Related papers: AUV-Net: Learning Aligned UV Maps for Texture Tran…
High-quality 3D texture generation remains a fundamental challenge due to the view-inconsistency inherent in current mainstream multi-view diffusion pipelines. Existing representations either rely on UV maps, which suffer from distortion…
Texture synthesis is a fundamental problem in computer graphics that would benefit various applications. Existing methods are effective in handling 2D image textures. In contrast, many real-world textures contain meso-structure in the 3D…
Virtual Try-Off (VTOFF) is a challenging multimodal image generation task that aims to synthesize high-fidelity flat-lay garments under complex geometric deformation and rich high-frequency textures. Existing methods often rely on…
Most of the achievements in artificial intelligence so far were accomplished by supervised learning which requires numerous annotated training data and thus costs innumerable manpower for labeling. Unsupervised learning is one of the…
Learning to generate textures for a novel 3D mesh given a collection of 3D meshes and real-world 2D images is an important problem with applications in various domains such as 3D simulation, augmented and virtual reality, gaming,…
In this paper, we present the texture reformer, a fast and universal neural-based framework for interactive texture transfer with user-specified guidance. The challenges lie in three aspects: 1) the diversity of tasks, 2) the simplicity of…
Recently proposed robust 3D face alignment methods establish either dense or sparse correspondence between a 3D face model and a 2D facial image. The use of these methods presents new challenges as well as opportunities for facial texture…
This paper presents a light-weight, high-quality texture synthesis algorithm that easily generalizes to other applications such as style transfer and texture mixing. We represent texture features through the deep neural activation vectors…
In recent years, substantial progress has been achieved in learning-based reconstruction of 3D objects. At the same time, generative models were proposed that can generate highly realistic images. However, despite this success in these…
As 3D content creation continues to grow, transferring semantic textures between 3D meshes remains a significant challenge in computer graphics. While recent methods leverage text-to-image diffusion models for texturing, they often struggle…
Randomized neural networks for representation learning have consistently achieved prominent results in texture recognition tasks, effectively combining the advantages of both traditional techniques and learning-based approaches. However,…
Textured 3D meshes jointly represent geometry, topology, and appearance, yet their irregular structure poses significant challenges for deep-learning-based semantic segmentation. While a few recent methods operate directly on meshes without…
We present TextureDreamer, a novel image-guided texture synthesis method to transfer relightable textures from a small number of input images (3 to 5) to target 3D shapes across arbitrary categories. Texture creation is a pivotal challenge…
UV unwrapping flattens 3D surfaces to 2D with minimal distortion, often requiring the complex surface to be decomposed into multiple charts. Although extensively studied, existing UV unwrapping methods frequently struggle with AI-generated…
We present UniTEX, a novel two-stage 3D texture generation framework to create high-quality, consistent textures for 3D assets. Existing approaches predominantly rely on UV-based inpainting to refine textures after reprojecting the…
Recent work has demonstrated that volumetric scene representations combined with differentiable volume rendering can enable photo-realistic rendering for challenging scenes that mesh reconstruction fails on. However, these methods entangle…
Conventional CNNs for texture synthesis consist of a sequence of (de)-convolution and up/down-sampling layers, where each layer operates locally and lacks the ability to capture the long-term structural dependency required by texture…
Texturing is a fundamental process in computer graphics. Texture is leveraged to enhance the visualization outcome for a 3D scene. In many cases a texture image cannot cover a large 3D model surface because of its small resolution.…
Recent facial texture generation methods prefer to use deep networks to synthesize image content and then fill in the UV map, thus generating a compelling full texture from a single image. Nevertheless, the synthesized texture UV map…
3D virtual try-on enjoys many potential applications and hence has attracted wide attention. However, it remains a challenging task that has not been adequately solved. Existing 2D virtual try-on methods cannot be directly extended to 3D…