Related papers: Unsupervised Human Action Recognition with Skeleta…
Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D motion representation and a powerful learning model are two key factors influencing recognition performance. In this paper we introduce a new…
Skeleton-based Human Activity Recognition has achieved great interest in recent years as skeleton data has demonstrated being robust to illumination changes, body scales, dynamic camera views, and complex background. In particular,…
Rapid progress and superior performance have been achieved for skeleton-based action recognition recently. In this article, we investigate this problem under a cross-dataset setting, which is a new, pragmatic, and challenging task in…
Cross view action recognition (CVAR) seeks to recognize a human action when observed from a previously unseen viewpoint. This is a challenging problem since the appearance of an action changes significantly with the viewpoint. Applications…
Human skeleton-based action recognition has long been an indispensable aspect of artificial intelligence. Current state-of-the-art methods tend to consider only the dependencies between connected skeletal joints, limiting their ability to…
This article proposes a novel approach for augmenting generative adversarial network (GAN) with a self-supervised task in order to improve its ability for encoding video representations that are useful in downstream tasks such as human…
Action recognition via 3D skeleton data is an emerging important topic in these years. Most existing methods either extract hand-crafted descriptors or learn action representations by supervised learning paradigms that require massive…
Human actions comprise of joint motion of articulated body parts or `gestures'. Human skeleton is intuitively represented as a sparse graph with joints as nodes and natural connections between them as edges. Graph convolutional networks…
Human skeleton, as a compact representation of human action, has received increasing attention in recent years. Many skeleton-based action recognition methods adopt graph convolutional networks (GCN) to extract features on top of human…
In this work, we propose a Cross-view Contrastive Learning framework for unsupervised 3D skeleton-based action Representation (CrosSCLR), by leveraging multi-view complementary supervision signal. CrosSCLR consists of both single-view…
In this paper, we focus on the unsupervised multi-view feature selection which tries to handle high dimensional data in the field of multi-view learning. Although some graph-based methods have achieved satisfactory performance, they ignore…
The shared topology of human skeletons motivated the recent investigation of graph convolutional network (GCN) solutions for action recognition. However, most of the existing GCNs rely on the binary connection of two neighboring vertices…
Contrastive learning has gained significant attention in skeleton-based action recognition for its ability to learn robust representations from unlabeled data. However, existing methods rely on a single skeleton convention, which limits…
With the advances in capturing 2D or 3D skeleton data, skeleton-based action recognition has received an increasing interest over the last years. As skeleton data is commonly represented by graphs, graph convolutional networks have been…
Gait-based person re-identification (Re-ID) is valuable for safety-critical applications, and using only 3D skeleton data to extract discriminative gait features for person Re-ID is an emerging open topic. Existing methods either adopt…
Skeleton-based action recognition is an important task that requires the adequate understanding of movement characteristics of a human action from the given skeleton sequence. Recent studies have shown that exploring spatial and temporal…
With the development of robotics, skeleton-based action recognition has become increasingly important, as human-robot interaction requires understanding the actions of humans and humanoid robots. Due to different sources of human skeletons…
Human action recognition is an important task in computer vision. Extracting discriminative spatial and temporal features to model the spatial and temporal evolutions of different actions plays a key role in accomplishing this task. In this…
The self-supervised pretraining paradigm has achieved great success in learning 3D action representations for skeleton-based action recognition using contrastive learning. However, learning effective representations for skeleton-based…
Variations of human body skeletons may be considered as dynamic graphs, which are generic data representation for numerous real-world applications. In this paper, we propose a spatio-temporal graph convolution (STGC) approach for assembling…