Related papers: Baba is You is Undecidable
We analyse the computational complexity of finding Nash equilibria in stochastic multiplayer games with $\omega$-regular objectives. While the existence of an equilibrium whose payoff falls into a certain interval may be undecidable, we…
Mean-payoff games play a central role in quantitative synthesis and verification. In a single-dimensional game a weight is assigned to every transition and the objective of the protagonist is to assure a non-negative limit-average weight.…
One of the most fundamental problems in tiling theory is the domino problem: given a set of tiles and tiling rules, decide if there exists a way to tile the plane using copies of tiles and following their rules. The problem is known to be…
The Value Problem for weighted timed games (WTGs) consists in determining, given a two-player weighted timed game with a reachability objective and a rational threshold, whether or not the value of the game exceeds the threshold. This…
Motivated by the results for Magic: The Gathering presented in [CBH20] and [Bid20], we study a (different) computability problem about winning strategies in Yu-Gi-Oh! Trading Card Game, a popular card game developed and published by Konami.…
We introduce a first-order theory of finite full binary trees and then identify decidable and undecidable fragments of this theory. We show that the analogue of Hilbert`s 10th Problem is undecidable by constructing a many-to-one reduction…
In Newcomb's paradox you choose to receive either the contents of a particular closed box, or the contents of both that closed box and another one. Before you choose though, an antagonist uses a prediction algorithm to deduce your choice,…
We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton with epsilon transitions and only Player I can elapse time. We show that for fixed number…
We study the determinacy of the game G_kappa (A) introduced in [FKSh:549] for uncountable regular kappa and several classes of partial orderings A. Among trees or Boolean algebras, we can always find an A such that G_kappa (A) is…
We discuss the question of if and how undecidability might be translatable into physics, in particular with respect to prediction and description, as well as to complementarity games.
There are several forms of irreducibility in computing systems, ranging from undecidability to intractability to nonlinearity. This paper is an exploration of the conceptual issues that have arisen in the course of investigating speed-up…
Translational tiling problems are among the most fundamental and representative undecidable problems in all fields of mathematics. Greenfeld and Tao obtained two remarkable results on the undecidability of translational tiling in recent…
We consider games with two antagonistic players --- \'Elo\"ise (modelling a program) and Ab\'elard (modelling a byzantine environment) --- and a third, unpredictable and uncontrollable player, that we call Nature. Motivated by the fact that…
The satisfiability problem for SPARQL patterns is undecidable in general, since the expressive power of SPARQL 1.0 is comparable with that of the relational algebra. The goal of this paper is to delineate the boundary of decidability of…
In this paper we define a new model of limited communication for multiplayer team games of imperfect information. We prove that the Team DFA Game and Team Formula Game, which have bounded state, remain undecidable when players have a rate…
We study the nascent setting of online computation with imperfect advice, in which the online algorithm is enhanced by some prediction encoded in the form of a possibly erroneous binary string. The algorithm is oblivious to the advice…
Deciding if a given set of Wang tiles admits a tiling of the plane is decidable if the number of Wang tiles (or the number of colors) is bounded, for a trivial reason, as there are only finitely many such tilesets. We prove however that the…
Infinite chess is chess played on an infinite edgeless chessboard. The familiar chess pieces move about according to their usual chess rules, and each player strives to place the opposing king into checkmate. The mate-in-n problem of…
There is a common belief that humans and many animals follow transitive inference (choosing A over C on the basis of knowing that A is better than B and B is better than C). Transitivity seems to be the essence of rational choice. We…
Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…