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We analyse the computational complexity of finding Nash equilibria in stochastic multiplayer games with $\omega$-regular objectives. While the existence of an equilibrium whose payoff falls into a certain interval may be undecidable, we…

Computer Science and Game Theory · Computer Science 2010-06-24 Michael Ummels , Dominik Wojtczak

Mean-payoff games play a central role in quantitative synthesis and verification. In a single-dimensional game a weight is assigned to every transition and the objective of the protagonist is to assure a non-negative limit-average weight.…

Logic in Computer Science · Computer Science 2014-10-22 Yaron Velner

One of the most fundamental problems in tiling theory is the domino problem: given a set of tiles and tiling rules, decide if there exists a way to tile the plane using copies of tiles and following their rules. The problem is known to be…

Discrete Mathematics · Computer Science 2024-02-08 Nathalie Aubrun , Manon Blanc , Olivier Bournez

The Value Problem for weighted timed games (WTGs) consists in determining, given a two-player weighted timed game with a reachability objective and a rational threshold, whether or not the value of the game exceeds the threshold. This…

Computer Science and Game Theory · Computer Science 2026-01-27 Quentin Guilmant , Joël Ouaknine , Isa Vialard

Motivated by the results for Magic: The Gathering presented in [CBH20] and [Bid20], we study a (different) computability problem about winning strategies in Yu-Gi-Oh! Trading Card Game, a popular card game developed and published by Konami.…

Logic · Mathematics 2026-03-12 Orazio Nicolosi , Federico Pisciotta , Lorenzo Bresolin

We introduce a first-order theory of finite full binary trees and then identify decidable and undecidable fragments of this theory. We show that the analogue of Hilbert`s 10th Problem is undecidable by constructing a many-to-one reduction…

Logic · Mathematics 2021-11-02 Juvenal Murwanashyaka

In Newcomb's paradox you choose to receive either the contents of a particular closed box, or the contents of both that closed box and another one. Before you choose though, an antagonist uses a prediction algorithm to deduce your choice,…

Computer Science and Game Theory · Computer Science 2010-10-01 David H. Wolpert Gregory Benford

We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton with epsilon transitions and only Player I can elapse time. We show that for fixed number…

Formal Languages and Automata Theory · Computer Science 2020-04-28 Lorenzo Clemente , Sławomir Lasota , Radosław Piórkowski

We study the determinacy of the game G_kappa (A) introduced in [FKSh:549] for uncountable regular kappa and several classes of partial orderings A. Among trees or Boolean algebras, we can always find an A such that G_kappa (A) is…

Logic · Mathematics 2016-09-06 Sakaé Fuchino , Sabine Koppelberg , Saharon Shelah

We discuss the question of if and how undecidability might be translatable into physics, in particular with respect to prediction and description, as well as to complementarity games.

chao-dyn · Physics 2008-02-03 Karl Svozil

There are several forms of irreducibility in computing systems, ranging from undecidability to intractability to nonlinearity. This paper is an exploration of the conceptual issues that have arisen in the course of investigating speed-up…

Computational Complexity · Computer Science 2011-06-24 Hector Zenil , Fernando Soler-Toscano , Joost J. Joosten

Translational tiling problems are among the most fundamental and representative undecidable problems in all fields of mathematics. Greenfeld and Tao obtained two remarkable results on the undecidability of translational tiling in recent…

Combinatorics · Mathematics 2025-08-04 Chao Yang , Zhujun Zhang

We consider games with two antagonistic players --- \'Elo\"ise (modelling a program) and Ab\'elard (modelling a byzantine environment) --- and a third, unpredictable and uncontrollable player, that we call Nature. Motivated by the fact that…

Formal Languages and Automata Theory · Computer Science 2020-10-14 Arnaud Carayol , Olivier Serre

The satisfiability problem for SPARQL patterns is undecidable in general, since the expressive power of SPARQL 1.0 is comparable with that of the relational algebra. The goal of this paper is to delineate the boundary of decidability of…

Databases · Computer Science 2016-06-03 Xiaowang Zhang , Jan Van den Bussche , François Picalausa

In this paper we define a new model of limited communication for multiplayer team games of imperfect information. We prove that the Team DFA Game and Team Formula Game, which have bounded state, remain undecidable when players have a rate…

Computational Complexity · Computer Science 2022-09-22 Michael Coulombe , Jayson Lynch

We study the nascent setting of online computation with imperfect advice, in which the online algorithm is enhanced by some prediction encoded in the form of a possibly erroneous binary string. The algorithm is oblivious to the advice…

Data Structures and Algorithms · Computer Science 2023-01-05 Spyros Angelopoulos , Shahin Kamali

Deciding if a given set of Wang tiles admits a tiling of the plane is decidable if the number of Wang tiles (or the number of colors) is bounded, for a trivial reason, as there are only finitely many such tilesets. We prove however that the…

Formal Languages and Automata Theory · Computer Science 2012-08-15 Emmanuel Jeandel , Nicolas Rolin

Infinite chess is chess played on an infinite edgeless chessboard. The familiar chess pieces move about according to their usual chess rules, and each player strives to place the opposing king into checkmate. The mate-in-n problem of…

Logic · Mathematics 2012-05-17 Dan Brumleve , Joel David Hamkins , Philipp Schlicht

There is a common belief that humans and many animals follow transitive inference (choosing A over C on the basis of knowing that A is better than B and B is better than C). Transitivity seems to be the essence of rational choice. We…

Computer Science and Game Theory · Computer Science 2014-09-23 Marcin Makowski , Edward W. Piotrowski

Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…

Computer Science and Game Theory · Computer Science 2017-02-01 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier