English

UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes

Computer Vision and Pattern Recognition 2025-05-30 v1

Abstract

We present UniTEX, a novel two-stage 3D texture generation framework to create high-quality, consistent textures for 3D assets. Existing approaches predominantly rely on UV-based inpainting to refine textures after reprojecting the generated multi-view images onto the 3D shapes, which introduces challenges related to topological ambiguity. To address this, we propose to bypass the limitations of UV mapping by operating directly in a unified 3D functional space. Specifically, we first propose that lifts texture generation into 3D space via Texture Functions (TFs)--a continuous, volumetric representation that maps any 3D point to a texture value based solely on surface proximity, independent of mesh topology. Then, we propose to predict these TFs directly from images and geometry inputs using a transformer-based Large Texturing Model (LTM). To further enhance texture quality and leverage powerful 2D priors, we develop an advanced LoRA-based strategy for efficiently adapting large-scale Diffusion Transformers (DiTs) for high-quality multi-view texture synthesis as our first stage. Extensive experiments demonstrate that UniTEX achieves superior visual quality and texture integrity compared to existing approaches, offering a generalizable and scalable solution for automated 3D texture generation. Code will available in: https://github.com/YixunLiang/UniTEX.

Keywords

Cite

@article{arxiv.2505.23253,
  title  = {UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes},
  author = {Yixun Liang and Kunming Luo and Xiao Chen and Rui Chen and Hongyu Yan and Weiyu Li and Jiarui Liu and Ping Tan},
  journal= {arXiv preprint arXiv:2505.23253},
  year   = {2025}
}

Comments

10 pages, 9 figures

R2 v1 2026-07-01T02:48:04.476Z