expanding it to turn-based 2-player safety games. During her turn, a player can select any of the communicating processes and perform its next transition. We…
We study the problem of computing an $\epsilon$-Nash equilibrium in repeated games. Earlier work by Borgs et al. [2010] suggests that this problem is intractable. We show that if we make a slight change to their model---modeling the players…
A Bayesian player acting in an infinite multi-player game learns to predict the other players' strategies if his prior assigns positive probability to their play (or contains a grain of truth). Kalai and Lehrer's classic grain of truth…
In this paper we consider the set of mu-types, an extension of the set of simple types freely generated from a set of atomic types and the type constructor ->, by a new operator mu, to explicitly denote solutions of recursive equations like…
Although many game-theoretic models replicate real interactions that often rely on natural language, explicit study of games where language is central to strategic interaction remains limited. This paper introduces the \emph{conversation…
The problem of attempting to learn the mapping between data and labels is the crux of any machine learning task. It is, therefore, of interest to the machine learning community on practical as well as theoretical counts to consider the…
Imitation is simple behavior which uses successful actions of others in order to deal with one's own problems. Because success of imitation generally depends on whether profit of an imitating agent coincides with those of other agents or…
In this paper we introduce the novel framework of distributionally robust games. These are multi-player games where each player models the state of nature using a worst-case distribution, also called adversarial distribution. Thus each…
We are lifting classical problems from single instances to regular sets of instances. The task of finding a positive instance of the combinatorial problem $P$ in a potentially infinite given regular set is equivalent to the so called…
Several physically inspired problems have been proven undecidable; examples are the spectral gap problem and the membership problem for quantum correlations. Most of these results rely on reductions from a handful of undecidable problems,…
In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen…