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Tetravex is a widely played one person computer game in which you are given $n^2$ unit tiles, each edge of which is labelled with a number. The objective is to place each tile within a $n$ by $n$ square such that all neighbouring edges are…

Computational Complexity · Computer Science 2012-04-18 Yasuhiko Takenaga , Toby Walsh

We introduce two-player games which build words over infinite alphabets, and we study the problem of checking the existence of winning strategies. These games are played by two players, who take turns in choosing valuations for variables…

Logic in Computer Science · Computer Science 2023-06-22 Diego Figueira , Anirban Majumdar , M. Praveen

Two standard algorithms for approximately solving two-player zero-sum concurrent reachability games are value iteration and strategy iteration. We prove upper and lower bounds of 2^(m^(Theta(N))) on the worst case number of iterations…

Computer Science and Game Theory · Computer Science 2012-03-02 Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen , Peter Bro Miltersen

In the game of Scrabble, letter tiles are drawn uniformly at random from a bag. The variability of possible draws as the game progresses is a source of variation that makes it more likely for an inferior player to win a head-to-head match…

Applications · Statistics 2011-11-02 Andrew C. Thomas

Something is definitely wrong. If the game has a linear winning strategy, then it is tractable. What's going on? Well, we describe a two-person game which has a definite winner, that is, a player who can force a win in a finite number of…

Combinatorics · Mathematics 2016-09-07 Aviezri S. Fraenkel

This paper focuses on the undecidability of translational tiling of $n$-dimensional space $\mathbb{Z}^n$ with a set of $k$ tiles. It is known that tiling $\mathbb{Z}^2$ with translated copies with a set of $8$ tiles is undecidable.…

Combinatorics · Mathematics 2025-06-24 Chao Yang , Zhujun Zhang

This paper delves into the intersection of computational theory and music, examining the concept of undecidability and its significant, yet overlooked, implications within the realm of modern music composition and production. It posits that…

Sound · Computer Science 2023-09-18 Halley Young

Conway's Game of Life is a two-dimensional cellular automaton. As a dynamical system, it is well-known to be computationally universal, i.e.\ capable of simulating an arbitrary Turing machine. We show that in a sense taking a single…

Formal Languages and Automata Theory · Computer Science 2025-04-15 Ville Salo , Ilkka Törmä

A new approach to the design of massively parallel and interactive programming languages has been recently proposed using rv-systems (interactive systems with registers and voices) and Agapia programming. In this paper we present a few…

Formal Languages and Automata Theory · Computer Science 2010-01-05 Alexandru Sofronia , Alexandru Popa , Gheorghe Stefanescu

We consider imperfect information stochastic games where we require the players to use pure (i.e. non randomised) strategies. We consider reachability, safety, B\"uchi and co-B\"uchi objectives, and investigate the existence of…

Formal Languages and Automata Theory · Computer Science 2018-03-28 Arnaud Carayol , Christof Löding , Olivier Serre

In this short note, we propose a unified framework that bridges three areas: (1) a flipped perspective on the Turing Test, the "dual Turing test", in which a human judge's goal is to identify an AI rather than reward a machine for…

Machine Learning · Computer Science 2025-07-23 Alberto Messina

Using the notion of visibility representations, our paper establishes a new property of instances of the Nondeterministic Constraint Logic (NCL) problem (a PSPACE-complete problem that is very convenient to prove the PSPACE-hardness of…

Computational Complexity · Computer Science 2023-04-27 Michael C. Chavrimootoo

In 1946 Emil Leon Post (Bulletin of Amer. Math. Soc. 52 (1946), 264 - 268) defined a famous correspondence decision problem which is nowadays called the Post Correspondence Problem, and he proved that the problem is undecidable. In this…

Logic in Computer Science · Computer Science 2014-11-20 Vesa Halava

This paper, and its companion [BCLV24], are devoted to a negative resolution of the Aldous--Lyons Conjecture [AL07, Ald07]. In this part we study tailored non-local games. This is a subclass of non-local games -- combinatorial objects which…

Quantum Physics · Physics 2025-01-03 Lewis Bowen , Michael Chapman , Thomas Vidick

There are many types of automata and grammar models that have been studied in the literature, and for these models, it is common to determine whether certain problems are decidable. One problem that has been difficult to answer throughout…

Formal Languages and Automata Theory · Computer Science 2024-05-20 Oscar H. Ibarra , Ian McQuillan

In the synthesis of distributed systems, we automate the development of distributed programs and hardware by automatically deriving correct implementations from formal specifications. For synchronous distributed systems, the synthesis…

Logic in Computer Science · Computer Science 2021-10-19 Bernd Finkbeiner , Manuel Gieseking , Jesko Hecking-Harbusch , Ernst-Rüdiger Olderog

Introducing the simplest of all No-Signalling Games: the RGB Game where two verifiers interrogate two provers, Alice and Bob, far enough from each other that communication between them is too slow to be possible. Each prover may be…

Quantum Physics · Physics 2019-01-29 Xavier Coiteux-Roy , Claude Crépeau

Poker is ideal for testing automated reasoning under uncertainty. It introduces uncertainty both by physical randomization and by incomplete information about opponents hands.Another source OF uncertainty IS the limited information…

Artificial Intelligence · Computer Science 2013-01-30 Kevin B. Korb , Ann Nicholson , Nathalie Jitnah

We study the computational complexity of Nash equilibria in concurrent games with limit-average objectives. In particular, we prove that the existence of a Nash equilibrium in randomised strategies is undecidable, while the existence of a…

Computer Science and Game Theory · Computer Science 2011-09-29 Michael Ummels , Dominik Wojtczak

Generalised Probabilistic Theories (GPTs) provide a unifying framework encompassing classical theories, quantum theories, as well as hypothetical alternatives. We investigate the problem of extending a system with a finite set of…

Quantum Physics · Physics 2026-03-17 Serge Massar