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In recent research, adversarial attacks on person detectors using patches or static 3D model-based texture modifications have struggled with low success rates due to the flexible nature of human movement. Modeling the 3D deformations caused…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Yanjie Li , Kaisheng Liang , Bin Xiao

Autonomous driving requires understanding infrastructure elements, such as lanes and crosswalks. To navigate safely, this understanding must be derived from sensor data in real-time and needs to be represented in vectorized form. Learned…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Thomas Monninger , Md Zafar Anwar , Stanislaw Antol , Steffen Staab , Sihao Ding

Estimating 3D human texture from a single image is essential in graphics and vision. It requires learning a mapping function from input images of humans with diverse poses into the parametric (UV) space and reasonably hallucinating…

Computer Vision and Pattern Recognition · Computer Science 2023-03-08 Said Fahri Altindis , Adil Meric , Yusuf Dalva , Ugur Gudukbay , Aysegul Dundar

Convolutional Neural Networks (CNNs) are commonly thought to recognise objects by learning increasingly complex representations of object shapes. Some recent studies suggest a more important role of image textures. We here put these…

Computer Vision and Pattern Recognition · Computer Science 2022-11-11 Robert Geirhos , Patricia Rubisch , Claudio Michaelis , Matthias Bethge , Felix A. Wichmann , Wieland Brendel

We introduce, TextureNet, a neural network architecture designed to extract features from high-resolution signals associated with 3D surface meshes (e.g., color texture maps). The key idea is to utilize a 4-rotational symmetric (4-RoSy)…

Computer Vision and Pattern Recognition · Computer Science 2019-03-29 Jingwei Huang , Haotian Zhang , Li Yi , Thomas Funkhouser , Matthias Nießner , Leonidas Guibas

Convolutional Neural Networks (CNNs) have become the state-of-the-art method to learn from image data. However, recent research shows that they may include a texture and colour bias in their representation, contrary to the intuition that…

Computer Vision and Pattern Recognition · Computer Science 2019-07-31 Francis Brochu

Implicit surface representations, such as signed-distance functions, combined with deep learning have led to impressive models which can represent detailed shapes of objects with arbitrary topology. Since a continuous function is learned,…

Computer Vision and Pattern Recognition · Computer Science 2021-02-08 Edgar Tretschk , Ayush Tewari , Vladislav Golyanik , Michael Zollhöfer , Carsten Stoll , Christian Theobalt

Maps are arguably one of the most fundamental concepts used to define and operate on manifold surfaces in differentiable geometry. Accordingly, in geometry processing, maps are ubiquitous and are used in many core applications, such as…

Computer Vision and Pattern Recognition · Computer Science 2021-04-01 Luca Morreale , Noam Aigerman , Vladimir Kim , Niloy J. Mitra

This paper proposes a photorealistic real-time dense 3D mapping system that utilizes a learning-based image enhancement method and mesh-based map representation. Due to the characteristics of the underwater environment, where problems such…

Robotics · Computer Science 2024-04-30 Jungwoo Lee , Younggun Cho

3D Gaussian Splatting (3DGS) has demonstrated superior quality in modeling 3D objects and scenes. However, generating 3DGS remains challenging due to their discrete, unstructured, and permutation-invariant nature. In this work, we present a…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Aashish Rai , Dilin Wang , Mihir Jain , Nikolaos Sarafianos , Kefan Chen , Srinath Sridhar , Aayush Prakash

We revisit the role of texture in monocular 3D hand reconstruction, not as an afterthought for photorealism, but as a dense, spatially grounded cue that can actively support pose and shape estimation. Our observation is simple: even in…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Giorgos Karvounas , Nikolaos Kyriazis , Iason Oikonomidis , Georgios Pavlakos , Antonis A. Argyros

We present a super-resolution method capable of creating a high-resolution texture map for a virtual 3D object from a set of lower-resolution images of that object. Our architecture unifies the concepts of (i) multi-view super-resolution…

Computer Vision and Pattern Recognition · Computer Science 2020-01-15 Audrey Richard , Ian Cherabier , Martin R. Oswald , Vagia Tsiminaki , Marc Pollefeys , Konrad Schindler

Mesh is an important and powerful type of data for 3D shapes and widely studied in the field of computer vision and computer graphics. Regarding the task of 3D shape representation, there have been extensive research efforts concentrating…

Computer Vision and Pattern Recognition · Computer Science 2018-11-29 Yutong Feng , Yifan Feng , Haoxuan You , Xibin Zhao , Yue Gao

In this work, we present an automated workflow to bring human figures, one of the most frequently appearing entities on pictorial maps, to the third dimension. Our workflow is based on training data and neural networks for single-view 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-06-28 Raimund Schnürer , A. Cengiz Öztireli , Magnus Heitzler , René Sieber , Lorenz Hurni

This paper describes new techniques for learning atlas-like representations of 3D surfaces, i.e. homeomorphic transformations from a 2D domain to surfaces. Compared to prior work, we propose two major contributions. First, instead of…

Computational Geometry · Computer Science 2022-06-14 Theo Deprelle , Thibault Groueix , Noam Aigerman , Vladimir G. Kim , Mathieu Aubry

Deep learning-based approaches, particularly graph neural networks (GNNs), have gained prominence in simulating flexible deformations and contacts of solids, due to their ability to handle unstructured physical fields and nonlinear…

Machine Learning · Computer Science 2026-04-07 Zhe Feng , Shilong Tao , Haonan Sun , Shaohan Chen , Zhanxing Zhu , Yunhuai Liu

In this paper, we present an end-to-end learning framework for detailed 3D face reconstruction from a single image. Our approach uses a 3DMM-based coarse model and a displacement map in UV-space to represent a 3D face. Unlike previous work…

Computer Vision and Pattern Recognition · Computer Science 2020-09-03 Yajing Chen , Fanzi Wu , Zeyu Wang , Yibing Song , Yonggen Ling , Linchao Bao

This paper presents a method to reconstruct high-quality textured 3D models from both multi-view and single-view images. The reconstruction is posed as an adaptation problem and is done progressively where in the first stage, we focus on…

Computer Vision and Pattern Recognition · Computer Science 2022-03-18 Aysegul Dundar , Jun Gao , Andrew Tao , Bryan Catanzaro

Texturing is a crucial step in the 3D asset production workflow, which enhances the visual appeal and diversity of 3D assets. Despite recent advancements in Text-to-Texture (T2T) generation, existing methods often yield subpar results,…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Wei Cheng , Juncheng Mu , Xianfang Zeng , Xin Chen , Anqi Pang , Chi Zhang , Zhibin Wang , Bin Fu , Gang Yu , Ziwei Liu , Liang Pan

Painting textures for existing geometries is a critical yet labor-intensive process in 3D asset generation. Recent advancements in text-to-image (T2I) models have led to significant progress in texture generation. Most existing research…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Yifei Feng , Mingxin Yang , Shuhui Yang , Sheng Zhang , Jiaao Yu , Zibo Zhao , Yuhong Liu , Jie Jiang , Chunchao Guo
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