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We consider a natural variant of the Erd\H{o}s-R\'enyi random graph process in which $k$ vertices are special and are never put into the same connected component. The model is natural and interesting on its own, but is actually inspired by…

Combinatorics · Mathematics 2018-06-29 Adam Logan , Mike Molloy , Pawel Pralat

Degree-based graph construction is an ubiquitous problem in network modeling, ranging from social sciences to chemical compounds and biochemical reaction networks in the cell. This problem includes existence, enumeration, exhaustive…

Combinatorics · Mathematics 2009-08-27 Hyunju Kim , Zoltan Toroczkai , Péter L. Erdős , István Miklós , László Á. Székely

We call a digraph {\em $h$-semicomplete} if each vertex of the digraph has at most $h$ non-neighbors, where a non-neighbor of a vertex $v$ is a vertex $u \neq v$ such that there is no edge between $u$ and $v$ in either direction. This…

Data Structures and Algorithms · Computer Science 2015-07-08 Kenta Kitsunai , Yasuaki Kobayashi , Hisao Tamaki

There has been much recent interest in random graphs sampled uniformly from the n-vertex graphs in a suitable structured class, such as the class of all planar graphs. Here we consider a general 'bridge-addable' class of graphs - if a graph…

Combinatorics · Mathematics 2012-08-02 Colin McDiarmid

The following optimal stopping problem is considered. The vertices of a graph $G$ are revealed one by one, in a random order, to a selector. He aims to stop this process at a time $t$ that maximizes the expected number of connected…

Combinatorics · Mathematics 2021-10-05 Fabrício Siqueira Benevides , Małgorzata Sulkowska

We describe a new random greedy algorithm for generating regular graphs of high girth: Let $k\geq 3$ and $c \in (0,1)$ be fixed. Let $n \in \mathbb{N}$ be even and set $g = c \log_{k-1} (n)$. Begin with a Hamilton cycle $G$ on $n$ vertices.…

Combinatorics · Mathematics 2020-06-30 Nati Linial , Michael Simkin

The undirected edge geography is a two-player combinatorial game on an undirected rooted graph. The players alternatively perform a move consisting of choosing an edge incident to the root vertex, removing the chosen edge, and marking the…

Combinatorics · Mathematics 2025-04-17 Tharit Sereekiatdilok , Panupong Vichitkunakorn

We propose and analyze a quasirandom analogue of the classical push model for disseminating information in networks ("randomized rumor spreading"). In the classical model, in each round each informed vertex chooses a neighbor at random and…

Data Structures and Algorithms · Computer Science 2015-03-17 Benjamin Doerr , Tobias Friedrich , Thomas Sauerwald

We prove a conjecture of Penrose about the standard random geometric graph process, in which n vertices are placed at random on the unit square and edges are sequentially added in increasing order of lengths taken in the l_p norm. We show…

Combinatorics · Mathematics 2009-07-28 Xavier Pérez-Giménez , Nicholas C. Wormald

In the semi-streaming model, an algorithm receives a stream of edges of a graph in arbitrary order and uses a memory of size $O(n \mbox{ polylog } n)$, where $n$ is the number of vertices of a graph. In this work, we present semi-streaming…

Data Structures and Algorithms · Computer Science 2014-04-11 Christian Konrad , Frédéric Magniez , Claire Mathieu

The online Ramsey turnaround game is a game between two players, Builder and Painter, on a board of $n$ vertices using $3$ colors, for a fixed graph $H$ on at most $n$ vertices. The goal of Painter is to force a monochromatic copy of $H$,…

Combinatorics · Mathematics 2025-12-10 Nóra Almási , Maria Axenovich

We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the basis of information the classification is as follows: (a)…

Computer Science and Game Theory · Computer Science 2015-05-19 Krishnendu Chatterjee , Laurent Doyen , Hugo Gimbert , Thomas A. Henzinger

We study biased Maker-Breaker games on a graph system $\{G_1,\ldots,G_s\}$, in which Maker's goal is to claim certain rainbow structures, i.e., specified subgraphs consisting of at most one edge from each graph $G_i$. We consider the…

Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…

Computational Complexity · Computer Science 2026-05-19 Grzegorz Gutowski , Konstanty Junosza-Szaniawski , Antonio Lauerbach , Alexander Wolff

Depth first search (DFS) tree is a fundamental data structure for solving various graph problems. The classical DFS algorithm requires $O(m+n)$ time for a graph having $n$ vertices and $m$ edges. In the streaming model, an algorithm is…

Data Structures and Algorithms · Computer Science 2019-01-14 Shahbaz Khan , Shashank K. Mehta

We consider a model for random hypergraphs with identifiability, an analogue of connectedness. This model has a phase transition in the proportion of identifiable vertices when the underlying random graph becomes critical. The phase…

Probability · Mathematics 2007-05-23 Christina Goldschmidt

In the classical Erd\"os-R\'enyi random graph G(n,p) there are n vertices and each of the possible edges is independently present with probability p. The random graph G(n,p) is homogeneous in the sense that all vertices have the same…

Combinatorics · Mathematics 2016-02-10 Mihyun Kang , Angelica Pachón , Pablo M. Rodriguez

The online ordered Ramsey game is played between two players, Builder and Painter, on an infinite sequence of vertices with ordered graphs $(G_1,G_2)$, which have linear orderings on their vertices. On each turn, Builder first selects an…

Combinatorics · Mathematics 2024-09-04 Emily Heath , Dylan King , Grace McCourt , Hannah Sheats , Justin Wisby

We study a simple adaptive model in the framework of an N -player normal form game. The model consists of a repeated game where the players only know their own action space and their own payoff scored at each stage, not those of the other…

Computer Science and Game Theory · Computer Science 2017-06-12 Mario Bravo

We consider a two-player search game on a tree $T$. One vertex (unknown to the players) is randomly selected as the target. The players alternately guess vertices. If a guess $v$ is not the target, then both players are informed in which…

Probability · Mathematics 2022-02-07 Ravi B. Boppana , Joel Brewster Lewis