Related papers: The semi-random tree process
We consider a natural variant of the Erd\H{o}s-R\'enyi random graph process in which $k$ vertices are special and are never put into the same connected component. The model is natural and interesting on its own, but is actually inspired by…
Degree-based graph construction is an ubiquitous problem in network modeling, ranging from social sciences to chemical compounds and biochemical reaction networks in the cell. This problem includes existence, enumeration, exhaustive…
We call a digraph {\em $h$-semicomplete} if each vertex of the digraph has at most $h$ non-neighbors, where a non-neighbor of a vertex $v$ is a vertex $u \neq v$ such that there is no edge between $u$ and $v$ in either direction. This…
There has been much recent interest in random graphs sampled uniformly from the n-vertex graphs in a suitable structured class, such as the class of all planar graphs. Here we consider a general 'bridge-addable' class of graphs - if a graph…
The following optimal stopping problem is considered. The vertices of a graph $G$ are revealed one by one, in a random order, to a selector. He aims to stop this process at a time $t$ that maximizes the expected number of connected…
We describe a new random greedy algorithm for generating regular graphs of high girth: Let $k\geq 3$ and $c \in (0,1)$ be fixed. Let $n \in \mathbb{N}$ be even and set $g = c \log_{k-1} (n)$. Begin with a Hamilton cycle $G$ on $n$ vertices.…
The undirected edge geography is a two-player combinatorial game on an undirected rooted graph. The players alternatively perform a move consisting of choosing an edge incident to the root vertex, removing the chosen edge, and marking the…
We propose and analyze a quasirandom analogue of the classical push model for disseminating information in networks ("randomized rumor spreading"). In the classical model, in each round each informed vertex chooses a neighbor at random and…
We prove a conjecture of Penrose about the standard random geometric graph process, in which n vertices are placed at random on the unit square and edges are sequentially added in increasing order of lengths taken in the l_p norm. We show…
In the semi-streaming model, an algorithm receives a stream of edges of a graph in arbitrary order and uses a memory of size $O(n \mbox{ polylog } n)$, where $n$ is the number of vertices of a graph. In this work, we present semi-streaming…
The online Ramsey turnaround game is a game between two players, Builder and Painter, on a board of $n$ vertices using $3$ colors, for a fixed graph $H$ on at most $n$ vertices. The goal of Painter is to force a monochromatic copy of $H$,…
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the basis of information the classification is as follows: (a)…
We study biased Maker-Breaker games on a graph system $\{G_1,\ldots,G_s\}$, in which Maker's goal is to claim certain rainbow structures, i.e., specified subgraphs consisting of at most one edge from each graph $G_i$. We consider the…
Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…
Depth first search (DFS) tree is a fundamental data structure for solving various graph problems. The classical DFS algorithm requires $O(m+n)$ time for a graph having $n$ vertices and $m$ edges. In the streaming model, an algorithm is…
We consider a model for random hypergraphs with identifiability, an analogue of connectedness. This model has a phase transition in the proportion of identifiable vertices when the underlying random graph becomes critical. The phase…
In the classical Erd\"os-R\'enyi random graph G(n,p) there are n vertices and each of the possible edges is independently present with probability p. The random graph G(n,p) is homogeneous in the sense that all vertices have the same…
The online ordered Ramsey game is played between two players, Builder and Painter, on an infinite sequence of vertices with ordered graphs $(G_1,G_2)$, which have linear orderings on their vertices. On each turn, Builder first selects an…
We study a simple adaptive model in the framework of an N -player normal form game. The model consists of a repeated game where the players only know their own action space and their own payoff scored at each stage, not those of the other…
We consider a two-player search game on a tree $T$. One vertex (unknown to the players) is randomly selected as the target. The players alternately guess vertices. If a guess $v$ is not the target, then both players are informed in which…