Related papers: The semi-random tree process
We consider the following budget-constrained random graph process introduced by Frieze, Krivelevich and Michaeli. A player, called Builder, is presented with $t$ distinct edges of $K_n$ one by one, chosen uniformly at random. Builder may…
Let $r\ge 3$ be a fixed constant and let $ {\mathcal H}$ be an $r$-uniform, $D$-regular hypergraph on $N$ vertices. Assume further that $ D > N^\varepsilon $ for some $ \varepsilon>0 $. Consider the random greedy algorithm for forming an…
Hypergraphs are structures that can be decomposed or described; in other words they are recursively countable. Here, we get exact and asymptotic enumeration results on hypergraphs by means of exponential generating functions. The number of…
We consider a game played on an initially empty graph where two players alternate drawing an edge between vertices subject to the condition that no degree can exceed $k$. We show that for $k=3$, either player can avoid a Hamilton cycle, and…
In this short note, we consider a graph process recently introduced by Frieze, Krivelevich and Michaeli. In their model, the edges of the complete graph $K_n$ are ordered uniformly at random and are then revealed consecutively to a player…
Online computation is a concept to model uncertainty where not all information on a problem instance is known in advance. An online algorithm receives requests which reveal the instance piecewise and has to respond with irrevocable…
We study some properties of graphs (or, rather, graph sequences) defined by demanding that the number of subgraphs of a given type, with vertices in subsets of given sizes, approximatively equals the number expected in a random graph. It…
Traditional random graph models of networks generate networks that are locally tree-like, meaning that all local neighborhoods take the form of trees. In this respect such models are highly unrealistic, most real networks having strongly…
We study the Maker-Breaker $H$-game played on the edge set of the random graph $G_{n,p}$. In this game two players, Maker and Breaker, alternately claim unclaimed edges of $G_{n,p}$, until all the edges are claimed. Maker wins if he claims…
A large class of Positional Games are defined on the complete graph on $n$ vertices. The players, Maker and Breaker, take the edges of the graph in turns, and Maker wins iff his subgraph has a given -- usually monotone -- property. Here we…
We study a combinatorial coloring game between two players, Spoiler and Algorithm, who alternate turns. First, Spoiler places a new token at a vertex in $G$, and Algorithm responds by assigning a color to the new token. Algorithm must…
We study the discrete Voronoi game, where two players alternately claim vertices of a graph for t rounds. In the end, the remaining vertices are divided such that each player receives the vertices that are closer to his or her claimed…
We consider a model for the formation of a river network in which erosion process plays a role only at the initial stage. Once a global connectivity is achieved, no further evolution takes place. In spite of this, the network reproduces…
Given two graph families $\mathcal H_1$ and $\mathcal H_2$, a size Ramsey game is played on the edge set of $K_\mathbb{N}$. In every round, Builder selects an edge and Painter colours it red or blue. Builder is trying to force Painter to…
We study two types of two player, perfect information games with no chance moves, played on the edge set of the binomial random graph ${\mathcal G}(n,p)$. In each round of the $(1 : q)$ Waiter-Client Hamiltonicity game, the first player,…
In this paper we consider a simple model of random graph process with {\it hard} copying as follows: At each time step $t$, with probability $0<\alpha\leq 1$ a new vertex $v_t$ is added and $m$ edges incident with $v_t$ are added in the…
In the field of complex networks and graph theory, new results are typically tested on graphs generated by a variety of algorithms such as the Erd\H{o}s-R\'{e}nyi model or the Barab\'{a}si-Albert model. Unfortunately, most graph generating…
Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…
We consider random sub-graphs of a fixed graph $G=(V,E)$ with large minimum degree. We fix a positive integer $k$ and let $G_k$ be the random sub-graph where each $v\in V$ independently chooses $k$ random neighbors, making $kn$ edges in…
Online Ramsey game is played between Builder and Painter on an infinite board $K_{\mathbb N}$. In every round Builder selects an edge, then Painter colors it red or blue. Both know target graphs $H_1$ and $H_2$. Builder aims to create…