Related papers: The semi-random tree process
Graph-based semi-supervised learning usually involves two separate stages, constructing an affinity graph and then propagating labels for transductive inference on the graph. It is suboptimal to solve them independently, as the correlation…
Random graphs are a central element of the study of complex dynamical networks such as the internet, the brain, or socioeconomic phenomena. New methods to generate random graphs can spawn new applications and give insights into more…
A simple random walk on a graph is a sequence of movements from one vertex to another where at each step an edge is chosen uniformly at random from the set of edges incident on the current vertex, and then transitioned to next vertex.…
Let $\mathcal{P}$ be a graph property which is preserved by removal of edges, and consider the random graph process that starts with the empty $n$-vertex graph and then adds edges one-by-one, each chosen uniformly at random subject to the…
Motivated by the burning and cooling processes, the burning game is introduced. The game is played on a graph $G$ by the two players (Burner and Staller) that take turns selecting vertices of $G$ to burn; as in the burning process, burning…
Consider the following random process: The vertices of a binomial random graph $G_{n,p}$ are revealed one by one, and at each step only the edges induced by the already revealed vertices are visible. Our goal is to assign to each vertex one…
We consider a problem of stochastic online learning with general probabilistic graph feedback, where each directed edge in the feedback graph has probability $p_{ij}$. Two cases are covered. (a) The one-step case, where after playing arm…
The on-line shortest path problem is considered under various models of partial monitoring. Given a weighted directed acyclic graph whose edge weights can change in an arbitrary (adversarial) way, a decision maker has to choose in each…
A new mathematical model for evolutionary games on graphs is proposed to extend the classical replicator equation to finite populations of players organized on a network with generic topology. Classical results from game theory,…
In the graph sharing game, two players share a connected graph $G$ with non-negative weights assigned to the vertices, claiming and collecting the vertices of $G$ one by one, while keeping the set of all claimed vertices connected through…
We study the random graph G_{n,\lambda/n} conditioned on the event that all vertex degrees lie in some given subset S of the non-negative integers. Subject to a certain hypothesis on S, the empirical distribution of the vertex degrees is…
Let $F$ be a strictly $k$-balanced $k$-uniform hypergraph with $e(F)\geq |F|-k+1$ and maximum co-degree at least two. The random greedy $F$-free process constructs a maximal $F$-free hypergraph as follows. Consider a random ordering of the…
In this paper we introduce the \emph{semi-online} model that generalizes the classical online computational model. The semi-online model postulates that the unknown future has a predictable part and an adversarial part; these parts can be…
Random intersection graphs have received much interest and been used in diverse applications. They are naturally induced in modeling secure sensor networks under random key predistribution schemes, as well as in modeling the topologies of…
One of the main questions that arise when studying random and quasi-random structures is which properties P are such that any object that satisfies P "behaves" like a truly random one. In the context of graphs, Chung, Graham, and Wilson…
In the swap game (SG) selfish players, each of which is associated to a vertex, form a graph by edge swaps, i.e., a player changes its strategy by simultaneously removing an adjacent edge and forming a new edge (Alon et al., 2013). The cost…
We consider the independent set problem in the semi-streaming model. For any input graph $G=(V, E)$ with $n$ vertices, an independent set is a set of vertices with no edges between any two elements. In the semi-streaming model, $G$ is…
We investigate random processes for generating task-dependency graphs of order $n$ with $m$ edges and a specified number of initial vertices and terminal vertices. In order to do so, we consider two random processes for generating…
The degree-restricted random process is a natural algorithmic model for generating graphs with degree sequence D_n=(d_1, \ldots, d_n): starting with an empty n-vertex graph, it sequentially adds new random edges so that the degree of each…
In this paper we introduce a new model of random spanning trees that we call choice spanning trees, constructed from so-called choice random walks. These are random walks for which each step is chosen from a subset of random options,…